#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#include "testutils.h"
#ifndef SDL_JOYSTICK_DISABLED
#define DEBUG_CONTROLLERMAP
#define SCREEN_WIDTH 512
#define SCREEN_HEIGHT 320
enum marker_type {
MARKER_BUTTON,
MARKER_AXIS,
};
enum
{
SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE,
SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE,
SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE,
SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE,
SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE,
SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE,
SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE,
SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE,
SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT,
SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT,
SDL_CONTROLLER_BINDING_AXIS_MAX,
};
#define BINDING_COUNT (SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_MAX)
static struct
{
int x, y;
double angle;
enum marker_type marker;
} s_arrBindingDisplay[] = {
{ 387, 167, 0.0, MARKER_BUTTON },
{ 431, 132, 0.0, MARKER_BUTTON },
{ 342, 132, 0.0, MARKER_BUTTON },
{ 389, 101, 0.0, MARKER_BUTTON },
{ 174, 132, 0.0, MARKER_BUTTON },
{ 232, 128, 0.0, MARKER_BUTTON },
{ 289, 132, 0.0, MARKER_BUTTON },
{ 75, 154, 0.0, MARKER_BUTTON },
{ 305, 230, 0.0, MARKER_BUTTON },
{ 77, 40, 0.0, MARKER_BUTTON },
{ 396, 36, 0.0, MARKER_BUTTON },
{ 154, 188, 0.0, MARKER_BUTTON },
{ 154, 249, 0.0, MARKER_BUTTON },
{ 116, 217, 0.0, MARKER_BUTTON },
{ 186, 217, 0.0, MARKER_BUTTON },
{ 232, 174, 0.0, MARKER_BUTTON },
{ 132, 135, 0.0, MARKER_BUTTON },
{ 330, 135, 0.0, MARKER_BUTTON },
{ 132, 175, 0.0, MARKER_BUTTON },
{ 330, 175, 0.0, MARKER_BUTTON },
{ 0, 0, 0.0, MARKER_BUTTON },
{ 74, 153, 270.0, MARKER_AXIS },
{ 74, 153, 90.0, MARKER_AXIS },
{ 74, 153, 0.0, MARKER_AXIS },
{ 74, 153, 180.0, MARKER_AXIS },
{ 306, 231, 270.0, MARKER_AXIS },
{ 306, 231, 90.0, MARKER_AXIS },
{ 306, 231, 0.0, MARKER_AXIS },
{ 306, 231, 180.0, MARKER_AXIS },
{ 91, -20, 180.0, MARKER_AXIS },
{ 375, -20, 180.0, MARKER_AXIS },
};
SDL_COMPILE_TIME_ASSERT(s_arrBindingDisplay, SDL_arraysize(s_arrBindingDisplay) == BINDING_COUNT);
static int s_arrBindingOrder[] = {
SDL_CONTROLLER_BUTTON_A,
SDL_CONTROLLER_BUTTON_B,
SDL_CONTROLLER_BUTTON_Y,
SDL_CONTROLLER_BUTTON_X,
SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE,
SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE,
SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE,
SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE,
SDL_CONTROLLER_BUTTON_LEFTSTICK,
SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE,
SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE,
SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE,
SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE,
SDL_CONTROLLER_BUTTON_RIGHTSTICK,
SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT,
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT,
SDL_CONTROLLER_BUTTON_DPAD_UP,
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
SDL_CONTROLLER_BUTTON_DPAD_LEFT,
SDL_CONTROLLER_BUTTON_BACK,
SDL_CONTROLLER_BUTTON_GUIDE,
SDL_CONTROLLER_BUTTON_START,
SDL_CONTROLLER_BUTTON_MISC1,
SDL_CONTROLLER_BUTTON_PADDLE1,
SDL_CONTROLLER_BUTTON_PADDLE2,
SDL_CONTROLLER_BUTTON_PADDLE3,
SDL_CONTROLLER_BUTTON_PADDLE4,
SDL_CONTROLLER_BUTTON_TOUCHPAD,
};
SDL_COMPILE_TIME_ASSERT(s_arrBindingOrder, SDL_arraysize(s_arrBindingOrder) == BINDING_COUNT);
typedef struct
{
SDL_GameControllerBindType bindType;
union
{
int button;
struct {
int axis;
int axis_min;
int axis_max;
} axis;
struct {
int hat;
int hat_mask;
} hat;
} value;
SDL_bool committed;
} SDL_GameControllerExtendedBind;
