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//! Multi-GPU Support Module
//!
//! Provides comprehensive multi-GPU parallelism including data parallelism,
//! model parallelism, pipeline parallelism, and distributed training support.
use crate::error::{RusTorchError, RusTorchResult};
use crate::gpu::DeviceType;
use crate::tensor::Tensor;
use std::collections::{HashMap, VecDeque};
use std::sync::{Arc, Barrier, Mutex, RwLock};
use std::thread;
use std::time::{Duration, Instant};
/// Multi-GPU parallelism strategies
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ParallelismStrategy {
/// Data parallelism - replicate model, split data
DataParallel,
/// Model parallelism - split model across GPUs
ModelParallel,
/// Pipeline parallelism - pipeline stages across GPUs
PipelineParallel,
/// Hybrid parallelism - combination of strategies
Hybrid,
/// Expert parallelism - for mixture of experts
ExpertParallel,
}
/// GPU topology information
#[derive(Debug, Clone)]
pub struct GpuTopology {
/// Number of GPUs
pub num_gpus: usize,
/// GPU device IDs
pub device_ids: Vec<usize>,
/// Peer-to-peer connectivity matrix
pub p2p_matrix: Vec<Vec<bool>>,
/// NVLink/Interconnect bandwidth matrix (GB/s)
pub bandwidth_matrix: Vec<Vec<f64>>,
/// GPU compute capabilities
pub compute_capabilities: Vec<(u32, u32)>,
/// Available memory per GPU
pub memory_per_gpu: Vec<usize>,
}
impl Default for GpuTopology {
fn default() -> Self {
Self {
num_gpus: 1,
device_ids: vec![0],
p2p_matrix: vec![vec![true]],
bandwidth_matrix: vec![vec![0.0]],
compute_capabilities: vec![(8, 0)],
memory_per_gpu: vec![8 * 1024 * 1024 * 1024], // 8GB default
}
}
}
/// Multi-GPU context manager
pub struct MultiGpuContext {
/// GPU topology
topology: GpuTopology,
/// Current parallelism strategy
strategy: ParallelismStrategy,
/// Communication manager
comm_manager: Arc<CommunicationManager>,
/// Load balancer
load_balancer: Arc<LoadBalancer>,
/// Synchronization barrier
barrier: Arc<Barrier>,
}
/// Communication manager for GPU-to-GPU transfers
pub struct CommunicationManager {
/// Communication backend
backend: CommBackend,
/// Active communication groups
groups: RwLock<HashMap<String, CommunicationGroup>>,
/// Transfer statistics
stats: RwLock<TransferStatistics>,
/// Optimization settings
optimization: CommOptimization,
}
/// Communication backend types
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum CommBackend {
/// NVIDIA NCCL
NCCL,
/// Direct peer-to-peer
P2P,
/// Host-staged transfers
HostStaged,
/// AMD RCCL
RCCL,
/// Intel XeLink
XeLink,
}
/// Communication group for collective operations
#[derive(Debug, Clone)]
pub struct CommunicationGroup {
/// Group name
pub name: String,
/// Participating GPU IDs
pub gpu_ids: Vec<usize>,
/// Group rank mapping
pub rank_map: HashMap<usize, usize>,
/// Root rank for broadcast operations
pub root_rank: usize,
}
/// Communication optimization settings
#[derive(Debug, Clone)]
pub struct CommOptimization {
/// Enable compression
pub compression: bool,
/// Enable fusion of small transfers
pub fusion: bool,
/// Enable overlap of computation and communication
pub overlap: bool,
/// Ring buffer size for async operations
pub ring_buffer_size: usize,
}
/// Transfer statistics
#[derive(Debug, Default)]
pub struct TransferStatistics {
/// Total bytes transferred
pub total_bytes: usize,
/// Total transfers
pub total_transfers: u64,
/// Average bandwidth achieved
pub avg_bandwidth: f64,
/// Peak bandwidth achieved
pub peak_bandwidth: f64,
}
/// Load balancer for work distribution
pub struct LoadBalancer {
/// Current loads per GPU
loads: RwLock<Vec<f64>>,
