#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
#include "SDL.h"
#include "SDL_stdinc.h"
#include "SDL_opengl.h"
static SDL_Renderer *renderer = NULL;
static SDL_Window *window = NULL;
static int done = SDL_FALSE;
static int frame_number = 0;
static int width = 640;
static int height = 480;
static unsigned int max_frames = 200;
void
draw()
{
SDL_Rect Rect;
SDL_SetRenderDrawColor(renderer, 0x10, 0x9A, 0xCE, 0xFF);
SDL_RenderClear(renderer);
Rect.x = 0;
Rect.y = 0;
Rect.w = (frame_number * 2) % width;
Rect.h = (frame_number * 2) % height;
SDL_SetRenderDrawColor(renderer, 0xFF, 0x10, 0x21, 0xFF);
SDL_RenderFillRect(renderer, &Rect);
SDL_RenderPresent(renderer);
}
void
save_surface_to_bmp()
{
SDL_Surface* surface;
Uint32 r_mask, g_mask, b_mask, a_mask;
Uint32 pixel_format;
char file[128];
int bbp;
pixel_format = SDL_GetWindowPixelFormat(window);
SDL_PixelFormatEnumToMasks(pixel_format, &bbp, &r_mask, &g_mask, &b_mask, &a_mask);
surface = SDL_CreateRGBSurface(0, width, height, bbp, r_mask, g_mask, b_mask, a_mask);
SDL_RenderReadPixels(renderer, NULL, pixel_format, (void*)surface->pixels, surface->pitch);
SDL_snprintf(file, sizeof(file), "SDL_window%" SDL_PRIs32 "-%8.8d.bmp",
SDL_GetWindowID(window), ++frame_number);
SDL_SaveBMP(surface, file);
SDL_FreeSurface(surface);
}
void
loop()
{
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
done = SDL_TRUE;
break;
}
}
draw();
save_surface_to_bmp();
#ifdef __EMSCRIPTEN__
if (done) {
emscripten_cancel_main_loop();
}
#endif
}
int
main(int argc, char *argv[])
{
#ifndef __EMSCRIPTEN__
Uint32 then, now, frames;
#endif
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
if (SDL_VideoInit("offscreen") < 0) {
SDL_Log("Couldn't initialize the offscreen video driver: %s\n",
SDL_GetError());
return SDL_FALSE;
}
window = SDL_CreateWindow("Offscreen Test",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
width, height, 0);
if (!window) {
SDL_Log("Couldn't create window: %s\n",
SDL_GetError());
return SDL_FALSE;
}
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
SDL_Log("Couldn't create renderer: %s\n",
SDL_GetError());
return SDL_FALSE;
}
SDL_RenderClear(renderer);
srand((unsigned int)time(NULL));
#ifndef __EMSCRIPTEN__
frames = 0;
then = SDL_GetTicks();
done = 0;
#endif
SDL_Log("Rendering %u frames offscreen\n", max_frames);
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, 1);
#else
while (!done && frames < max_frames) {
++frames;
loop();
if (frames % (max_frames / 10) == 0) {
now = SDL_GetTicks();
if (now > then) {
double fps = ((double) frames * 1000) / (now - then);
SDL_Log("Frames remaining: %" SDL_PRIu32 " rendering at %2.2f frames per second\n", max_frames - frames, fps);
}
}
}
#endif
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}