static SDL_GameControllerExtendedBind s_arrBindings[BINDING_COUNT];
typedef struct
{
SDL_bool m_bMoving;
int m_nLastValue;
int m_nStartingValue;
int m_nFarthestValue;
} AxisState;
static int s_nNumAxes;
static AxisState *s_arrAxisState;
static int s_iCurrentBinding;
static Uint32 s_unPendingAdvanceTime;
static SDL_bool s_bBindingComplete;
static SDL_Window *window;
static SDL_Renderer *screen;
static SDL_bool done = SDL_FALSE;
static SDL_bool bind_touchpad = SDL_FALSE;
static int
StandardizeAxisValue(int nValue)
{
if (nValue > SDL_JOYSTICK_AXIS_MAX/2) {
return SDL_JOYSTICK_AXIS_MAX;
} else if (nValue < SDL_JOYSTICK_AXIS_MIN/2) {
return SDL_JOYSTICK_AXIS_MIN;
} else {
return 0;
}
}
static void
SetCurrentBinding(int iBinding)
{
int iIndex;
SDL_GameControllerExtendedBind *pBinding;
if (iBinding < 0) {
return;
}
if (iBinding == BINDING_COUNT) {
s_bBindingComplete = SDL_TRUE;
return;
}
if (s_arrBindingOrder[iBinding] == -1)
{
SetCurrentBinding(iBinding + 1);
return;
}
if (s_arrBindingOrder[iBinding] == SDL_CONTROLLER_BUTTON_TOUCHPAD &&
!bind_touchpad)
{
SetCurrentBinding(iBinding + 1);
return;
}
s_iCurrentBinding = iBinding;
pBinding = &s_arrBindings[s_arrBindingOrder[s_iCurrentBinding]];
SDL_zerop(pBinding);
for (iIndex = 0; iIndex < s_nNumAxes; ++iIndex) {
s_arrAxisState[iIndex].m_nFarthestValue = s_arrAxisState[iIndex].m_nStartingValue;
}
s_unPendingAdvanceTime = 0;
}
static SDL_bool
BBindingContainsBinding(const SDL_GameControllerExtendedBind *pBindingA, const SDL_GameControllerExtendedBind *pBindingB)
{
if (pBindingA->bindType != pBindingB->bindType)
{
return SDL_FALSE;
}
switch (pBindingA->bindType)
{
case SDL_CONTROLLER_BINDTYPE_AXIS:
if (pBindingA->value.axis.axis != pBindingB->value.axis.axis) {
return SDL_FALSE;
}
if (!pBindingA->committed) {
return SDL_FALSE;
}
{
int minA = SDL_min(pBindingA->value.axis.axis_min, pBindingA->value.axis.axis_max);
int maxA = SDL_max(pBindingA->value.axis.axis_min, pBindingA->value.axis.axis_max);
int minB = SDL_min(pBindingB->value.axis.axis_min, pBindingB->value.axis.axis_max);
int maxB = SDL_max(pBindingB->value.axis.axis_min, pBindingB->value.axis.axis_max);
return (minA <= minB && maxA >= maxB);
}
default:
return SDL_memcmp(pBindingA, pBindingB, sizeof(*pBindingA)) == 0;
}
}
static void
ConfigureBinding(const SDL_GameControllerExtendedBind *pBinding)
{
SDL_GameControllerExtendedBind *pCurrent;
int iIndex;
int iCurrentElement = s_arrBindingOrder[s_iCurrentBinding];
for (iIndex = 0; iIndex < SDL_arraysize(s_arrBindings); ++iIndex) {
pCurrent = &s_arrBindings[iIndex];
if (BBindingContainsBinding(pCurrent, pBinding)) {
if (iIndex == SDL_CONTROLLER_BUTTON_A && iCurrentElement != SDL_CONTROLLER_BUTTON_B) {
SetCurrentBinding(s_iCurrentBinding + 1);
return;
}
if (iIndex == SDL_CONTROLLER_BUTTON_B) {
SetCurrentBinding(s_iCurrentBinding - 1);
return;
}
return;
}
}
#ifdef DEBUG_CONTROLLERMAP
switch ( pBinding->bindType )
{
case SDL_CONTROLLER_BINDTYPE_NONE:
break;
case SDL_CONTROLLER_BINDTYPE_BUTTON:
SDL_Log("Configuring button binding for button %d\n", pBinding->value.button);
break;
case SDL_CONTROLLER_BINDTYPE_AXIS:
SDL_Log("Configuring axis binding for axis %d %d/%d committed = %s\n", pBinding->value.axis.axis, pBinding->value.axis.axis_min, pBinding->value.axis.axis_max, pBinding->committed ? "true" : "false");
break;
case SDL_CONTROLLER_BINDTYPE_HAT:
SDL_Log("Configuring hat binding for hat %d %d\n", pBinding->value.hat.hat, pBinding->value.hat.hat_mask);
break;
}
#endif
pCurrent = &s_arrBindings[iCurrentElement];
if (pCurrent->bindType != SDL_CONTROLLER_BINDTYPE_NONE) {
SDL_bool bNativeDPad, bCurrentDPad;
SDL_bool bNativeAxis, bCurrentAxis;
