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// Copyright 1996-2023 Cyberbotics Ltd.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef FILE_IMPORT_HPP
#define FILE_IMPORT_HPP
struct aiScene;
namespace wren {
class StaticMesh;
class DynamicMesh;
class Skeleton;
namespace fileImport {
// Load a mesh from OBJ file
// Returns false in case of failure
bool importStaticMeshFromObj(const char *fileName, StaticMesh *mesh);
const char *importRiggedMeshFromFile(const char *fileName, Skeleton **outputSkeleton, DynamicMesh ***outputMeshes,
const char ***materialNames, int *count);
const char *importRiggedMeshFromMemory(const char *data, int size, const char *hint, Skeleton **outputSkeleton,
DynamicMesh ***outputMeshes, const char ***materialNames, int *count);
const char *importRiggedMesh(const aiScene *scene, Skeleton **outputSkeleton, DynamicMesh ***outputMeshes,
const char ***materialNames, int *count);
}; // namespace fileImport
} // namespace wren
#endif // FILE_IMPORT_HPP