#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#include "testutils.h"
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
#ifndef SDL_JOYSTICK_DISABLED
#define SCREEN_WIDTH 512
#define SCREEN_HEIGHT 320
#define BUTTON_SIZE 50
#define AXIS_SIZE 50
static const struct { int x; int y; } button_positions[] = {
{387, 167},
{431, 132},
{342, 132},
{389, 101},
{174, 132},
{232, 128},
{289, 132},
{75, 154},
{305, 230},
{77, 40},
{396, 36},
{154, 188},
{154, 249},
{116, 217},
{186, 217},
{232, 174},
{132, 135},
{330, 135},
{132, 175},
{330, 175},
{0, 0},
};
SDL_COMPILE_TIME_ASSERT(button_positions, SDL_arraysize(button_positions) == SDL_CONTROLLER_BUTTON_MAX);
static const struct { int x; int y; double angle; } axis_positions[] = {
{74, 153, 270.0},
{74, 153, 0.0},
{306, 231, 270.0},
{306, 231, 0.0},
{91, -20, 0.0},
{375, -20, 0.0},
};
SDL_COMPILE_TIME_ASSERT(axis_positions, SDL_arraysize(axis_positions) == SDL_CONTROLLER_AXIS_MAX);
static const char* power_level_strings[] = {
"unknown",
"empty",
"low",
"medium",
"full",
"wired",
};
SDL_COMPILE_TIME_ASSERT(power_level_strings, SDL_arraysize(power_level_strings) == SDL_JOYSTICK_POWER_MAX + 1);
static SDL_Window *window = NULL;
static SDL_Renderer *screen = NULL;
static SDL_bool retval = SDL_FALSE;
static SDL_bool done = SDL_FALSE;
static SDL_bool set_LED = SDL_FALSE;
static int trigger_effect = 0;
static SDL_Texture *background_front, *background_back, *button_texture, *axis_texture;
static SDL_GameController *gamecontroller;
static SDL_GameController **gamecontrollers;
static int num_controllers = 0;
static SDL_Joystick *virtual_joystick = NULL;
static SDL_GameControllerAxis virtual_axis_active = SDL_CONTROLLER_AXIS_INVALID;
static int virtual_axis_start_x;
static int virtual_axis_start_y;
static SDL_GameControllerButton virtual_button_active = SDL_CONTROLLER_BUTTON_INVALID;
static void UpdateWindowTitle()
{
if (!window) {
return;
}
if (gamecontroller) {
const char *name = SDL_GameControllerName(gamecontroller);
const char *serial = SDL_GameControllerGetSerial(gamecontroller);
const char *basetitle = "Game Controller Test: ";
const size_t titlelen = SDL_strlen(basetitle) + (name ? SDL_strlen(name) : 0) + (serial ? 3 + SDL_strlen(serial) : 0) + 1;
char *title = (char *)SDL_malloc(titlelen);
retval = SDL_FALSE;
done = SDL_FALSE;
if (title) {
SDL_strlcpy(title, basetitle, titlelen);
if (name) {
SDL_strlcat(title, name, titlelen);
}
if (serial) {
SDL_strlcat(title, " (", titlelen);
SDL_strlcat(title, serial, titlelen);
SDL_strlcat(title, ")", titlelen);
}
SDL_SetWindowTitle(window, title);
SDL_free(title);
}
} else {
SDL_SetWindowTitle(window, "Waiting for controller...");
}
}
static const char *GetSensorName(SDL_SensorType sensor)
{
switch (sensor) {
case SDL_SENSOR_ACCEL:
return "accelerometer";
case SDL_SENSOR_GYRO:
return "gyro";
case SDL_SENSOR_ACCEL_L:
return "accelerometer (L)";
case SDL_SENSOR_GYRO_L:
return "gyro (L)";
case SDL_SENSOR_ACCEL_R:
return "accelerometer (R)";
case SDL_SENSOR_GYRO_R:
return "gyro (R)";
default:
return "UNKNOWN";
}
}
static int FindController(SDL_JoystickID controller_id)
{
int i;
for (i = 0; i < num_controllers; ++i) {
if (controller_id == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(gamecontrollers[i]))) {
return i;
}
}
return -1;
}
static void AddController(int device_index, SDL_bool verbose)
{
SDL_JoystickID controller_id = SDL_JoystickGetDeviceInstanceID(device_index);
