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// Copyright 1996-2023 Cyberbotics Ltd.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef UNIFORMBUFFER_HPP
#define UNIFORMBUFFER_HPP
#include "GlUser.hpp"
namespace wren {
class UniformBuffer : public GlUser {
public:
UniformBuffer(unsigned int binding, int size);
~UniformBuffer();
unsigned int glName() const { return mGlName; }
unsigned int binding() const { return mBinding; }
void writeValue(const void *data) const;
void bind() const;
void release() const;
protected:
void prepareGl() override;
void cleanupGl() override;
unsigned int mGlName;
unsigned int mBinding;
int mSize;
};
} // namespace wren
#endif // UNIFORM_BUFFER_HPP