/// Load history
history: Mutex<VecDeque<Vec<f64>>>,
/// Balancing strategy
strategy: BalancingStrategy,
/// Rebalancing threshold
threshold: f64,
}
/// Load balancing strategies
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum BalancingStrategy {
/// Static even distribution
Static,
/// Dynamic based on current load
Dynamic,
/// Work stealing
WorkStealing,
/// Predictive based on history
Predictive,
}
/// Data parallel trainer
pub struct DataParallelTrainer {
/// Number of GPUs
num_gpus: usize,
/// Batch splitter
batch_splitter: BatchSplitter,
/// Gradient aggregator
gradient_aggregator: GradientAggregator,
/// All-reduce algorithm
all_reduce_algo: AllReduceAlgorithm,
}
/// Batch splitting strategy
#[derive(Debug, Clone)]
pub struct BatchSplitter {
/// Split strategy
strategy: SplitStrategy,
/// Micro-batch size
micro_batch_size: Option<usize>,
}
/// Split strategies for data parallelism
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum SplitStrategy {
/// Even split across GPUs
Even,
/// Weighted by GPU capability
Weighted,
/// Dynamic based on processing speed
Dynamic,
}
/// Gradient aggregation handler
pub struct GradientAggregator {
/// Aggregation method
method: AggregationMethod,
/// Gradient compression
compression: Option<GradientCompression>,
/// Gradient clipping threshold
clip_threshold: Option<f32>,
}
/// Gradient aggregation methods
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum AggregationMethod {
/// Simple average
Average,
/// Weighted average
Weighted,
/// Delayed aggregation
Delayed,
/// Hierarchical aggregation
Hierarchical,
}
/// Gradient compression methods
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum GradientCompression {
/// Top-K sparsification
TopK(usize),
/// Random sparsification
Random(f32),
/// Quantization
Quantization(u8),
/// Error feedback compression
ErrorFeedback,
}
/// All-reduce algorithms
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum AllReduceAlgorithm {
/// Ring all-reduce
Ring,
/// Tree all-reduce
Tree,
/// Butterfly all-reduce
Butterfly,
/// Double binary tree
DoubleBinaryTree,
}
/// Model parallel partitioner
pub struct ModelParallelPartitioner {
/// Partitioning strategy
strategy: PartitionStrategy,
/// Layer assignments to GPUs
layer_assignments: HashMap<String, usize>,
/// Activation checkpointing
checkpointing: bool,
}
/// Model partitioning strategies
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum PartitionStrategy {
/// Layer-wise partitioning
LayerWise,
/// Tensor-wise partitioning
TensorWise,
/// Column-wise partitioning
ColumnWise,
/// Row-wise partitioning
RowWise,
/// Hybrid partitioning
Hybrid,
}
/// Pipeline parallel scheduler
pub struct PipelineScheduler {
/// Number of pipeline stages
num_stages: usize,
/// Stage assignments to GPUs
stage_assignments: Vec<usize>,
/// Pipeline schedule
schedule: PipelineSchedule,
/// Micro-batch size
micro_batch_size: usize,
}
/// Pipeline scheduling algorithms
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum PipelineSchedule {
/// GPipe schedule
GPipe,
/// PipeDream schedule
PipeDream,
/// 1F1B (one forward one backward)
OneF1B,
/// Interleaved 1F1B
Interleaved1F1B,
}
impl MultiGpuContext {
/// Discover GPU topology
fn discover_topology(device_ids: &[usize]) -> RusTorchResult<GpuTopology> {
let num_gpus = device_ids.len();
// Initialize topology matrices
let mut p2p_matrix = vec![vec![false; num_gpus]; num_gpus];
let mut bandwidth_matrix = vec![vec![0.0; num_gpus]; num_gpus];
// Check P2P connectivity and measure bandwidth
for i in 0..num_gpus {
for j in 0..num_gpus {
if i != j {
// Check if P2P is available (platform-specific)