SDL_GameController *controller;
SDL_GameController **controllers;
Uint16 firmware_version;
SDL_SensorType sensors[] = {
SDL_SENSOR_ACCEL,
SDL_SENSOR_GYRO,
SDL_SENSOR_ACCEL_L,
SDL_SENSOR_GYRO_L,
SDL_SENSOR_ACCEL_R,
SDL_SENSOR_GYRO_R
};
unsigned int i;
controller_id = SDL_JoystickGetDeviceInstanceID(device_index);
if (controller_id < 0) {
SDL_Log("Couldn't get controller ID: %s\n", SDL_GetError());
return;
}
if (FindController(controller_id) >= 0) {
return;
}
controller = SDL_GameControllerOpen(device_index);
if (!controller) {
SDL_Log("Couldn't open controller: %s\n", SDL_GetError());
return;
}
controllers = (SDL_GameController **)SDL_realloc(gamecontrollers, (num_controllers + 1) * sizeof(*controllers));
if (!controllers) {
SDL_GameControllerClose(controller);
return;
}
controllers[num_controllers++] = controller;
gamecontrollers = controllers;
gamecontroller = controller;
trigger_effect = 0;
if (verbose) {
const char *name = SDL_GameControllerName(gamecontroller);
const char *path = SDL_GameControllerPath(gamecontroller);
SDL_Log("Opened game controller %s%s%s\n", name, path ? ", " : "", path ? path : "");
}
firmware_version = SDL_GameControllerGetFirmwareVersion(gamecontroller);
if (firmware_version) {
if (verbose) {
SDL_Log("Firmware version: 0x%x (%d)\n", firmware_version, firmware_version);
}
}
for (i = 0; i < SDL_arraysize(sensors); ++i) {
SDL_SensorType sensor = sensors[i];
if (SDL_GameControllerHasSensor(gamecontroller, sensor)) {
if (verbose) {
SDL_Log("Enabling %s at %.2f Hz\n", GetSensorName(sensor), SDL_GameControllerGetSensorDataRate(gamecontroller, sensor));
}
SDL_GameControllerSetSensorEnabled(gamecontroller, sensor, SDL_TRUE);
}
}
if (SDL_GameControllerHasRumble(gamecontroller)) {
SDL_Log("Rumble supported");
}
if (SDL_GameControllerHasRumbleTriggers(gamecontroller)) {
SDL_Log("Trigger rumble supported");
}
UpdateWindowTitle();
}
static void SetController(SDL_JoystickID controller)
{
int i = FindController(controller);
if (i < 0) {
return;
}
if (gamecontroller != gamecontrollers[i]) {
gamecontroller = gamecontrollers[i];
UpdateWindowTitle();
}
}
static void DelController(SDL_JoystickID controller)
{
int i = FindController(controller);
if (i < 0) {
return;
}
SDL_GameControllerClose(gamecontrollers[i]);
--num_controllers;
if (i < num_controllers) {
SDL_memcpy(&gamecontrollers[i], &gamecontrollers[i+1], (num_controllers - i) * sizeof(*gamecontrollers));
}
if (num_controllers > 0) {
gamecontroller = gamecontrollers[0];
} else {
gamecontroller = NULL;
}
UpdateWindowTitle();
}
static Uint16 ConvertAxisToRumble(Sint16 axisval)
{
const Sint16 half_axis = (Sint16)SDL_ceil(SDL_JOYSTICK_AXIS_MAX / 2.0f);
if (axisval > half_axis) {
return (Uint16)(axisval - half_axis) * 4;
} else {
return 0;
}
}
typedef struct
{
Uint8 ucEnableBits1;
Uint8 ucEnableBits2;
Uint8 ucRumbleRight;
Uint8 ucRumbleLeft;
Uint8 ucHeadphoneVolume;
Uint8 ucSpeakerVolume;
Uint8 ucMicrophoneVolume;
Uint8 ucAudioEnableBits;
Uint8 ucMicLightMode;
Uint8 ucAudioMuteBits;
Uint8 rgucRightTriggerEffect[11];
Uint8 rgucLeftTriggerEffect[11];
Uint8 rgucUnknown1[6];
Uint8 ucLedFlags;
Uint8 rgucUnknown2[2];
Uint8 ucLedAnim;
Uint8 ucLedBrightness;
Uint8 ucPadLights;
Uint8 ucLedRed;
Uint8 ucLedGreen;
Uint8 ucLedBlue;
} DS5EffectsState_t;
static void CyclePS5TriggerEffect()
{
DS5EffectsState_t state;
Uint8 effects[3][11] =
{
