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// Copyright 1996-2023 Cyberbotics Ltd.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "Mesh.hpp"
#include "GlState.hpp"
#include "Scene.hpp"
namespace wren {
void Mesh::deleteMesh(Mesh *mesh) {
if (!mesh)
return;
if (glstate::isContextActive()) {
mesh->cleanupGl();
delete mesh;
} else
mesh->setRequireAction(GlUser::GL_ACTION_DELETE);
}
void Mesh::setup() {
if (glstate::isContextActive())
prepareGl();
else
setRequireAction(GlUser::GL_ACTION_PREPARE);
}
} // namespace wren