p2p_matrix[i][j] = Self::check_p2p_access(device_ids[i], device_ids[j]);
// Measure bandwidth if P2P is available
if p2p_matrix[i][j] {
bandwidth_matrix[i][j] =
Self::measure_bandwidth(device_ids[i], device_ids[j])?;
}
}
}
}
// Get compute capabilities and memory info
let compute_capabilities = device_ids
.iter()
.map(|&id| Self::get_compute_capability(id))
.collect::<RusTorchResult<Vec<_>>>()?;
let memory_per_gpu = device_ids
.iter()
.map(|&id| Self::get_device_memory(id))
.collect::<RusTorchResult<Vec<_>>>()?;
Ok(GpuTopology {
num_gpus,
device_ids: device_ids.to_vec(),
p2p_matrix,
bandwidth_matrix,
compute_capabilities,
memory_per_gpu,
})
}
/// Check P2P access between GPUs
fn check_p2p_access(gpu1: usize, gpu2: usize) -> bool {
// Platform-specific P2P check
// For now, assume P2P is available between all GPUs
gpu1 != gpu2
}
/// Measure bandwidth between GPUs
fn measure_bandwidth(gpu1: usize, gpu2: usize) -> RusTorchResult<f64> {
// Platform-specific bandwidth measurement
// Return estimated bandwidth based on interconnect type
if gpu1 == gpu2 {
Ok(500.0) // Local memory bandwidth
} else {
Ok(25.0) // NVLink bandwidth estimate
}
}
/// Get compute capability of GPU
fn get_compute_capability(gpu_id: usize) -> RusTorchResult<(u32, u32)> {
// Platform-specific capability query
Ok((8, 0)) // Default to Ampere
}
/// Get available memory on GPU
fn get_device_memory(gpu_id: usize) -> RusTorchResult<usize> {
// Platform-specific memory query
Ok(16 * 1024 * 1024 * 1024) // 16GB default
}
/// Select best communication backend based on topology
fn select_comm_backend(topology: &GpuTopology) -> CommBackend {
// Check for full P2P connectivity
let full_p2p = topology.p2p_matrix.iter().enumerate().all(|(i, row)| {
row.iter()
.enumerate()
.all(|(j, &connected)| i == j || connected)
});
if full_p2p {
CommBackend::P2P
} else {
CommBackend::NCCL // Fall back to NCCL
}
}
/// Execute operation across multiple GPUs
pub fn execute<F>(&self, operation: F) -> RusTorchResult<Vec<Tensor<f32>>>
where
F: Fn(usize) -> RusTorchResult<Tensor<f32>> + Send + Sync + Clone + 'static,
{
let mut handles = Vec::new();
let results = Arc::new(Mutex::new(Vec::new()));
// Launch operation on each GPU
for (idx, &gpu_id) in self.topology.device_ids.iter().enumerate() {
let op = operation.clone();
let results_clone = results.clone();
let barrier = self.barrier.clone();
let handle = thread::spawn(move || {
// Set current GPU (platform-specific)
// Execute operation
let result = op(gpu_id);
// Store result
if let Ok(tensor) = result {
let mut res = results_clone.lock().unwrap();
res.push((idx, tensor));
}
// Synchronize
barrier.wait();
});
handles.push(handle);
}
// Wait for all operations to complete
for handle in handles {
handle
.join()
.map_err(|_| RusTorchError::gpu("GPU operation thread panicked"))?;
}
// Sort results by GPU index
let mut results = results.lock().unwrap();
results.sort_by_key(|(idx, _)| *idx);
Ok(results.iter().map(|(_, tensor)| tensor.clone()).collect())
}
/// All-reduce operation across GPUs
pub fn all_reduce(&self, tensors: Vec<Tensor<f32>>) -> RusTorchResult<Vec<Tensor<f32>>> {
self.comm_manager.all_reduce(tensors, &self.topology)
}
/// Broadcast tensor from root GPU
pub fn broadcast(
&self,
tensor: Tensor<f32>,
root_gpu: usize,
) -> RusTorchResult<Vec<Tensor<f32>>> {
self.comm_manager
.broadcast(tensor, root_gpu, &self.topology)
}
/// Scatter tensors across GPUs
pub fn scatter(
&self,
tensors: Vec<Tensor<f32>>,
root_gpu: usize,
) -> RusTorchResult<Vec<Tensor<f32>>> {
self.comm_manager.scatter(tensors, root_gpu, &self.topology)
}
/// Gather tensors from all GPUs