{ 0x05, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0x01, 0, 110, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0x06, 15, 63, 128, 0, 0, 0, 0, 0, 0, 0 },
};
trigger_effect = (trigger_effect + 1) % SDL_arraysize(effects);
SDL_zero(state);
state.ucEnableBits1 |= (0x04 | 0x08);
SDL_memcpy(state.rgucRightTriggerEffect, effects[trigger_effect], sizeof(effects[trigger_effect]));
SDL_memcpy(state.rgucLeftTriggerEffect, effects[trigger_effect], sizeof(effects[trigger_effect]));
SDL_GameControllerSendEffect(gamecontroller, &state, sizeof(state));
}
static SDL_bool ShowingFront()
{
SDL_bool showing_front = SDL_TRUE;
int i;
if (gamecontroller) {
for (i = SDL_CONTROLLER_BUTTON_PADDLE1; i <= SDL_CONTROLLER_BUTTON_PADDLE4; ++i) {
if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
showing_front = SDL_FALSE;
break;
}
}
}
if ((SDL_GetModState() & KMOD_SHIFT) != 0) {
showing_front = SDL_FALSE;
}
return showing_front;
}
static void SDLCALL VirtualControllerSetPlayerIndex(void *userdata, int player_index)
{
SDL_Log("Virtual Controller: player index set to %d\n", player_index);
}
static int SDLCALL VirtualControllerRumble(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
SDL_Log("Virtual Controller: rumble set to %d/%d\n", low_frequency_rumble, high_frequency_rumble);
return 0;
}
static int SDLCALL VirtualControllerRumbleTriggers(void *userdata, Uint16 left_rumble, Uint16 right_rumble)
{
SDL_Log("Virtual Controller: trigger rumble set to %d/%d\n", left_rumble, right_rumble);
return 0;
}
static int SDLCALL VirtualControllerSetLED(void *userdata, Uint8 red, Uint8 green, Uint8 blue)
{
SDL_Log("Virtual Controller: LED set to RGB %d,%d,%d\n", red, green, blue);
return 0;
}
static void OpenVirtualController()
{
SDL_VirtualJoystickDesc desc;
int virtual_index;
SDL_zero(desc);
desc.version = SDL_VIRTUAL_JOYSTICK_DESC_VERSION;
desc.type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
desc.naxes = SDL_CONTROLLER_AXIS_MAX;
desc.nbuttons = SDL_CONTROLLER_BUTTON_MAX;
desc.SetPlayerIndex = VirtualControllerSetPlayerIndex;
desc.Rumble = VirtualControllerRumble;
desc.RumbleTriggers = VirtualControllerRumbleTriggers;
desc.SetLED = VirtualControllerSetLED;
virtual_index = SDL_JoystickAttachVirtualEx(&desc);
if (virtual_index < 0) {
SDL_Log("Couldn't open virtual device: %s\n", SDL_GetError());
} else {
virtual_joystick = SDL_JoystickOpen(virtual_index);
if (!virtual_joystick) {
SDL_Log("Couldn't open virtual device: %s\n", SDL_GetError());
}
}
}
static void CloseVirtualController()
{
int i;
for (i = SDL_NumJoysticks(); i--; ) {
if (SDL_JoystickIsVirtual(i)) {
SDL_JoystickDetachVirtual(i);
}
}
if (virtual_joystick) {
SDL_JoystickClose(virtual_joystick);
virtual_joystick = NULL;
}
}
static SDL_GameControllerButton FindButtonAtPosition(int x, int y)
{
SDL_Point point;
int i;
SDL_bool showing_front = ShowingFront();
point.x = x;
point.y = y;
for (i = 0; i < SDL_CONTROLLER_BUTTON_TOUCHPAD; ++i) {
SDL_bool on_front = (i < SDL_CONTROLLER_BUTTON_PADDLE1 || i > SDL_CONTROLLER_BUTTON_PADDLE4);
if (on_front == showing_front) {
SDL_Rect rect;
rect.x = button_positions[i].x;
rect.y = button_positions[i].y;
rect.w = BUTTON_SIZE;
rect.h = BUTTON_SIZE;
if (SDL_PointInRect(&point, &rect)) {
return (SDL_GameControllerButton)i;
}
}
}
return SDL_CONTROLLER_BUTTON_INVALID;
}
static SDL_GameControllerAxis FindAxisAtPosition(int x, int y)
{
SDL_Point point;
int i;
SDL_bool showing_front = ShowingFront();
