rsspice 0.1.0

Pure Rust port of the SPICE Toolkit for space geometry
Documentation
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//
// GENERATED FILE
//

use super::*;
use crate::SpiceContext;
use f2rust_std::*;

const ALPHA: i32 = 1;
const BETA: i32 = 2;
const GAMMA: i32 = 3;
const DALPHA: i32 = 4;
const DBETA: i32 = 5;
const DGAMMA: i32 = 6;

struct SaveVars {
    DELTA: StackArray2D<f64, 9>,
    NEXT: StackArray<i32, 3>,
}

impl SaveInit for SaveVars {
    fn new() -> Self {
        let mut DELTA = StackArray2D::<f64, 9>::new(1..=3, 1..=3);
        let mut NEXT = StackArray::<i32, 3>::new(1..=3);

        {
            use f2rust_std::data::Val;

            let mut clist = [
                Val::D(0.0),
                Val::D(-1.0),
                Val::D(1.0),
                Val::D(1.0),
                Val::D(0.0),
                Val::D(-1.0),
                Val::D(-1.0),
                Val::D(1.0),
                Val::D(0.0),
            ]
            .into_iter();
            DELTA
                .iter_mut()
                .for_each(|n| *n = clist.next().unwrap().into_f64());

            debug_assert!(clist.next().is_none(), "DATA not fully initialised");
        }
        {
            use f2rust_std::data::Val;

            let mut clist = [Val::I(2), Val::I(3), Val::I(1)].into_iter();
            NEXT.iter_mut()
                .for_each(|n| *n = clist.next().unwrap().into_i32());