pub fn gather(
&self,
tensors: Vec<Tensor<f32>>,
root_gpu: usize,
) -> RusTorchResult<Tensor<f32>> {
self.comm_manager.gather(tensors, root_gpu, &self.topology)
}
/// Simple constructor for testing
pub fn new(device_ids: Vec<usize>) -> RusTorchResult<Self> {
Self::new_with_strategy(device_ids, ParallelismStrategy::DataParallel)
}
/// Constructor with strategy (renamed from original new)
pub fn new_with_strategy(
device_ids: Vec<usize>,
strategy: ParallelismStrategy,
) -> RusTorchResult<Self> {
// Discover GPU topology
let topology = Self::discover_topology(&device_ids)?;
// Create load balancer
let load_balancer = Arc::new(LoadBalancer::new(
device_ids.len(),
BalancingStrategy::Dynamic,
));
// Create communication manager
let comm_manager = Arc::new(CommunicationManager::new(Self::select_comm_backend(
&topology,
)));
// Create barrier
let barrier = Arc::new(Barrier::new(device_ids.len()));
Ok(Self {
topology,
strategy,
comm_manager,
load_balancer,
barrier,
})
}
/// Get number of GPUs
pub fn gpu_count(&self) -> usize {
self.topology.num_gpus
}
/// Check if GPU is available
pub fn is_gpu_available(&self, gpu_id: usize) -> bool {
self.topology.device_ids.contains(&gpu_id)
}
/// Get device IDs
pub fn get_device_ids(&self) -> &[usize] {
&self.topology.device_ids
}
/// Get GPU IDs (alias for device IDs)
pub fn get_gpu_ids(&self) -> Vec<usize> {
self.topology.device_ids.clone()
}
/// Test P2P communication between two GPUs
pub fn test_p2p_communication(
&self,
src_gpu: usize,
dst_gpu: usize,
tensor: &Tensor<f32>,
) -> RusTorchResult<()> {
if !self.is_gpu_available(src_gpu) || !self.is_gpu_available(dst_gpu) {
return Err(RusTorchError::InvalidOperation(
"Invalid GPU IDs for P2P test".to_string(),
));
}
// Test P2P connectivity
if src_gpu < self.topology.p2p_matrix.len()
&& dst_gpu < self.topology.p2p_matrix[src_gpu].len()
&& self.topology.p2p_matrix[src_gpu][dst_gpu]
{
println!(
"P2P communication test successful between GPU {} and GPU {}",
src_gpu, dst_gpu
);
Ok(())
} else {
Err(RusTorchError::UnsupportedOperation(
"P2P communication not available between specified GPUs".to_string(),
))
}
}
}
impl CommunicationManager {
/// Create new communication manager
pub fn new(backend: CommBackend) -> Self {
Self {
backend,
groups: RwLock::new(HashMap::new()),
stats: RwLock::new(TransferStatistics::default()),
optimization: CommOptimization {
compression: false,
fusion: true,
overlap: true,
ring_buffer_size: 4,
},
}
}
/// All-reduce operation
pub fn all_reduce(
&self,
tensors: Vec<Tensor<f32>>,
topology: &GpuTopology,
) -> RusTorchResult<Vec<Tensor<f32>>> {
match self.backend {
CommBackend::NCCL => self.nccl_all_reduce(tensors),
CommBackend::P2P => self.p2p_all_reduce(tensors, topology),
_ => self.host_staged_all_reduce(tensors),
}
}
/// NCCL all-reduce implementation
fn nccl_all_reduce(&self, tensors: Vec<Tensor<f32>>) -> RusTorchResult<Vec<Tensor<f32>>> {
#[cfg(feature = "nccl")]
{
use std::os::raw::c_void;
// Initialize NCCL communicator if not already done
let mut result_tensors = Vec::with_capacity(tensors.len());
// Perform NCCL all-reduce for each tensor
for tensor in &tensors {
let as_ptr = tensor.as_ptr() as *mut c_void;
let element_count = tensor.numel();
// NCCL all-reduce call
// Note: In production, this would use actual NCCL bindings
let mut reduced_data = vec![0.0f32; element_count];
// Simulate all-reduce by averaging values across GPUs
for i in 0..element_count {
let sum: f32 = tensors
.iter()
.map(|t| unsafe { *((t.as_ptr() as *const f32).add(i)) })
.sum();
reduced_data[i] = sum / tensors.len() as f32;
}
// Create result tensor with reduced data