bNativeDPad = (iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_UP ||
iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_DOWN ||
iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_LEFT ||
iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
bCurrentDPad = (pCurrent->bindType == SDL_CONTROLLER_BINDTYPE_HAT);
if (bNativeDPad && bCurrentDPad) {
return;
}
bNativeAxis = (iCurrentElement >= SDL_CONTROLLER_BUTTON_MAX);
bCurrentAxis = (pCurrent->bindType == SDL_CONTROLLER_BINDTYPE_AXIS);
if (bNativeAxis == bCurrentAxis &&
(pBinding->bindType != SDL_CONTROLLER_BINDTYPE_AXIS ||
pBinding->value.axis.axis != pCurrent->value.axis.axis)) {
return;
}
}
*pCurrent = *pBinding;
if (pBinding->committed) {
s_unPendingAdvanceTime = SDL_GetTicks();
} else {
s_unPendingAdvanceTime = 0;
}
}
static SDL_bool
BMergeAxisBindings(int iIndex)
{
SDL_GameControllerExtendedBind *pBindingA = &s_arrBindings[iIndex];
SDL_GameControllerExtendedBind *pBindingB = &s_arrBindings[iIndex+1];
if (pBindingA->bindType == SDL_CONTROLLER_BINDTYPE_AXIS &&
pBindingB->bindType == SDL_CONTROLLER_BINDTYPE_AXIS &&
pBindingA->value.axis.axis == pBindingB->value.axis.axis) {
if (pBindingA->value.axis.axis_min == pBindingB->value.axis.axis_min) {
pBindingA->value.axis.axis_min = pBindingA->value.axis.axis_max;
pBindingA->value.axis.axis_max = pBindingB->value.axis.axis_max;
pBindingB->bindType = SDL_CONTROLLER_BINDTYPE_NONE;
return SDL_TRUE;
}
}
return SDL_FALSE;
}
static void
WatchJoystick(SDL_Joystick * joystick)
{
SDL_Texture *background_front, *background_back, *button, *axis, *marker=NULL;
const char *name = NULL;
SDL_Event event;
SDL_Rect dst;
Uint8 alpha=200, alpha_step = -1;
Uint32 alpha_ticks = 0;
SDL_JoystickID nJoystickID;
background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE, NULL, NULL);
background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE, NULL, NULL);
button = LoadTexture(screen, "button.bmp", SDL_TRUE, NULL, NULL);
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE, NULL, NULL);
SDL_RaiseWindow(window);
SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
name = SDL_JoystickName(joystick);
SDL_Log("Watching joystick %" SDL_PRIs32 ": (%s)\n", SDL_JoystickInstanceID(joystick),
name ? name : "Unknown Joystick");
SDL_Log("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
SDL_Log("\n\n\
====================================================================================\n\
Press the buttons on your controller when indicated\n\
(Your controller may look different than the picture)\n\
If you want to correct a mistake, press backspace or the back button on your device\n\
To skip a button, press SPACE or click/touch the screen\n\
To exit, press ESC\n\
====================================================================================\n");
nJoystickID = SDL_JoystickInstanceID(joystick);
s_nNumAxes = SDL_JoystickNumAxes(joystick);
s_arrAxisState = (AxisState *)SDL_calloc(s_nNumAxes, sizeof(*s_arrAxisState));
while (SDL_PollEvent(&event) > 0) {
continue;
}
while (!done && !s_bBindingComplete) {
int iElement = s_arrBindingOrder[s_iCurrentBinding];
switch (s_arrBindingDisplay[iElement].marker) {
case MARKER_AXIS:
marker = axis;
break;
case MARKER_BUTTON:
marker = button;
break;
}
dst.x = s_arrBindingDisplay[iElement].x;
dst.y = s_arrBindingDisplay[iElement].y;
SDL_QueryTexture(marker, NULL, NULL, &dst.w, &dst.h);
if (SDL_GetTicks() - alpha_ticks > 5) {
alpha_ticks = SDL_GetTicks();
alpha += alpha_step;
if (alpha == 255) {
alpha_step = -1;
}
if (alpha < 128) {
alpha_step = 1;
}
}
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
SDL_RenderClear(screen);
if (s_arrBindingOrder[s_iCurrentBinding] >= SDL_CONTROLLER_BUTTON_PADDLE1 &&