            debug_assert!(clist.next().is_none(), "DATA not fully initialised");
        }

        Self { DELTA, NEXT }
    }
}

/// State transformation to Euler angles
///
/// Convert a state transformation matrix to Euler angles and their
/// derivatives, given a specified set of axes.
///
/// # Required Reading
///
/// * [PCK](crate::required_reading::pck)
/// * [ROTATION](crate::required_reading::rotation)
///
/// # Brief I/O
///
/// ```text
///  VARIABLE  I/O  DESCRIPTION
///  --------  ---  --------------------------------------------------
///  XFORM      I   A state transformation matrix.
///  AXISA      I   Axis A of the Euler angle factorization.
///  AXISB      I   Axis B of the Euler angle factorization.
///  AXISC      I   Axis C of the Euler angle factorization.
///  EULANG     O   An array of Euler angles and their derivatives.
///  UNIQUE     O   Indicates if EULANG is a unique representation.
/// ```
///
/// # Detailed Input
///
/// ```text
///  XFORM    is a state transformation matrix from some frame FRAME1
///           to another frame FRAME2. Pictorially, XFORM has the
///           structure shown here.
///
///              .-             -.
///              |       |       |
///              |   R   |   0   |
///              |       |       |
///              |-------+-------|
///              |       |       |
///              | dR/dt |   R   |
///              |       |       |
///              `-             -'
///
///           where R is a rotation matrix that varies with respect to
///           time and dR/dt is its time derivative.
///
///           More specifically, if S1 is the state of some object
///           in FRAME1, then S2, the state of the same object
///           relative to FRAME2 is given by
///
///              S2 = XFORM * S1
///
///           where "*" denotes the matrix vector product.
///
///  AXISA,
///  AXISB,
///  AXISC    are the axes desired for the factorization of R.
///
///           All must be in the range from 1 to 3. Moreover
///           it must be the case that AXISA and AXISB are distinct
///           and that AXISB and AXISC are distinct.
///
///           Every rotation matrix can be represented as a product
///           of three rotation matrices about the principal axes
///           of a reference frame.
///
///              R =  [ ALPHA ]      [ BETA ]      [ GAMMA ]
///                            AXISA         AXISB          AXISC
///
///           The value 1 corresponds to the X axis.
///           The value 2 corresponds to the Y axis.
///           The value 3 corresponds to the Z axis.
/// ```
///
/// # Detailed Output
///
/// ```text
///  EULANG   is the set of Euler angles corresponding to the
///           specified factorization.
///
///           If we represent R as shown here:
///
///              R =  [ ALPHA ]      [ BETA ]      [ GAMMA ]
///                            AXISA         AXISB          AXISC
///
///           then
///
///              EULANG(1) = ALPHA
///              EULANG(2) = BETA
///              EULANG(3) = GAMMA
///              EULANG(4) = dALPHA/dt
///              EULANG(5) = dBETA/dt
///              EULANG(6) = dGAMMA/dt
///
///           The range of ALPHA and GAMMA is (-pi, pi].
///
///           The range of BETA depends on the exact set of
///           axes used for the factorization. For
///           factorizations in which the first and third axes
///           are the same, the range of BETA is [0, pi].
///
///           For factorizations in which the first and third
///           axes are different, the range of BETA is
///           [-pi/2, pi/2].
///
///           For rotations such that ALPHA and GAMMA are not
///           uniquely determined, ALPHA and dALPHA/dt will
///           always be set to zero; GAMMA and dGAMMA/dt are
///           then uniquely determined.
///
///  UNIQUE   is a logical that indicates whether or not the
///           values in EULANG are uniquely determined. If
///           the values are unique then UNIQUE will be set to
///           .TRUE. If the values are not unique and some
///           components ( EULANG(1) and EULANG(4) ) have been set
///           to zero, then UNIQUE will have the value .FALSE.
/// ```
///
/// # Exceptions
///
/// ```text
///  1)  If any of AXISA, AXISB, or AXISC do not have values in
///
///         { 1, 2, 3 }
///
///      an error is signaled by a routine in the call tree of this
///      routine.
///
///  2)  If AXISB is equal to AXISC or AXISA, an error is signaled by a
///      routine in the call tree of this routine. An arbitrary
///      rotation matrix cannot be expressed using a sequence of Euler
///      angles unless the second rotation axis differs from the other
///      two.
///
///  3)  If the input matrix XFORM is not a rotation matrix, an error
///      is signaled by a routine in the call tree of this routine.
///
///  4)  If EULANG(1) and EULANG(3) are not uniquely determined,
///      EULANG(1) is set to zero, and EULANG(3) is determined.
/// ```
///
/// # Particulars
///
/// ```text
///  A word about notation: the symbol
///
///     [ x ]
///          i
///
///  indicates a coordinate system rotation of x radians about the
///  ith coordinate axis. To be specific, the symbol
///
///     [ x ]
///          1
///
///  indicates a coordinate system rotation of x radians about the
///  first, or x-, axis; the corresponding matrix is
///
///     .-                    -.
///     |  1      0       0    |
///     |                      |
///     |  0    cos(x)  sin(x) |
///     |                      |
///     |  0   -sin(x)  cos(x) |
///     `-                    -'
///
///  Remember, this is a COORDINATE SYSTEM rotation by x radians; this
///  matrix, when applied to a vector, rotates the vector by -x
///  radians, not x radians. Applying the matrix to a vector yields
///  the vector's representation relative to the rotated coordinate
///  system.
///
///  The analogous rotation about the second, or y-, axis is
///  represented by
///
///     [ x ]
///          2
///
///  which symbolizes the matrix
///
///     .-                    -.
///     | cos(x)   0   -sin(x) |
///     |                      |
///     |  0       1      0    |
///     |                      |
///     | sin(x)   0    cos(x) |
///     `-                    -'
///
///  and the analogous rotation about the third, or z-, axis is
///  represented by
///
///     [ x ]
///          3
///
///  which symbolizes the matrix
///
///     .-                    -.
///     |  cos(x)  sin(x)   0  |
///     |                      |
///     | -sin(x)  cos(x)   0  |
///     |                      |
///     |  0        0       1  |
///     `-                    -'
///
///  The input matrix is assumed to be the product of three
///  rotation matrices, each one of the form
///
///     .-                    -.
///     |  1      0       0    |
///     |                      |
///     |  0    cos(r)  sin(r) |     (rotation of r radians about the
///     |                      |      x-axis),
///     |  0   -sin(r)  cos(r) |
///     `-                    -'
///
///
///     .-                    -.
///     | cos(s)   0   -sin(s) |
///     |                      |
///     |  0       1      0    |     (rotation of s radians about the
///     |                      |      y-axis),
