#include "SDL.h"
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
#include <stdlib.h>
#ifdef __IPHONEOS__
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 480
#else
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#endif
static SDL_Window *window;
typedef struct _Object {
struct _Object *next;
int x1, y1, x2, y2;
Uint8 r, g, b;
SDL_bool isRect;
} Object;
static Object *active = NULL;
static Object *objects = NULL;
static int buttons = 0;
static SDL_bool isRect = SDL_FALSE;
static SDL_bool wheel_x_active = SDL_FALSE;
static SDL_bool wheel_y_active = SDL_FALSE;
static float wheel_x = SCREEN_WIDTH * 0.5f;
static float wheel_y = SCREEN_HEIGHT * 0.5f;
static SDL_bool done = SDL_FALSE;
void
DrawObject(SDL_Renderer * renderer, Object * object)
{
SDL_SetRenderDrawColor(renderer, object->r, object->g, object->b, 255);
if (object->isRect) {
SDL_Rect rect;
if (object->x1 > object->x2) {
rect.x = object->x2;
rect.w = object->x1 - object->x2;
} else {
rect.x = object->x1;
rect.w = object->x2 - object->x1;
}
if (object->y1 > object->y2) {
rect.y = object->y2;
rect.h = object->y1 - object->y2;
} else {
rect.y = object->y1;
rect.h = object->y2 - object->y1;
}
SDL_RenderFillRect(renderer, &rect);
} else {
SDL_RenderDrawLine(renderer, object->x1, object->y1, object->x2, object->y2);
}
}
void
DrawObjects(SDL_Renderer * renderer)
{
Object *next = objects;
while (next != NULL) {
DrawObject(renderer, next);
next = next->next;
}
}
void
AppendObject(Object *object)
{
if (objects) {
Object *next = objects;
while (next->next != NULL) {
next = next->next;
}
next->next = object;
} else {
objects = object;
}
}
void
loop(void *arg)
{
SDL_Renderer *renderer = (SDL_Renderer *)arg;
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_MOUSEWHEEL:
if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED) {
event.wheel.preciseX *= -1.0f;
event.wheel.preciseY *= -1.0f;
event.wheel.x *= -1;
event.wheel.y *= -1;
}
if (event.wheel.preciseX != 0.0f) {
wheel_x_active = SDL_TRUE;
wheel_x += event.wheel.preciseX * 10.0f;
}
if (event.wheel.preciseY != 0.0f) {
wheel_y_active = SDL_TRUE;
wheel_y -= event.wheel.preciseY * 10.0f;
}
break;
case SDL_MOUSEMOTION:
if (!active)
break;
active->x2 = event.motion.x;
active->y2 = event.motion.y;
break;
case SDL_MOUSEBUTTONDOWN:
if (!active) {
active = SDL_calloc(1, sizeof(*active));
active->x1 = active->x2 = event.button.x;
active->y1 = active->y2 = event.button.y;
active->isRect = isRect;
}
switch (event.button.button) {
case SDL_BUTTON_LEFT: active->r = 255; buttons |= SDL_BUTTON_LMASK; break;
case SDL_BUTTON_MIDDLE: active->g = 255; buttons |= SDL_BUTTON_MMASK; break;
case SDL_BUTTON_RIGHT: active->b = 255; buttons |= SDL_BUTTON_RMASK; break;
case SDL_BUTTON_X1: active->r = 255; active->b = 255; buttons |= SDL_BUTTON_X1MASK; break;
case SDL_BUTTON_X2: active->g = 255; active->b = 255; buttons |= SDL_BUTTON_X2MASK; break;
}
break;
case SDL_MOUSEBUTTONUP:
if (!active)
break;
switch (event.button.button) {
case SDL_BUTTON_LEFT: buttons &= ~SDL_BUTTON_LMASK; break;
case SDL_BUTTON_MIDDLE: buttons &= ~SDL_BUTTON_MMASK; break;
case SDL_BUTTON_RIGHT: buttons &= ~SDL_BUTTON_RMASK; break;
case SDL_BUTTON_X1: buttons &= ~SDL_BUTTON_X1MASK; break;
case SDL_BUTTON_X2: buttons &= ~SDL_BUTTON_X2MASK; break;
}
if (buttons == 0) {
AppendObject(active);
active = NULL;
}
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
switch (event.key.keysym.sym) {
case SDLK_LSHIFT:
isRect = (event.key.state == SDL_PRESSED);
if (active) {
active->isRect = isRect;
}
break;
}
break;
case SDL_QUIT:
done = SDL_TRUE;
break;
default:
break;
}
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 0, 255, 128, 255);
if (wheel_x_active) {
SDL_RenderDrawLine(renderer, (int)wheel_x, 0, (int)wheel_x, SCREEN_HEIGHT);
}
if (wheel_y_active) {
SDL_RenderDrawLine(renderer, 0, (int)wheel_y, SCREEN_WIDTH, (int)wheel_y);
}
DrawObjects(renderer);
if (active)
DrawObject(renderer, active);
SDL_RenderPresent(renderer);
#ifdef __EMSCRIPTEN__
if (done) {
emscripten_cancel_main_loop();
}
#endif
}
int
main(int argc, char *argv[])
{
SDL_Renderer *renderer;
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1);
}
window = SDL_CreateWindow("Mouse Test", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
SCREEN_HEIGHT, 0);
if (window == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
return SDL_FALSE;
}
renderer = SDL_CreateRenderer(window, -1, 0);
if (renderer == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
SDL_DestroyWindow(window);
return SDL_FALSE;
}
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop_arg(loop, renderer, 0, 1);
#else
while (!done) {
loop(renderer);
}
#endif
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}