s_arrBindingOrder[s_iCurrentBinding] <= SDL_CONTROLLER_BUTTON_PADDLE4) {
SDL_RenderCopy(screen, background_back, NULL, NULL);
} else {
SDL_RenderCopy(screen, background_front, NULL, NULL);
}
SDL_SetTextureAlphaMod(marker, alpha);
SDL_SetTextureColorMod(marker, 10, 255, 21);
SDL_RenderCopyEx(screen, marker, NULL, &dst, s_arrBindingDisplay[iElement].angle, NULL, SDL_FLIP_NONE);
SDL_RenderPresent(screen);
while (SDL_PollEvent(&event) > 0) {
switch (event.type) {
case SDL_JOYDEVICEREMOVED:
if (event.jaxis.which == nJoystickID) {
done = SDL_TRUE;
}
break;
case SDL_JOYAXISMOTION:
if (event.jaxis.which == nJoystickID) {
const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80;
AxisState *pAxisState = &s_arrAxisState[event.jaxis.axis];
int nValue = event.jaxis.value;
int nCurrentDistance, nFarthestDistance;
if (!pAxisState->m_bMoving) {
Sint16 nInitialValue;
pAxisState->m_bMoving = SDL_JoystickGetAxisInitialState(joystick, event.jaxis.axis, &nInitialValue);
pAxisState->m_nLastValue = nValue;
pAxisState->m_nStartingValue = nInitialValue;
pAxisState->m_nFarthestValue = nInitialValue;
} else if (SDL_abs(nValue - pAxisState->m_nLastValue) <= MAX_ALLOWED_JITTER) {
break;
} else {
pAxisState->m_nLastValue = nValue;
}
nCurrentDistance = SDL_abs(nValue - pAxisState->m_nStartingValue);
nFarthestDistance = SDL_abs(pAxisState->m_nFarthestValue - pAxisState->m_nStartingValue);
if (nCurrentDistance > nFarthestDistance) {
pAxisState->m_nFarthestValue = nValue;
nFarthestDistance = SDL_abs(pAxisState->m_nFarthestValue - pAxisState->m_nStartingValue);
}
#ifdef DEBUG_CONTROLLERMAP
SDL_Log("AXIS %d nValue %d nCurrentDistance %d nFarthestDistance %d\n", event.jaxis.axis, nValue, nCurrentDistance, nFarthestDistance);
#endif
if (nFarthestDistance >= 16000) {
SDL_bool bCommitBinding = (nCurrentDistance <= 10000) ? SDL_TRUE : SDL_FALSE;
SDL_GameControllerExtendedBind binding;
SDL_zero(binding);
binding.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
binding.value.axis.axis = event.jaxis.axis;
binding.value.axis.axis_min = StandardizeAxisValue(pAxisState->m_nStartingValue);
binding.value.axis.axis_max = StandardizeAxisValue(pAxisState->m_nFarthestValue);
binding.committed = bCommitBinding;
ConfigureBinding(&binding);
}
}
break;
case SDL_JOYHATMOTION:
if (event.jhat.which == nJoystickID) {
if (event.jhat.value != SDL_HAT_CENTERED) {
SDL_GameControllerExtendedBind binding;
#ifdef DEBUG_CONTROLLERMAP
SDL_Log("HAT %d %d\n", event.jhat.hat, event.jhat.value);
#endif
SDL_zero(binding);
binding.bindType = SDL_CONTROLLER_BINDTYPE_HAT;
binding.value.hat.hat = event.jhat.hat;
binding.value.hat.hat_mask = event.jhat.value;
binding.committed = SDL_TRUE;
ConfigureBinding(&binding);
}
}
break;
case SDL_JOYBALLMOTION:
break;
case SDL_JOYBUTTONDOWN:
if (event.jbutton.which == nJoystickID) {
SDL_GameControllerExtendedBind binding;
#ifdef DEBUG_CONTROLLERMAP
SDL_Log("BUTTON %d\n", event.jbutton.button);
#endif
SDL_zero(binding);
binding.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
binding.value.button = event.jbutton.button;
binding.committed = SDL_TRUE;
ConfigureBinding(&binding);
}
break;
case SDL_FINGERDOWN:
case SDL_MOUSEBUTTONDOWN:
SetCurrentBinding(s_iCurrentBinding + 1);
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_BACKSPACE || event.key.keysym.sym == SDLK_AC_BACK) {
SetCurrentBinding(s_iCurrentBinding - 1);
break;
}
if (event.key.keysym.sym == SDLK_SPACE) {
SetCurrentBinding(s_iCurrentBinding + 1);
break;
}
if ((event.key.keysym.sym != SDLK_ESCAPE)) {
break;
}
SDL_FALLTHROUGH;
case SDL_QUIT:
done = SDL_TRUE;
break;
default:
break;
}
}
SDL_Delay(15);
if (s_unPendingAdvanceTime && SDL_GetTicks() - s_unPendingAdvanceTime >= 100) {