///     | sin(s)   0    cos(s) |
///     `-                    -'
///
///  or
///
///     .-                    -.
///     |  cos(t)  sin(t)   0  |
///     |                      |
///     | -sin(t)  cos(t)   0  |     (rotation of t radians about the
///     |                      |      z-axis),
///     |  0        0       1  |
///     `-                    -'
///
///  where the second rotation axis is not equal to the first or
///  third. Any rotation matrix can be factored as a sequence of
///  three such rotations, provided that this last criterion is met.
///
///  This routine is related to the routine EUL2XF which produces
///  a state transformation from an input set of axes, Euler angles
///  and derivatives.
///
///  The two subroutine calls shown here will not change
///  XFORM except for round off errors.
///
///     CALL XF2EUL ( XFORM,  AXISA, AXISB, AXISC, EULANG, UNIQUE )
///     CALL EUL2XF ( EULANG, AXISA, AXISB, AXISC, XFORM          )
///
///  On the other hand the two calls
///
///     CALL EUL2XF ( EULANG, AXISA, AXISB, AXISC, XFORM          )
///     CALL XF2EUL ( XFORM,  AXISA, AXISB, AXISC, EULANG, UNIQUE )
///
///  will leave EULANG unchanged only if the components of EULANG
///  are in the range produced by XF2EUL and the Euler representation
///  of the rotation component of XFORM is unique within that range.
/// ```
///
/// # Examples
///
/// ```text
///  The numerical results shown for this example may differ across
///  platforms. The results depend on the SPICE kernels used as
///  input, the compiler and supporting libraries, and the machine
///  specific arithmetic implementation.
///
///  1) Determine the rate of change of the right ascension and
///     declination of the pole of the moon, from the state
///     transformation matrix that transforms J2000 states to object
///     fixed states.
///
///     Recall that the rotation component of the state transformation
///     matrix is given by
///
///        [W]  [HALFPI-DEC]  [RA+HALFPI]
///           3             1            3
///
///
///     Use the meta-kernel shown below to load the required SPICE
///     kernels.
///
///
///        KPL/MK
///
///        File name: xf2eul_ex1.tm
///
///        This meta-kernel is intended to support operation of SPICE
///        example programs. The kernels shown here should not be
///        assumed to contain adequate or correct versions of data
///        required by SPICE-based user applications.
///
///        In order for an application to use this meta-kernel, the
///        kernels referenced here must be present in the user's
///        current working directory.
///
///        The names and contents of the kernels referenced
///        by this meta-kernel are as follows:
///
///           File name                     Contents
///           ---------                     --------
///           pck00010.tpc                  Planet orientation and
///                                         radii
///           naif0012.tls                  Leapseconds
///
///
///        \begindata
///
///           KERNELS_TO_LOAD = ( 'pck00010.tpc',
///                               'naif0012.tls'  )
///
///        \begintext
///
///        End of meta-kernel
///
///
///     Example code begins here.
///
///
///           PROGRAM XF2EUL_EX1
///           IMPLICIT NONE
///
///     C
///     C     SPICELIB functions.
///     C
///           DOUBLE PRECISION      HALFPI
///
///     C
///     C     Local parameters.
///     C
///           CHARACTER*(*)         META
///           PARAMETER           ( META   = 'xf2eul_ex1.tm' )
///
///           CHARACTER*(*)         UTCSTR
///           PARAMETER           ( UTCSTR = 'May 15, 2007' )
///
///     C
///     C     Local variables.
///     C
///           DOUBLE PRECISION      EULANG ( 6    )
///           DOUBLE PRECISION      ET
///           DOUBLE PRECISION      FTMTRX ( 6, 6 )
///
///           INTEGER               I
///           INTEGER               J
///
///           LOGICAL               UNIQUE
///
///     C
///     C     Load SPICE kernels.
///     C
///           CALL FURNSH ( META )
///
///     C
///     C     Convert the input time to seconds past J2000 TDB.
///     C
///           CALL STR2ET ( UTCSTR, ET )
///
///     C
///     C     Get the transformation matrix from J2000 frame to
///     C     IAU_MOON.
///     C
///           CALL SXFORM ( 'J2000', 'IAU_MOON', ET, FTMTRX )
///
///     C
///     C     Convert the transformation matrix to
///     C     Euler angles (3-1-3).
///     C
///           CALL XF2EUL ( FTMTRX, 3, 1, 3, EULANG, UNIQUE )
///
///     C
///     C     Display the results.
///     C
///           IF ( UNIQUE ) THEN
///
///              WRITE(*,'(2A)') 'UTC: ', UTCSTR
///              WRITE(*,'(A,F20.16)') 'W       = ', EULANG(1)
///              WRITE(*,'(A,F20.16)') 'DEC     = ',
///          .                  HALFPI() - EULANG(2)
///              WRITE(*,'(A,F20.16)') 'RA      = ',
///          .                  EULANG(3) - HALFPI()
///              WRITE(*,'(A,F20.16)') 'dW/dt   = ', EULANG(4)
///              WRITE(*,'(A,F20.16)') 'dDEC/dt = ', EULANG(5)
///              WRITE(*,'(A,F20.16)') 'dRA/dt  = ', EULANG(6)
///
///           ELSE
///
///              WRITE(*,*) 'The values in EULANG are not uniquely '
///          .          //  'determined.'
///
///           END IF
///
///           END
///
///
///     When this program was executed on a Mac/Intel/gfortran/64-bit
///     platform, the output was:
///
///
///     UTC: May 15, 2007
///     W       =  -2.6490877296701645
///     DEC     =   1.1869108599473206
///     RA      =  -1.5496443908099826
///     dW/dt   =   0.0000026578085601
///     dDEC/dt =   0.0000000004021737
///     dRA/dt  =   0.0000000039334471
/// ```
///
/// # Author and Institution
///
/// ```text
///  N.J. Bachman       (JPL)
///  J. Diaz del Rio    (ODC Space)
///  W.L. Taber         (JPL)
///  E.D. Wright        (JPL)
/// ```
///
/// # Version
///
/// ```text
/// -    SPICELIB Version 2.1.0, 26-OCT-2021 (JDR)
///
///         Added IMPLICIT NONE statement.
///
///         Edited the header to comply with NAIF standard. Removed
///         unnecessary $Revisions section.
///
///         Added complete code example based on existing fragment.
///         Corrected input argument name in $Exceptions section.
///
/// -    SPICELIB Version 2.0.1, 25-APR-2007 (EDW)
///
///         Corrected code in EUL2EF entry point $Examples section, example
///         showed a XF2EUL call:
///
///            CALL XF2EUL ( XFORM,  1, 2, 3, RPYANG )
///
///         The proper form of the call:
///
///            CALL XF2EUL ( XFORM,  1, 2, 3, RPYANG, UNIQUE )
///
/// -    SPICELIB Version 2.0.0, 31-OCT-2005 (NJB)
///
///         Entry point EUL2XF was updated to allow axis sequences
///         in which the second angle is not distinct from the first
///         or third.
///
/// -    SPICELIB Version 1.0.0, 31-JUL-1995 (WLT)
/// ```
pub fn xf2eul(
    ctx: &mut SpiceContext,
    xform: &[[f64; 6]; 6],
    axisa: i32,
    axisb: i32,
    axisc: i32,
    eulang: &mut [f64; 6],
    unique: &mut bool,
) -> crate::Result<()> {
    XF2EUL(
        xform.as_flattened(),
        axisa,
        axisb,
        axisc,
        eulang,
        unique,
        ctx.raw_context(),
    )?;
    ctx.handle_errors()?;
    Ok(())
}

