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// Copyright 1996-2023 Cyberbotics Ltd.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef TEXTURE_CUBE_MAP_BAKER_HPP
#define TEXTURE_CUBE_MAP_BAKER_HPP
#include "Constants.hpp"
#include "GlslLayout.hpp"
#include <memory>
#include <vector>
namespace wren {
class Texture2d;
class TextureRtt;
class TextureCubeMap;
class ShaderProgram;
namespace texturecubemapbaker {
void renderCube();
void renderQuad();
TextureCubeMap *bakeDiffuseIrradiance(TextureCubeMap *inputCube, ShaderProgram *irradianceShader, unsigned int size);
TextureCubeMap *bakeSpecularIrradiance(TextureCubeMap *inputCube, ShaderProgram *irradianceShader, unsigned int size);
TextureRtt *bakeBrdf(ShaderProgram *brdfShader, unsigned int size);
} // namespace texturecubemapbaker
} // namespace wren
#endif // TEXTURE_CUBE_MAP_BAKER_HPP