point.x = x;
point.y = y;
for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; ++i) {
if (showing_front) {
SDL_Rect rect;
rect.x = axis_positions[i].x;
rect.y = axis_positions[i].y;
rect.w = AXIS_SIZE;
rect.h = AXIS_SIZE;
if (SDL_PointInRect(&point, &rect)) {
return (SDL_GameControllerAxis)i;
}
}
}
return SDL_CONTROLLER_AXIS_INVALID;
}
static void VirtualControllerMouseMotion(int x, int y)
{
if (virtual_button_active != SDL_CONTROLLER_BUTTON_INVALID) {
if (virtual_axis_active != SDL_CONTROLLER_AXIS_INVALID) {
const int MOVING_DISTANCE = 2;
if (SDL_abs(x - virtual_axis_start_x) >= MOVING_DISTANCE ||
SDL_abs(y - virtual_axis_start_y) >= MOVING_DISTANCE) {
SDL_JoystickSetVirtualButton(virtual_joystick, virtual_button_active, SDL_RELEASED);
virtual_button_active = SDL_CONTROLLER_BUTTON_INVALID;
}
}
}
if (virtual_axis_active != SDL_CONTROLLER_AXIS_INVALID) {
if (virtual_axis_active == SDL_CONTROLLER_AXIS_TRIGGERLEFT ||
virtual_axis_active == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
int range = (SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN);
float distance = SDL_clamp(((float)y - virtual_axis_start_y) / AXIS_SIZE, 0.0f, 1.0f);
Sint16 value = (Sint16)(SDL_JOYSTICK_AXIS_MIN + (distance * range));
SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active, value);
} else {
float distanceX = SDL_clamp(((float)x - virtual_axis_start_x) / AXIS_SIZE, -1.0f, 1.0f);
float distanceY = SDL_clamp(((float)y - virtual_axis_start_y) / AXIS_SIZE, -1.0f, 1.0f);
Sint16 valueX, valueY;
if (distanceX >= 0) {
valueX = (Sint16)(distanceX * SDL_JOYSTICK_AXIS_MAX);
} else {
valueX = (Sint16)(distanceX * -SDL_JOYSTICK_AXIS_MIN);
}
if (distanceY >= 0) {
valueY = (Sint16)(distanceY * SDL_JOYSTICK_AXIS_MAX);
} else {
valueY = (Sint16)(distanceY * -SDL_JOYSTICK_AXIS_MIN);
}
SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active, valueX);
SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active+1, valueY);
}
}
}
static void VirtualControllerMouseDown(int x, int y)
{
SDL_GameControllerButton button;
SDL_GameControllerAxis axis;
button = FindButtonAtPosition(x, y);
if (button != SDL_CONTROLLER_BUTTON_INVALID) {
virtual_button_active = button;
SDL_JoystickSetVirtualButton(virtual_joystick, virtual_button_active, SDL_PRESSED);
}
axis = FindAxisAtPosition(x, y);
if (axis != SDL_CONTROLLER_AXIS_INVALID) {
virtual_axis_active = axis;
virtual_axis_start_x = x;
virtual_axis_start_y = y;
}
}
static void VirtualControllerMouseUp(int x, int y)
{
if (virtual_button_active != SDL_CONTROLLER_BUTTON_INVALID) {
SDL_JoystickSetVirtualButton(virtual_joystick, virtual_button_active, SDL_RELEASED);
virtual_button_active = SDL_CONTROLLER_BUTTON_INVALID;
}
if (virtual_axis_active != SDL_CONTROLLER_AXIS_INVALID) {
if (virtual_axis_active == SDL_CONTROLLER_AXIS_TRIGGERLEFT ||
virtual_axis_active == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active, SDL_JOYSTICK_AXIS_MIN);
} else {
SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active, 0);
SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active+1, 0);
}
virtual_axis_active = SDL_CONTROLLER_AXIS_INVALID;
}
}
void
loop(void *arg)
{
SDL_Event event;
int i;
SDL_bool showing_front;
SDL_PumpEvents();
while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) == 1) {
switch (event.type) {
case SDL_CONTROLLERDEVICEADDED:
SDL_Log("Game controller device %d added.\n", (int) SDL_JoystickGetDeviceInstanceID(event.cdevice.which));