//$Procedure XF2EUL ( State transformation to Euler angles )
pub fn XF2EUL(
    XFORM: &[f64],
    AXISA: i32,
    AXISB: i32,
    AXISC: i32,
    EULANG: &mut [f64],
    UNIQUE: &mut bool,
    ctx: &mut Context,
) -> f2rust_std::Result<()> {
    let save = ctx.get_vars::<SaveVars>();
    let save = &mut *save.borrow_mut();

    let XFORM = DummyArray2D::new(XFORM, 1..=6, 1..=6);
    let mut EULANG = DummyArrayMut::new(EULANG, 1..=6);
    let mut CA: f64 = 0.0;
    let mut D: f64 = 0.0;
    let mut DRDT = StackArray2D::<f64, 9>::new(1..=3, 1..=3);
    let mut DRDTRT = StackArray2D::<f64, 9>::new(1..=3, 1..=3);
    let mut OMEGA = StackArray::<f64, 3>::new(1..=3);
    let mut R = StackArray2D::<f64, 9>::new(1..=3, 1..=3);
    let mut SA: f64 = 0.0;
    let mut SOLUTN = StackArray2D::<f64, 9>::new(1..=3, 1..=3);
    let mut U: f64 = 0.0;
    let mut V: f64 = 0.0;
    let mut A: i32 = 0;
    let mut B: i32 = 0;
    let mut I: i32 = 0;
    let mut K: i32 = 0;
    let mut L: i32 = 0;