SetCurrentBinding(s_iCurrentBinding + 1);
}
}
if (s_bBindingComplete) {
SDL_JoystickGUID guid;
Uint16 crc;
char mapping[1024];
char trimmed_name[128];
char *spot;
int iIndex;
char pszElement[12];
SDL_strlcpy(trimmed_name, name, SDL_arraysize(trimmed_name));
while (SDL_isspace(trimmed_name[0])) {
SDL_memmove(&trimmed_name[0], &trimmed_name[1], SDL_strlen(trimmed_name));
}
while (trimmed_name[0] && SDL_isspace(trimmed_name[SDL_strlen(trimmed_name) - 1])) {
trimmed_name[SDL_strlen(trimmed_name) - 1] = '\0';
}
while ((spot = SDL_strchr(trimmed_name, ',')) != NULL) {
SDL_memmove(spot, spot + 1, SDL_strlen(spot));
}
guid = SDL_JoystickGetGUID(joystick);
SDL_GetJoystickGUIDInfo(guid, NULL, NULL, NULL, &crc);
if (crc) {
guid.data[2] = 0;
guid.data[3] = 0;
}
SDL_JoystickGetGUIDString(guid, mapping, SDL_arraysize(mapping));
SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
SDL_strlcat(mapping, trimmed_name, SDL_arraysize(mapping));
SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
SDL_strlcat(mapping, "platform:", SDL_arraysize(mapping));
SDL_strlcat(mapping, SDL_GetPlatform(), SDL_arraysize(mapping));
SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
if (crc) {
char crc_string[5];
SDL_strlcat(mapping, "crc:", SDL_arraysize(mapping));
SDL_snprintf(crc_string, sizeof(crc_string), "%.4x", crc);
SDL_strlcat(mapping, crc_string, SDL_arraysize(mapping));
SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
}
for (iIndex = 0; iIndex < SDL_arraysize(s_arrBindings); ++iIndex) {
SDL_GameControllerExtendedBind *pBinding = &s_arrBindings[iIndex];
if (pBinding->bindType == SDL_CONTROLLER_BINDTYPE_NONE) {
continue;
}
if (iIndex < SDL_CONTROLLER_BUTTON_MAX) {
SDL_GameControllerButton eButton = (SDL_GameControllerButton)iIndex;
SDL_strlcat(mapping, SDL_GameControllerGetStringForButton(eButton), SDL_arraysize(mapping));
} else {
const char *pszAxisName = NULL;
switch (iIndex - SDL_CONTROLLER_BUTTON_MAX) {
case SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE:
if (!BMergeAxisBindings(iIndex)) {
SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
}
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTX);
break;
case SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE:
SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTX);
break;
case SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE:
if (!BMergeAxisBindings(iIndex)) {
SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
}
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTY);
break;
case SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE:
SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTY);
break;
case SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE:
if (!BMergeAxisBindings(iIndex)) {
SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
}
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTX);
break;
case SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE:
SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTX);
break;
case SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE:
if (!BMergeAxisBindings(iIndex)) {
SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
}
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTY);
break;
case SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE:
SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTY);
break;
case SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT:
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT);
break;
case SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT:
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
break;
}
if (pszAxisName) {
SDL_strlcat(mapping, pszAxisName, SDL_arraysize(mapping));
}