#[allow(unused_mut)]
let mut result_tensor = tensor.clone();
unsafe {
std::ptr::copy_nonoverlapping(
reduced_data.as_ptr(),
result_tensor.as_ptr() as *mut f32,
element_count,
);
}
result_tensors.push(result_tensor);
}
Ok(result_tensors)
}
#[cfg(not(feature = "nccl"))]
{
// Fallback to P2P implementation
self.p2p_all_reduce(tensors, &GpuTopology::default())
}
}
/// P2P all-reduce using ring algorithm
fn p2p_all_reduce(
&self,
tensors: Vec<Tensor<f32>>,
topology: &GpuTopology,
) -> RusTorchResult<Vec<Tensor<f32>>> {
let num_gpus = tensors.len();
if num_gpus <= 1 {
return Ok(tensors);
}
let result = tensors.clone();
let chunk_size = tensors[0].numel() / num_gpus;
// Ring all-reduce algorithm: scatter-reduce phase
for step in 0..num_gpus - 1 {
for gpu_idx in 0..num_gpus {
let send_to = (gpu_idx + 1) % num_gpus;
let recv_from = (gpu_idx + num_gpus - 1) % num_gpus;
let chunk_idx = (gpu_idx + num_gpus - step) % num_gpus;
// Check P2P connectivity
if topology.p2p_matrix[gpu_idx][send_to] {
// Direct P2P transfer with actual tensor data manipulation
let start_offset = chunk_idx * chunk_size;
let end_offset =
std::cmp::min(start_offset + chunk_size, result[gpu_idx].numel());
// Perform element-wise addition between chunks
unsafe {
let src_ptr = result[recv_from].as_ptr() as *const f32;
let dst_ptr = result[gpu_idx].as_ptr() as *mut f32;
for i in start_offset..end_offset {
*dst_ptr.add(i) += *src_ptr.add(i);
}
}
} else {
// Host-staged transfer for non-P2P GPUs
return self.host_staged_all_reduce(tensors);
}
}
}
// Ring all-reduce algorithm: all-gather phase
for step in 0..num_gpus - 1 {
for gpu_idx in 0..num_gpus {
let send_to = (gpu_idx + 1) % num_gpus;
let chunk_idx = (gpu_idx + 1 - step + num_gpus) % num_gpus;
if topology.p2p_matrix[gpu_idx][send_to] {
let start_offset = chunk_idx * chunk_size;
let end_offset =
std::cmp::min(start_offset + chunk_size, result[gpu_idx].numel());
// Copy reduced chunk to neighbor
unsafe {
let src_ptr = result[gpu_idx].as_ptr() as *const f32;
let dst_ptr = result[send_to].as_ptr() as *mut f32;
for i in start_offset..end_offset {
*dst_ptr.add(i) = *src_ptr.add(i);
}
}
}
}
}
Ok(result)
}
/// Host-staged all-reduce for GPUs without P2P
fn host_staged_all_reduce(
&self,
tensors: Vec<Tensor<f32>>,
) -> RusTorchResult<Vec<Tensor<f32>>> {
if tensors.is_empty() {
return Ok(tensors);
}
let num_gpus = tensors.len();
let element_count = tensors[0].numel();
// Step 1: Copy all GPU tensors to host memory
let mut host_buffers: Vec<Vec<f32>> = Vec::with_capacity(num_gpus);
for tensor in &tensors {
let mut buffer = vec![0.0f32; element_count];
unsafe {
std::ptr::copy_nonoverlapping(
tensor.as_ptr() as *const f32,
buffer.as_mut_ptr(),
element_count,
);
}
host_buffers.push(buffer);
}
// Step 2: Perform reduction on host (averaging)
let mut reduced_buffer = vec![0.0f32; element_count];
for i in 0..element_count {
let sum: f32 = host_buffers.iter().map(|buf| buf[i]).sum();
reduced_buffer[i] = sum / num_gpus as f32;
}
// Step 3: Copy reduced result back to all GPUs
let mut result_tensors = Vec::with_capacity(num_gpus);
for tensor in &tensors {
let result_tensor = tensor.clone();
unsafe {
std::ptr::copy_nonoverlapping(
reduced_buffer.as_ptr(),
result_tensor.as_ptr() as *mut f32,
element_count,
);
}
result_tensors.push(result_tensor);
}
Ok(result_tensors)
}
/// Broadcast operation
pub fn broadcast(
&self,
tensor: Tensor<f32>,
root_gpu: usize,
topology: &GpuTopology,
) -> RusTorchResult<Vec<Tensor<f32>>> {
let num_gpus = topology.num_gpus;
let result = vec![tensor.clone(); num_gpus];
let element_count = tensor.numel();
// Tree-based broadcast for efficiency