    //
    // Spicelib Functions
    //

    //
    // Parameters
    //

    //
    // Local variables
    //

    //
    // Saved variables
    //

    //
    // Initial values
    //
    // Keep in mind that matrices are stored in column order first so
    // the matrix below looks like the transpose of what's needed.  But
    // in fact it is the correct thing.
    //

    //
    //  The computation of the non-derivative terms EULANG is handled
    //  by the SPICE routine M2EUL.  This routine contributes by
    //  determining the derivative components of EULANG.
    //
    //  To understand the code below a rather lengthy derivation is
    //  required.  If you're not interested in the details of this
    //  derivation skip down to the  IF ( RETURN() ) THEN line of
    //  code below.
    //
    //  First we note that if b is one of the basis vectors i,j, or k
    //  or the opposite of one of these (-i, -j, or -k) then
    //
    //    [ ANGLE ]  * b  = COS( {1 - |<e_n,b>|}*ANGLE )b
    //             n
    //                    - SIN( ANGLE ) e_n x b
    //
    //  where <,> denotes the dot product, and x is used to denote the
    //  cross product operation and e_1, e_2, and e_3 are the standard
    //  basis vectors i, j, and k respectively.
    //
    //  Using M2EUL we can readily determine the values of ALPHA, BETA
    //  and GAMMA such that
    //
    //
    //     R   = [ ALPHA ]  [ BETA ]  [ GAMMA ]
    //                    A         B          C
    //
    //
    // From this equation we have:
    //
    //     dR/dt =   dALPHA/dt OMEGA [ ALPHA ]  [ BETA ]  [ GAMMA ]
    //                              A         A         B          C
    //
    //           +   dBETA/dt  [ ALPHA ] OMEGA  [ BETA ]  [ GAMMA ]
    //                                  A     B         B          C
    //
    //           +   dGAMMA/dt [ ALPHA ] [ BETA ]  OMEGA [ GAMMA ]
    //                                  A        B      C         C
    //
    //  where OMEGA   is the cross product matrix.
    //             n
    //
    //
    //      [   0      D_3n    -D_2n  ]
    //      |  -D_3n    0       D_1n  |
    //      [   D_2n  -D_1n      0    ]
    //
    //
    //  (D_ij   denotes the Kronecker delta.)  Note that OMEGA * v
    //                                                        n
    //  yields -e  x  v  for all vectors v.
    //           n
    //
    //  Multiplying both sides of the equation for dR/dt by the transpose
    //  of R yields:
    //
    //         T
    //  dR/dt*R  = dALPHA/dt OMEGA
    //                             A
    //
    //           + dBETA/dt  [ ALPHA ] OMEGA  [ -ALPHA ]
    //                                A     B           A
    //
    //           + dGAMMA/dt [ ALPHA ] [ BETA ] OMEGA [ -BETA ]  [-ALPHA]
    //                                A        B     C         B         A
    //                     T
    //  The product dR/dt*R  is a skew symmetric matrix and hence can
    //  be represented as a cross product,
    //            T
    //     dR/dt*R  V  = W x V
    //
    //  for all vectors V, provided that
    //
    //                    T
    //     W(1) =  dR/dt*R  (3,2)
    //
    //                    T
    //     W(2) =  dR/dt*R  (1,3)
    //
    //                    T
    //     W(3) =  dR/dt*R  (2,1)
    //
    //  For any vector V, there is a corresponding skew symmetric
    //  matrix CROSS{V}  such that CROSS{V} * W  = V x W for all vectors
    //  W.  Moreover, if ROT is any rotation, then
    //
    //                                        T
    //        CROSS{ROT(V)} = ROT CROSS{V} ROT
    //
    //  This can easily be verified by noting that
    //
    //     ROT(VxU) = ROT(V) X ROT(U)
    //
    //  From these observations it follows that
    //
    //
    //     W =   -dALPHA/dt e_A
    //
    //
    //       -    dBETA/dt [ALPHA]  e_B
    //                            A
    //
    //       -    dGAMMA/dt [ ALPHA ] [ BETA ] e_C
    //                               A        B
    //
    //
    //     W =   -dALPHA/dt e_A
    //
    //
    //       -    dBETA/dt {    COS ( ALPHA (1 - |<e_A,e_B>|)) e_B
    //
    //                       -  SIN ( ALPHA ) e_A x e_B }
    //
    //
    //       -    dGAMMA/dt [ ALPHA ] {    COS(BETA(1 - |<e_B,e_C>|)) e_C
    //                               A