AddController(event.cdevice.which, SDL_TRUE);
break;
case SDL_CONTROLLERDEVICEREMOVED:
SDL_Log("Game controller device %d removed.\n", (int) event.cdevice.which);
DelController(event.cdevice.which);
break;
case SDL_CONTROLLERTOUCHPADDOWN:
case SDL_CONTROLLERTOUCHPADMOTION:
case SDL_CONTROLLERTOUCHPADUP:
SDL_Log("Controller %" SDL_PRIs32 " touchpad %" SDL_PRIs32 " finger %" SDL_PRIs32 " %s %.2f, %.2f, %.2f\n",
event.ctouchpad.which,
event.ctouchpad.touchpad,
event.ctouchpad.finger,
(event.type == SDL_CONTROLLERTOUCHPADDOWN ? "pressed at" : (event.type == SDL_CONTROLLERTOUCHPADUP ? "released at" : "moved to")),
event.ctouchpad.x,
event.ctouchpad.y,
event.ctouchpad.pressure);
break;
#define VERBOSE_SENSORS
#ifdef VERBOSE_SENSORS
case SDL_CONTROLLERSENSORUPDATE:
SDL_Log("Controller %" SDL_PRIs32 " sensor %s: %.2f, %.2f, %.2f (%" SDL_PRIu64 ")\n",
event.csensor.which,
GetSensorName((SDL_SensorType) event.csensor.sensor),
event.csensor.data[0],
event.csensor.data[1],
event.csensor.data[2],
event.csensor.timestamp_us);
break;
#endif
#define VERBOSE_AXES
#ifdef VERBOSE_AXES
case SDL_CONTROLLERAXISMOTION:
if (event.caxis.value <= (-SDL_JOYSTICK_AXIS_MAX / 2) || event.caxis.value >= (SDL_JOYSTICK_AXIS_MAX / 2)) {
SetController(event.caxis.which);
}
SDL_Log("Controller %" SDL_PRIs32 " axis %s changed to %d\n", event.caxis.which, SDL_GameControllerGetStringForAxis((SDL_GameControllerAxis) event.caxis.axis), event.caxis.value);
break;
#endif
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
if (event.type == SDL_CONTROLLERBUTTONDOWN) {
SetController(event.cbutton.which);
}
SDL_Log("Controller %" SDL_PRIs32 " button %s %s\n", event.cbutton.which, SDL_GameControllerGetStringForButton((SDL_GameControllerButton) event.cbutton.button), event.cbutton.state ? "pressed" : "released");
if (event.type == SDL_CONTROLLERBUTTONDOWN &&
event.cbutton.button == SDL_CONTROLLER_BUTTON_MISC1 &&
SDL_GameControllerGetType(gamecontroller) == SDL_CONTROLLER_TYPE_PS5) {
CyclePS5TriggerEffect();
}
break;
case SDL_JOYBATTERYUPDATED:
SDL_Log("Controller %" SDL_PRIs32 " battery state changed to %s\n", event.jbattery.which, power_level_strings[event.jbattery.level + 1]);
break;
case SDL_MOUSEBUTTONDOWN:
if (virtual_joystick) {
VirtualControllerMouseDown(event.button.x, event.button.y);
}
break;
case SDL_MOUSEBUTTONUP:
if (virtual_joystick) {
VirtualControllerMouseUp(event.button.x, event.button.y);
}
break;
case SDL_MOUSEMOTION:
if (virtual_joystick) {
VirtualControllerMouseMotion(event.motion.x, event.motion.y);
}
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym >= SDLK_0 && event.key.keysym.sym <= SDLK_9) {
if (gamecontroller) {
int player_index = (event.key.keysym.sym - SDLK_0);
SDL_GameControllerSetPlayerIndex(gamecontroller, player_index);
}
break;
}
if (event.key.keysym.sym == SDLK_a) {
OpenVirtualController();
break;
}
if (event.key.keysym.sym == SDLK_d) {
CloseVirtualController();
break;
}
if (event.key.keysym.sym != SDLK_ESCAPE) {
break;
}
SDL_FALLTHROUGH;
case SDL_QUIT:
done = SDL_TRUE;
break;
default:
break;
}
}
showing_front = ShowingFront();
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
SDL_RenderClear(screen);
SDL_RenderCopy(screen, showing_front ? background_front : background_back, NULL, NULL);
if (gamecontroller) {
for (i = 0; i < SDL_CONTROLLER_BUTTON_TOUCHPAD; ++i) {
if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
