use crate::wrappers::{*, structs::*, unreal::*};
use super::*;
pub struct GravityPickupWrapper(pub usize);
impl_object!(GravityPickupWrapper);
impl GravityPickup for GravityPickupWrapper {}
impl RumblePickupComponent for GravityPickupWrapper {}
impl CarComponent for GravityPickupWrapper {}
impl Actor for GravityPickupWrapper {}
pub trait GravityPickup : RumblePickupComponent {
fn get_ball_gravity(&self) -> f32 {
unsafe {
SpecialPickup_BallGravity_TA_Get_BallGravity(self.addr())
}
}
fn get_range(&self) -> f32 {
unsafe {
SpecialPickup_BallGravity_TA_Get_Range(self.addr())
}
}
fn get_offset(&self) -> Vector {
unsafe {
let mut result = Vector::new();
let result_ptr: *mut Vector = &mut result as *mut Vector;
SpecialPickup_BallGravity_TA_Get_Offset(self.addr(), result_ptr);
result
}
}
fn get_b_deactivate_on_touch(&self) -> bool {
unsafe {
SpecialPickup_BallGravity_TA_Get_bDeactivateOnTouch(self.addr())
}
}
fn get_record_ball_hit_rate(&self) -> f32 {
unsafe {
SpecialPickup_BallGravity_TA_Get_RecordBallHitRate(self.addr())
}
}
fn get_last_recorded_ball_hit_time(&self) -> f32 {
unsafe {
SpecialPickup_BallGravity_TA_Get_LastRecordedBallHitTime(self.addr())
}
}
fn get_prev_ball(&self) -> Option<BallWrapper> {
unsafe {
BallWrapper::try_new(SpecialPickup_BallGravity_TA_Get_PrevBall(self.addr()))
}
}
fn update_visual(&self) {
unsafe {
SpecialPickup_BallGravity_TA_UpdateVisual(self.addr());
}
}
fn apply_forces(&self, active_time: f32) {
unsafe {
SpecialPickup_BallGravity_TA_ApplyForces(self.addr(), active_time);
}
}
fn pickup_end(&self) {
unsafe {
SpecialPickup_BallGravity_TA_PickupEnd(self.addr());
}
}
fn pickup_start(&self) {
unsafe {
SpecialPickup_BallGravity_TA_PickupStart(self.addr());
}
}
}
extern "C" {
fn SpecialPickup_BallGravity_TA_Get_BallGravity(obj: usize) -> f32;
fn GravityPickup_SetBallGravity(obj: usize, new_val: f32);
fn SpecialPickup_BallGravity_TA_Get_Range(obj: usize) -> f32;
fn GravityPickup_SetRange(obj: usize, new_val: f32);
fn SpecialPickup_BallGravity_TA_Get_Offset(obj: usize, result: *mut Vector);
fn GravityPickup_SetOffset(obj: usize, new_val: *mut Vector);
fn SpecialPickup_BallGravity_TA_Get_bDeactivateOnTouch(obj: usize) -> bool;
fn GravityPickup_SetbDeactivateOnTouch(obj: usize, new_val: bool);
fn SpecialPickup_BallGravity_TA_Get_RecordBallHitRate(obj: usize) -> f32;
fn GravityPickup_SetRecordBallHitRate(obj: usize, new_val: f32);
fn SpecialPickup_BallGravity_TA_Get_LastRecordedBallHitTime(obj: usize) -> f32;
fn GravityPickup_SetLastRecordedBallHitTime(obj: usize, new_val: f32);
fn SpecialPickup_BallGravity_TA_Get_PrevBall(obj: usize) -> usize;
fn GravityPickup_SetPrevBall(obj: usize, new_val: usize);
fn SpecialPickup_BallGravity_TA_UpdateVisual(obj: usize);
fn SpecialPickup_BallGravity_TA_ApplyForces(obj: usize, ActiveTime: f32);
fn SpecialPickup_BallGravity_TA_PickupEnd(obj: usize);
fn SpecialPickup_BallGravity_TA_PickupStart(obj: usize);
}