    //                                  -  SIN (BETA) e_B x e_C }
    //
    //  But <e_A,e_B> = 0 = <e_B,e_C> so that the above expression
    //  simplifies to
    //
    //     W =   -dALPHA/dt e_A
    //
    //
    //       -    dBETA/dt {COS(ALPHA)e_B -  SIN(ALPHA) e_A x e_B}
    //
    //
    //       -    dGAMMA/dt [ ALPHA ] {COS(BETA)e_C - SIN(BETA)e_B x e_C}
    //                               A
    //
    //  If we let L = 6 - A - B, then by construction e_L is the third
    //  vector needed to complete the basis containing e_A and e_B.
    //  Let D be +1 or -1, so that D*e_L = e_A x e_B
    //  (note D = <e_L,e_A x e_B> )
    //
    //  Then applying our rotation formula again and simplifying we have
    //
    //  W =   -dALPHA/dt e_A
    //
    //
    //    -  dBETA/dt {COS(ALPHA)e_B -  D*SIN(ALPHA) e_L }
    //
    //
    //    -  dGAMMA/dt COS(BETA){ COS(ALPHA(1-<e_A , e_C>))e_C
    //                           -SIN(ALPHA)   e_A x e_C }
    //
    //    +  dGAMMA/dt SIN(BETA){ COS(ALPHA(1-|<e_A,e_B x e_C>|))e_B x e_C
    //                           -SIN(ALPHA) e_A x (e_B x e_C )
    //
    //
    //  Now we have two cases: 1) e_A = e_C or 2)  e_C = e_L
    //
    //  Case 1. e_A = e_C
    //  ====================
    //
    //     W =   -dALPHA/dt e_A
    //
    //
    //       -  dBETA/dt {COS(ALPHA)e_B -  D*SIN(ALPHA) e_L }
    //
    //
    //       -  dGAMMA/dt COS(BETA)e_A
    //
    //       -  dGAMMA/dt D*SIN(BETA)COS(ALPHA)e_L
    //
    //       -  dGAMMA/dt SIN(BETA)SIN(ALPHA)e_B
    //
    //
    //     W = e_A{-dALPHA/dt - COS(BETA)dGAMMA/dt}
    //       + e_B{ -COS(ALPHA)dBETA/dt -   SIN(ALPHA)SIN(BETA)dGAMMA/dt}
    //       + e_L{D*SIN(ALPHA)dBETA/dt - D*COS(ALPHA)SIN(BETA)dGAMMA/dt}
    //
    //
    //     let U =    COS(BETA)
    //         V =  D*SIN(BETA)
    //
    //     then
    //
    //     W = e_A{-dALPHA/dt                                -U*dGAMMA/dt}
    //       + e_B{         -COS(ALPHA)dBETA/dt -D*SIN(ALPHA)*V*dGAMMA/dt}
    //       + e_L{        D*SIN(ALPHA)dBETA/dt   -COS(ALPHA)*V*dGAMMA/dt}
    //
    //
    //  Case 2. e_L = e_C
    //  ====================
    //
    //     W =   -dALPHA/dt e_A
    //
    //
    //       -  dBETA/dt {COS(ALPHA)e_B -  D*SIN(ALPHA) e_L }
    //
    //
    //       -  dGAMMA/dt COS(BETA){ COS(ALPHA)e_L
    //                              -D*SIN(ALPHA)e_B }
    //
    //       +  dGAMMA/dt SIN(BETA) D*e_A
    //
    //
    //    W  = e_A{-dALPHA/dt + D*SIN(BETA)dGAMMA/dt}
    //       + e_B{-COS(ALPHA)dBETA/dt  - D*SIN(ALPHA)COS(BETA)dGAMMA/dt}
    //       + e_L{D*SIN(ALPHA)dBETA/dt -   COS(ALPHA)COS(BETA)dGAMMA/dt}
    //
    //
    //    Let U = -D*SIN(BETA)
    //        V =    COS(BETA)
    //
    //    then
    //
    //    W  = e_A{-dALPHA/dt                  -              U*dGAMMA/dt}
    //       + e_B{       -COS(ALPHA)*dBETA/dt - D*SIN(ALPHA)*V*dGAMMA/dt}
    //       + e_L{      D*SIN(ALPHA)dBETA/dt  -   COS(ALPHA)*V*dGAMMA/dt}
    //
    //  As we can see from the above, by choosing appropriate assignments
    //  for U and V, the two cases can be unified in a single expression.
    //
    //  Substituting CA and SA for COS(ALPHA) and SIN(ALPHA) and
    //  re-writing the last expression in matrix form we have:
    //
    //
    //                       [ -1     0      0 ][ 1  0  U ] [dALPHA/dt]
    //   W  = {e_A  e_B  e_L}|  0   -CA  -D*SA || 0  1  0 | |dBETA /dt|
    //                       [  0  D*SA    -CA ][ 0  0  V ] [dGAMMA/dt]
    //
    //
    //  If we let E_n stand for the transpose of e_n, then solving for
    //  the derivative vector we have:
    //
    //  [dALPHA/dt]   [ 1 0 -U/V ] [ -1     0     0] [ E_A ]
    //  |dBETA /dt| = | 0 1   0  | |  0   -CA  D*SA| | E_B | W
    //  [dGAMMA/dt]   [ 0 0  1/V ] [  0 -D*SA   -CA] [ E_L ]
    //
    //
    //  But since the matrix product E_n W is <e_n,W> = W(n) this can
    //  be rewritten as
    //
    //  [dALPHA/dt]   [ -1  U*D*SA/V  U*CA/V ] [ W(A) ]
    //  |dBETA /dt| = |  0   -CA      D*SA   | [ W(B) |
    //  [dGAMMA/dt]   [  0   -D*SA/V   -CA/V ] [ W(L) ]
    //
    //
    //  Thus we see that there is a relatively elementary computation
    //  required to determine the derivatives of the three Euler angles
    //  returned by M2EUL.
    //
    //
    //  Standard SPICE exception handling.
    //
    if RETURN(ctx) {
        return Ok(());
    }