let mut pending_transfers = VecDeque::new();
pending_transfers.push_back((
root_gpu,
vec![0; num_gpus]
.into_iter()
.enumerate()
.filter(|(i, _)| *i != root_gpu)
.map(|(i, _)| i)
.collect::<Vec<_>>(),
));
while let Some((source_gpu, target_gpus)) = pending_transfers.pop_front() {
if target_gpus.is_empty() {
continue;
}
let mid = target_gpus.len() / 2;
let (left_targets, right_targets) = target_gpus.split_at(mid);
// Transfer to first target in each group
for targets in [left_targets, right_targets]
.iter()
.filter(|t| !t.is_empty())
{
let target_gpu = targets[0];
if topology.p2p_matrix[source_gpu][target_gpu] {
// Direct P2P copy
unsafe {
let src_ptr = result[source_gpu].as_ptr() as *const f32;
let dst_ptr = result[target_gpu].as_ptr() as *mut f32;
std::ptr::copy_nonoverlapping(src_ptr, dst_ptr, element_count);
}
} else {
// Host-staged copy
let mut host_buffer = vec![0.0f32; element_count];
unsafe {
std::ptr::copy_nonoverlapping(
result[source_gpu].as_ptr() as *const f32,
host_buffer.as_mut_ptr(),
element_count,
);
std::ptr::copy_nonoverlapping(
host_buffer.as_ptr(),
result[target_gpu].as_ptr() as *mut f32,
element_count,
);
}
}
// Schedule further transfers from this target
if targets.len() > 1 {
pending_transfers.push_back((target_gpu, targets[1..].to_vec()));
}
}
}
Ok(result)
}
/// Scatter operation
pub fn scatter(
&self,
tensors: Vec<Tensor<f32>>,
root_gpu: usize,
topology: &GpuTopology,
) -> RusTorchResult<Vec<Tensor<f32>>> {
let num_gpus = topology.num_gpus;
if tensors.len() != num_gpus {
return Err(RusTorchError::InvalidOperation(format!(
"Scatter requires {} tensors for {} GPUs",
num_gpus, num_gpus
)));
}
let mut result = vec![tensors[0].clone(); num_gpus];
// Distribute tensors from root to each GPU
for (target_gpu, tensor) in tensors.iter().enumerate() {
if target_gpu != root_gpu {
let element_count = tensor.numel();
if topology.p2p_matrix[root_gpu][target_gpu] {
// Direct P2P scatter
unsafe {
let src_ptr = tensor.as_ptr() as *const f32;
let dst_ptr = result[target_gpu].as_ptr() as *mut f32;
std::ptr::copy_nonoverlapping(src_ptr, dst_ptr, element_count);
}
} else {
// Host-staged scatter
let mut host_buffer = vec![0.0f32; element_count];
unsafe {
std::ptr::copy_nonoverlapping(
tensor.as_ptr() as *const f32,
host_buffer.as_mut_ptr(),
element_count,
);
std::ptr::copy_nonoverlapping(
host_buffer.as_ptr(),
result[target_gpu].as_ptr() as *mut f32,
element_count,
);
}
}
} else {
// Root GPU keeps its tensor
result[target_gpu] = tensor.clone();
}
}
Ok(result)
}
/// Gather operation
pub fn gather(
&self,
tensors: Vec<Tensor<f32>>,
root_gpu: usize,
topology: &GpuTopology,
) -> RusTorchResult<Tensor<f32>> {
if tensors.is_empty() {
return Err(RusTorchError::InvalidOperation(
"Cannot gather from empty tensor list".to_string(),
));
}
if root_gpu >= tensors.len() {
return Err(RusTorchError::InvalidOperation(format!(
"Root GPU {} out of range for {} tensors",
root_gpu,
tensors.len()
)));
}
let element_count = tensors[0].numel();
let total_elements = element_count * tensors.len();
// Create gathered tensor on root GPU
let gathered_tensor = Tensor::<f32>::zeros(&[total_elements]);
// Gather all tensors to root GPU
for (source_gpu, tensor) in tensors.iter().enumerate() {
let dst_offset = source_gpu * element_count;
if source_gpu == root_gpu {
// Local copy
unsafe {
let src_ptr = tensor.as_ptr() as *const f32;
let dst_ptr = (gathered_tensor.as_ptr() as *mut f32).add(dst_offset);
std::ptr::copy_nonoverlapping(src_ptr, dst_ptr, element_count);
}
} else if topology.p2p_matrix[source_gpu][root_gpu] {
// Direct P2P gather
unsafe {
let src_ptr = tensor.as_ptr() as *const f32;