SDL_bool on_front = (i < SDL_CONTROLLER_BUTTON_PADDLE1 || i > SDL_CONTROLLER_BUTTON_PADDLE4);
if (on_front == showing_front) {
SDL_Rect dst;
dst.x = button_positions[i].x;
dst.y = button_positions[i].y;
dst.w = BUTTON_SIZE;
dst.h = BUTTON_SIZE;
SDL_RenderCopyEx(screen, button_texture, NULL, &dst, 0, NULL, SDL_FLIP_NONE);
}
}
}
if (showing_front) {
for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; ++i) {
const Sint16 deadzone = 8000;
const Sint16 value = SDL_GameControllerGetAxis(gamecontroller, (SDL_GameControllerAxis)(i));
if (value < -deadzone) {
const double angle = axis_positions[i].angle;
SDL_Rect dst;
dst.x = axis_positions[i].x;
dst.y = axis_positions[i].y;
dst.w = AXIS_SIZE;
dst.h = AXIS_SIZE;
SDL_RenderCopyEx(screen, axis_texture, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
} else if (value > deadzone) {
const double angle = axis_positions[i].angle + 180.0;
SDL_Rect dst;
dst.x = axis_positions[i].x;
dst.y = axis_positions[i].y;
dst.w = AXIS_SIZE;
dst.h = AXIS_SIZE;
SDL_RenderCopyEx(screen, axis_texture, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
}
}
}
{
Sint16 x = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_LEFTX);
Sint16 y = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_LEFTY);
if (!set_LED) {
set_LED = (x < -8000 || x > 8000 || y > 8000);
}
if (set_LED) {
Uint8 r, g, b;
if (x < 0) {
r = (Uint8)(((int)(~x) * 255) / 32767);
b = 0;
} else {
r = 0;
b = (Uint8)(((int)(x) * 255) / 32767);
}
if (y > 0) {
g = (Uint8)(((int)(y) * 255) / 32767);
} else {
g = 0;
}
SDL_GameControllerSetLED(gamecontroller, r, g, b);
}
}
if (trigger_effect == 0) {
{
Sint16 left = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERLEFT);
Sint16 right = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
Uint16 low_frequency_rumble = ConvertAxisToRumble(left);
Uint16 high_frequency_rumble = ConvertAxisToRumble(right);
SDL_GameControllerRumble(gamecontroller, low_frequency_rumble, high_frequency_rumble, 250);
}
{
Sint16 left = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_LEFTY);
Sint16 right = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_RIGHTY);
Uint16 left_rumble = ConvertAxisToRumble(~left);
Uint16 right_rumble = ConvertAxisToRumble(~right);
SDL_GameControllerRumbleTriggers(gamecontroller, left_rumble, right_rumble, 250);
}
}
}
SDL_Delay(16);
SDL_RenderPresent(screen);
#ifdef __EMSCRIPTEN__
if (done) {
emscripten_cancel_main_loop();
}
#endif
}
int
main(int argc, char *argv[])
{
int i;
int controller_count = 0;
int controller_index = 0;
char guid[64];
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_ROG_CHAKRAM, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
SDL_SetHint(SDL_HINT_LINUX_JOYSTICK_DEADZONES, "1");
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER ) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
if (argv[1] && SDL_strcmp(argv[1], "--mappings") == 0) {
SDL_Log("Supported mappings:\n");
for (i = 0; i < SDL_GameControllerNumMappings(); ++i) {
char *mapping = SDL_GameControllerMappingForIndex(i);
if (mapping) {
SDL_Log("\t%s\n", mapping);
SDL_free(mapping);
}
}
SDL_Log("\n");
}
for (i = 0; i < SDL_NumJoysticks(); ++i) {
const char *name;
const char *path;
const char *description;
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(i),
guid, sizeof (guid));
if (SDL_IsGameController(i)) {
controller_count++;
name = SDL_GameControllerNameForIndex(i);