    CHKIN(b"XF2EUL", ctx)?;

    //
    // Get the rotation and derivative of the rotation separately.
    //
    {
        let m1__: i32 = 1;
        let m2__: i32 = 3;
        let m3__: i32 = 1;
        I = m1__;
        for _ in 0..((m2__ - m1__ + m3__) / m3__) as i32 {
            K = (I + 3);

            for J in 1..=3 {
                R[[I, J]] = XFORM[[I, J]];
                DRDT[[I, J]] = XFORM[[K, J]];
            }

            I += m3__;
        }
    }

    //
    // We have to do it sooner or later so we take care of getting
    // the various Euler angles now.  This will take care of all the
    // bad axis cases too so we don't have to check here.
    //
    let [arg4, arg5, arg6] = EULANG
        .get_disjoint_mut([ALPHA, BETA, GAMMA])
        .expect("mutable array elements passed to function must have disjoint indexes");
    M2EUL(R.as_slice(), AXISA, AXISB, AXISC, arg4, arg5, arg6, ctx)?;

    if FAILED(ctx) {
        CHKOUT(b"XF2EUL", ctx)?;
        return Ok(());
    }

    //
    // Construct local copies of the axes, determine L and D from the
    // derivation above.
    //
    A = AXISA;
    B = AXISB;
    L = ((6 - A) - B);
    D = save.DELTA[[A, B]];

    //
    //                  t
    // Compute DR/DT * R   and extract OMEGA
    //
    MXMT(DRDT.as_slice(), R.as_slice(), DRDTRT.as_slice_mut());

    //
    // The vector corresponding to DRDTRT is computed as shown below.
    //
    //    w(1) = drdtrt (3,2)
    //    w(2) = drdtrt (1,3)
    //    w(3) = drdtrt (2,1)
    //
    // However, we need the 3-vector
    //
    //    w(A)
    //    w(B)
    //    w(L)
    //
    // We'll call this vector omega. It's computed as shown here.
    //
    //    omega(1) = w(A) = d*drdtrt(L,B)
    //    omega(2) = w(B) = d*drdtrt(A,L)
    //    omega(3) = w(L) = d*drdtrt(B,A)
    //

    OMEGA[1] = (D * DRDTRT[[L, B]]);
    OMEGA[2] = (D * DRDTRT[[A, L]]);
    OMEGA[3] = (D * DRDTRT[[B, A]]);

    //
    // Compute the various sines and cosines that we need.
    //
    CA = f64::cos(EULANG[ALPHA]);
    SA = f64::sin(EULANG[ALPHA]);

    if (AXISA == AXISC) {
        U = f64::cos(EULANG[BETA]);
        V = (D * f64::sin(EULANG[BETA]));
    } else {
        U = -(D * f64::sin(EULANG[BETA]));
        V = f64::cos(EULANG[BETA]);
    }