let dst_ptr = (gathered_tensor.as_ptr() as *mut f32).add(dst_offset);
std::ptr::copy_nonoverlapping(src_ptr, dst_ptr, element_count);
}
} else {
// Host-staged gather
let mut host_buffer = vec![0.0f32; element_count];
unsafe {
std::ptr::copy_nonoverlapping(
tensor.as_ptr() as *const f32,
host_buffer.as_mut_ptr(),
element_count,
);
let dst_ptr = (gathered_tensor.as_ptr() as *mut f32).add(dst_offset);
std::ptr::copy_nonoverlapping(host_buffer.as_ptr(), dst_ptr, element_count);
}
}
}
Ok(gathered_tensor)
}
/// Create communication group
pub fn create_group(&self, name: String, gpu_ids: Vec<usize>) -> RusTorchResult<()> {
let mut rank_map = HashMap::new();
for (rank, &gpu_id) in gpu_ids.iter().enumerate() {
rank_map.insert(gpu_id, rank);
}
let group = CommunicationGroup {
name: name.clone(),
gpu_ids,
rank_map,
root_rank: 0,
};
let mut groups = self.groups.write().unwrap();
groups.insert(name, group);
Ok(())
}
}
impl LoadBalancer {
/// Create new load balancer
pub fn new(num_gpus: usize, strategy: BalancingStrategy) -> Self {
Self {
loads: RwLock::new(vec![0.0; num_gpus]),
history: Mutex::new(VecDeque::with_capacity(100)),
strategy,
threshold: 0.2, // 20% imbalance threshold
}
}
/// Update load for GPU
pub fn update_load(&self, gpu_id: usize, load: f64) {
let mut loads = self.loads.write().unwrap();
if gpu_id < loads.len() {
loads[gpu_id] = load;
}
// Store in history
let mut history = self.history.lock().unwrap();
if history.len() >= 100 {
history.pop_front();
}
history.push_back(loads.clone());
}
/// Get recommended GPU for next operation
pub fn get_next_gpu(&self) -> usize {
let loads = self.loads.read().unwrap();
match self.strategy {
BalancingStrategy::Static => {
// Round-robin
0 // Simplified
}
BalancingStrategy::Dynamic => {
// Choose GPU with lowest load
loads
.iter()
.enumerate()
.min_by(|(_, a), (_, b)| a.partial_cmp(b).unwrap())
.map(|(idx, _)| idx)
.unwrap_or(0)
}
_ => 0,
}
}
/// Check if rebalancing is needed
pub fn needs_rebalancing(&self) -> bool {
let loads = self.loads.read().unwrap();
if loads.is_empty() {
return false;
}
let avg_load = loads.iter().sum::<f64>() / loads.len() as f64;
let max_deviation = loads
.iter()
.map(|&load| (load - avg_load).abs())
.fold(0.0, f64::max);
max_deviation / avg_load > self.threshold
}
}
impl DataParallelTrainer {
/// Create new data parallel trainer
pub fn new(num_gpus: usize) -> Self {
Self {
num_gpus,
batch_splitter: BatchSplitter {
strategy: SplitStrategy::Even,
micro_batch_size: None,
},
gradient_aggregator: GradientAggregator {
method: AggregationMethod::Average,
compression: None,
clip_threshold: None,
},
all_reduce_algo: AllReduceAlgorithm::Ring,
}
}
/// Split batch across GPUs
pub fn split_batch(&self, batch: &Tensor<f32>) -> Vec<Tensor<f32>> {
let batch_size = batch.shape()[0];
let split_size = batch_size / self.num_gpus;
let mut splits = Vec::new();
for i in 0..self.num_gpus {
let start = i * split_size;
let end = if i == self.num_gpus - 1 {
batch_size
} else {
(i + 1) * split_size
};
// Create view or slice of batch
// Placeholder - actual tensor slicing implementation needed
splits.push(batch.clone());
}
splits
}
/// Aggregate gradients across GPUs
pub fn aggregate_gradients(&self, gradients: Vec<Tensor<f32>>) -> Tensor<f32> {
match self.gradient_aggregator.method {
AggregationMethod::Average => {
// Average gradients
// Placeholder implementation
gradients[0].clone()
}
_ => gradients[0].clone(),
}
}
}
impl ModelParallelPartitioner {
/// Create new model parallel partitioner
pub fn new(strategy: PartitionStrategy) -> Self {
Self {
strategy,
layer_assignments: HashMap::new(),
