use crate::wrappers::{*, structs::*, unreal::*};
use super::*;
pub struct SwapperPickupWrapper(pub usize);
impl_object!(SwapperPickupWrapper);
impl SwapperPickup for SwapperPickupWrapper {}
impl TargetedPickup for SwapperPickupWrapper {}
impl RumblePickupComponent for SwapperPickupWrapper {}
impl CarComponent for SwapperPickupWrapper {}
impl Actor for SwapperPickupWrapper {}
pub trait SwapperPickup : TargetedPickup {
fn get_other_car(&self) -> Option<CarWrapper> {
unsafe {
CarWrapper::try_new(SpecialPickup_Swapper_TA_Get_OtherCar(self.addr()))
}
}
fn pickup_end(&self) {
unsafe {
SpecialPickup_Swapper_TA_PickupEnd(self.addr());
}
}
fn on_target_changed(&self) {
unsafe {
SpecialPickup_Swapper_TA_OnTargetChanged(self.addr());
}
}
fn pickup_start(&self) {
unsafe {
SpecialPickup_Swapper_TA_PickupStart(self.addr());
}
}
}
extern "C" {
fn SpecialPickup_Swapper_TA_Get_OtherCar(obj: usize) -> usize;
fn SwapperPickup_SetOtherCar(obj: usize, new_val: usize);
fn SpecialPickup_Swapper_TA_PickupEnd(obj: usize);
fn SpecialPickup_Swapper_TA_OnTargetChanged(obj: usize);
fn SpecialPickup_Swapper_TA_PickupStart(obj: usize);
}