1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
// Copyright 1996-2023 Cyberbotics Ltd.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef TEXTURE_RTT_HPP
#define TEXTURE_RTT_HPP
#include "Texture.hpp"
namespace wren {
// Texture which can be used to back a framebuffer.
class TextureRtt : public Texture {
public:
// Encapsulate memory management
static TextureRtt *createTextureRtt() { return new TextureRtt(); }
static TextureRtt *copyTextureRtt(const TextureRtt *original);
WrTextureType type() const override { return WR_TEXTURE_TYPE_RTT; }
unsigned int glName() const override { return mGlName; }
// Needs to be called by the using framebuffer during prepareGl
void prepareGl() override;
void initializeData(bool enabled) { mInitializeData = enabled; }
void setGlName(unsigned int glName) override { mGlName = glName; }
protected:
TextureRtt();
virtual ~TextureRtt() {}
unsigned int mGlName;
bool mInitializeData;
};
} // namespace wren
#endif // TEXTURE_RTT_HPP