checkpointing: true,
}
}
/// Partition model across GPUs
pub fn partition_model(
&mut self,
model_layers: Vec<String>,
num_gpus: usize,
) -> RusTorchResult<()> {
match self.strategy {
PartitionStrategy::LayerWise => {
// Assign layers to GPUs in round-robin or balanced fashion
let layers_per_gpu = model_layers.len() / num_gpus;
for (idx, layer) in model_layers.iter().enumerate() {
let gpu_id = idx / layers_per_gpu.max(1);
self.layer_assignments
.insert(layer.clone(), gpu_id.min(num_gpus - 1));
}
}
_ => {
// Other partitioning strategies
}
}
Ok(())
}
/// Get GPU assignment for layer
pub fn get_gpu_for_layer(&self, layer: &str) -> Option<usize> {
self.layer_assignments.get(layer).copied()
}
}
impl PipelineScheduler {
/// Create new pipeline scheduler
pub fn new(num_stages: usize, micro_batch_size: usize) -> Self {
Self {
num_stages,
stage_assignments: (0..num_stages).collect(),
schedule: PipelineSchedule::OneF1B,
micro_batch_size,
}
}
/// Generate pipeline schedule
pub fn generate_schedule(&self, num_micro_batches: usize) -> Vec<(usize, PipelineOp)> {
let mut schedule = Vec::new();
match self.schedule {
PipelineSchedule::OneF1B => {
// 1F1B schedule generation
// Warm-up phase
for stage in 0..self.num_stages {
for mb in 0..self.num_stages - stage {
schedule.push((stage, PipelineOp::Forward(mb)));
}
}
// Steady state
for mb in self.num_stages..num_micro_batches {
for stage in 0..self.num_stages {
schedule.push((stage, PipelineOp::Forward(mb)));
schedule.push((stage, PipelineOp::Backward(mb - self.num_stages)));
}
}
// Cool-down phase
for stage in 0..self.num_stages {
for mb in (num_micro_batches - self.num_stages + stage)..num_micro_batches {
schedule.push((stage, PipelineOp::Backward(mb)));
}
}
}
_ => {
// Other scheduling algorithms
}
}
schedule
}
}
/// Pipeline operation type
#[derive(Debug, Clone, Copy)]
pub enum PipelineOp {
/// Forward pass for micro-batch
Forward(usize),
/// Backward pass for micro-batch
Backward(usize),
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_gpu_topology() {
let device_ids = vec![0, 1];
let result = MultiGpuContext::discover_topology(&device_ids);
assert!(result.is_ok());
let topology = result.unwrap();
assert_eq!(topology.num_gpus, 2);
assert_eq!(topology.device_ids.len(), 2);
}
#[test]
fn test_load_balancer() {
let balancer = LoadBalancer::new(4, BalancingStrategy::Dynamic);
// Update loads
balancer.update_load(0, 0.8);
balancer.update_load(1, 0.2);
balancer.update_load(2, 0.5);
balancer.update_load(3, 0.3);
// Get next GPU (should be GPU 1 with lowest load)
let next_gpu = balancer.get_next_gpu();
assert_eq!(next_gpu, 1);
// Check if rebalancing needed
let needs_rebalance = balancer.needs_rebalancing();
assert!(needs_rebalance); // Large imbalance between 0.8 and 0.2
}
#[test]
fn test_data_parallel_trainer() {
let trainer = DataParallelTrainer::new(4);
// Test batch splitting
let batch = Tensor::<f32>::zeros(&[32, 224, 224, 3]);
let splits = trainer.split_batch(&batch);
assert_eq!(splits.len(), 4);
}
#[test]
fn test_model_partitioner() {
let mut partitioner = ModelParallelPartitioner::new(PartitionStrategy::LayerWise);
let layers = vec![
"layer1".to_string(),
"layer2".to_string(),
"layer3".to_string(),
"layer4".to_string(),
];
let result = partitioner.partition_model(layers, 2);
assert!(result.is_ok());
// Check assignments
assert_eq!(partitioner.get_gpu_for_layer("layer1"), Some(0));
assert_eq!(partitioner.get_gpu_for_layer("layer4"), Some(1));
}
#[test]
fn test_pipeline_scheduler() {
let scheduler = PipelineScheduler::new(4, 8);
let schedule = scheduler.generate_schedule(16);
assert!(!schedule.is_empty());
}
}