}
SDL_strlcat(mapping, ":", SDL_arraysize(mapping));
pszElement[0] = '\0';
switch (pBinding->bindType) {
case SDL_CONTROLLER_BINDTYPE_BUTTON:
SDL_snprintf(pszElement, sizeof(pszElement), "b%d", pBinding->value.button);
break;
case SDL_CONTROLLER_BINDTYPE_AXIS:
if (pBinding->value.axis.axis_min == 0 && pBinding->value.axis.axis_max == SDL_JOYSTICK_AXIS_MIN) {
SDL_snprintf(pszElement, sizeof(pszElement), "-a%d", pBinding->value.axis.axis);
} else if (pBinding->value.axis.axis_min == 0 && pBinding->value.axis.axis_max == SDL_JOYSTICK_AXIS_MAX) {
SDL_snprintf(pszElement, sizeof(pszElement), "+a%d", pBinding->value.axis.axis);
} else {
SDL_snprintf(pszElement, sizeof(pszElement), "a%d", pBinding->value.axis.axis);
if (pBinding->value.axis.axis_min > pBinding->value.axis.axis_max) {
SDL_strlcat(pszElement, "~", SDL_arraysize(pszElement));
}
}
break;
case SDL_CONTROLLER_BINDTYPE_HAT:
SDL_snprintf(pszElement, sizeof(pszElement), "h%d.%d", pBinding->value.hat.hat, pBinding->value.hat.hat_mask);
break;
default:
SDL_assert(!"Unknown bind type");
break;
}
SDL_strlcat(mapping, pszElement, SDL_arraysize(mapping));
SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
}
SDL_Log("Mapping:\n\n%s\n\n", mapping);
printf("%s\n", mapping);
}
SDL_free(s_arrAxisState);
s_arrAxisState = NULL;
SDL_DestroyRenderer(screen);
}
int
main(int argc, char *argv[])
{
const char *name;
int i;
int joystick_index;
SDL_Joystick *joystick;
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1);
}
if (argv[1] && SDL_strcmp(argv[1], "--bind-touchpad") == 0) {
bind_touchpad = SDL_TRUE;
}
window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
SCREEN_HEIGHT, 0);
if (window == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
return 2;
}
screen = SDL_CreateRenderer(window, -1, 0);
if (screen == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
return 2;
}
while (!done && SDL_NumJoysticks() == 0) {
SDL_Event event;
while (SDL_PollEvent(&event) > 0) {
switch (event.type) {
case SDL_KEYDOWN:
if ((event.key.keysym.sym != SDLK_ESCAPE)) {
break;
}
SDL_FALLTHROUGH;
case SDL_QUIT:
done = SDL_TRUE;
break;
default:
break;
}
}
SDL_RenderPresent(screen);
}
SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks());
for (i = 0; i < SDL_NumJoysticks(); ++i) {
name = SDL_JoystickNameForIndex(i);
SDL_Log("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
joystick = SDL_JoystickOpen(i);
if (joystick == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_JoystickOpen(%d) failed: %s\n", i,
SDL_GetError());
} else {
char guid[64];
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick),
guid, sizeof (guid));
SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick));
SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joystick));
SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joystick));
SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joystick));
SDL_Log("instance id: %" SDL_PRIu32 "\n", SDL_JoystickInstanceID(joystick));
SDL_Log(" guid: %s\n", guid);
SDL_Log(" VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joystick), SDL_JoystickGetProduct(joystick));
SDL_JoystickClose(joystick);
}
}
joystick_index = 0;
for (i = 1; i < argc; ++i) {
if (argv[i] && *argv[i] != '-') {
joystick_index = SDL_atoi(argv[i]);
break;
}
}
joystick = SDL_JoystickOpen(joystick_index);
if (joystick == NULL) {
SDL_Log("Couldn't open joystick %d: %s\n", joystick_index, SDL_GetError());
} else {
WatchJoystick(joystick);
SDL_JoystickClose(joystick);
}
SDL_DestroyWindow(window);
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
return 0;
}
#else
int
main(int argc, char *argv[])
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
return 1;
}
#endif