path = SDL_GameControllerPathForIndex(i);
switch (SDL_GameControllerTypeForIndex(i)) {
case SDL_CONTROLLER_TYPE_AMAZON_LUNA:
description = "Amazon Luna Controller";
break;
case SDL_CONTROLLER_TYPE_GOOGLE_STADIA:
description = "Google Stadia Controller";
break;
case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT:
case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT:
case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR:
description = "Nintendo Switch Joy-Con";
break;
case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
description = "Nintendo Switch Pro Controller";
break;
case SDL_CONTROLLER_TYPE_PS3:
description = "PS3 Controller";
break;
case SDL_CONTROLLER_TYPE_PS4:
description = "PS4 Controller";
break;
case SDL_CONTROLLER_TYPE_PS5:
description = "PS5 Controller";
break;
case SDL_CONTROLLER_TYPE_XBOX360:
description = "XBox 360 Controller";
break;
case SDL_CONTROLLER_TYPE_XBOXONE:
description = "XBox One Controller";
break;
case SDL_CONTROLLER_TYPE_VIRTUAL:
description = "Virtual Game Controller";
break;
default:
description = "Game Controller";
break;
}
AddController(i, SDL_FALSE);
} else {
name = SDL_JoystickNameForIndex(i);
path = SDL_JoystickPathForIndex(i);
description = "Joystick";
}
SDL_Log("%s %d: %s%s%s (guid %s, VID 0x%.4x, PID 0x%.4x, player index = %d)\n",
description, i, name ? name : "Unknown", path ? ", " : "", path ? path : "", guid,
SDL_JoystickGetDeviceVendor(i), SDL_JoystickGetDeviceProduct(i), SDL_JoystickGetDevicePlayerIndex(i));
}
SDL_Log("There are %d game controller(s) attached (%d joystick(s))\n", controller_count, SDL_NumJoysticks());
window = SDL_CreateWindow("Game Controller Test", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
SCREEN_HEIGHT, 0);
if (window == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
return 2;
}
screen = SDL_CreateRenderer(window, -1, 0);
if (screen == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
SDL_DestroyWindow(window);
return 2;
}
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
SDL_RenderClear(screen);
SDL_RenderPresent(screen);
SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE, NULL, NULL);
background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE, NULL, NULL);
button_texture = LoadTexture(screen, "button.bmp", SDL_TRUE, NULL, NULL);
axis_texture = LoadTexture(screen, "axis.bmp", SDL_TRUE, NULL, NULL);
if (!background_front || !background_back || !button_texture || !axis_texture) {
SDL_DestroyRenderer(screen);
SDL_DestroyWindow(window);
return 2;
}
SDL_SetTextureColorMod(button_texture, 10, 255, 21);
SDL_SetTextureColorMod(axis_texture, 10, 255, 21);
for (i = 1; i < argc; ++i) {
if (SDL_strcmp(argv[i], "--virtual") == 0) {
OpenVirtualController();
}
if (argv[i] && *argv[i] != '-') {
controller_index = SDL_atoi(argv[i]);
break;
}
}
if (controller_index < num_controllers) {
gamecontroller = gamecontrollers[controller_index];
} else {
gamecontroller = NULL;
}
UpdateWindowTitle();
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop_arg(loop, NULL, 0, 1);
#else
while (!done) {
loop(NULL);
}
#endif
if (trigger_effect != 0) {
trigger_effect = -1;
CyclePS5TriggerEffect();
}
CloseVirtualController();
SDL_DestroyRenderer(screen);
SDL_DestroyWindow(window);
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
return 0;
}
#else
int
main(int argc, char *argv[])
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
return 1;
}
#endif