    //
    // To avoid floating point overflows we make sure that we
    // can perform a division by V.  We do this by looking at U.
    // If it has absolute value 1, then we set V equal to zero.
    // After all U*U + V*V = 1 if SIN and COS and various arithmetic
    // operations work perfectly.
    //
    if (f64::abs(U) == 1.0) {
        V = 0.0;
    }

    //
    // We have to look at the singular case first. Recall from above that
    //
    //    [ W(A) ]   [ -1     0     -U   ][dALPHA/dt]
    //    | W(B) | = |  0   -CA  -D*SA*V ||dBETA /dt|
    //    [ W(C) ]   [  0  D*SA    -CA*V ][dGAMMA/dt]
    //
    // The singularity arises if V = 0.  In this case the equation
    // becomes:  ( Note that U  is plus or minus 1 so that division
    // by U is the same as multiplication by U. )
    //
    //    [ OMEGA(1) ]   [ -1     0  -U  ][dALPHA/dt]
    //    | OMEGA(2) | = |  0   -CA   0  ||dBETA /dt|
    //    [ OMEGA(3) ]   [  0  D*SA   0  ][dGAMMA/dt]
    //
    if (V == 0 as f64) {
        *UNIQUE = false;
        EULANG[DALPHA] = 0.0;
        EULANG[DGAMMA] = -(U * OMEGA[1]);

        //
        // We solve for EULANG(DBETA) by selecting the more stable of
        // the two available equations.
        //
        if (f64::abs(CA) > f64::abs(SA)) {
            EULANG[DBETA] = -(OMEGA[2] / CA);
        } else {
            EULANG[DBETA] = ((D * OMEGA[3]) / SA);
        }

        CHKOUT(b"XF2EUL", ctx)?;
        return Ok(());
    }

    //
    // The matrix needed to compute the derivatives uniquely
    // exists.  Construct it and carry out the multiplication.
    //
    // [dALPHA/dt]   [ -1  U*D*SA/V  U*CA/V ] [ OMEGA(1) ]
    // |dBETA /dt| = |  0   -CA      D*SA   | [ OMEGA(2) |
    // [dGAMMA/dt]   [  0   -D*SA/V   -CA/V ] [ OMEGA(3) ]
    //

    *UNIQUE = true;

    SOLUTN[[1, 1]] = -1.0;
    SOLUTN[[2, 1]] = 0.0;
    SOLUTN[[3, 1]] = 0.0;

    SOLUTN[[1, 2]] = (((U * D) * SA) / V);
    SOLUTN[[2, 2]] = -CA;
    SOLUTN[[3, 2]] = -((D * SA) / V);

    SOLUTN[[1, 3]] = ((U * CA) / V);
    SOLUTN[[2, 3]] = (D * SA);
    SOLUTN[[3, 3]] = -(CA / V);

    MXV(SOLUTN.as_slice(), OMEGA.as_slice(), EULANG.subarray_mut(4));

    CHKOUT(b"XF2EUL", ctx)?;
    Ok(())
}

/// Euler angles and derivative to transformation
///
/// Compute a state transformation from an Euler angle factorization
/// of a rotation and the derivatives of those Euler angles.
///
/// # Required Reading
///
/// * [ROTATION](crate::required_reading::rotation)
///
/// # Brief I/O
///
/// ```text
///  VARIABLE  I/O  DESCRIPTION
///  --------  ---  --------------------------------------------------
///  EULANG     I   An array of Euler angles and their derivatives.
///  AXISA      I   Axis A of the Euler angle factorization.
///  AXISB      I   Axis B of the Euler angle factorization.
///  AXISC      I   Axis C of the Euler angle factorization.
///  XFORM      O   A state transformation matrix.
/// ```
///
/// # Detailed Input
///
/// ```text
///  EULANG   is the set of Euler angles corresponding to the
///           specified factorization.
///
///           If we represent R as shown here:
///
///              R =  [ ALPHA ]      [ BETA ]      [ GAMMA ]
///                            AXISA         AXISB          AXISC
///
///           then
///
///              EULANG(1) = ALPHA
///              EULANG(2) = BETA
///              EULANG(3) = GAMMA
///              EULANG(4) = dALPHA/dt
///              EULANG(5) = dBETA/dt
///              EULANG(6) = dGAMMA/dt
///
///
///  AXISA,
///  AXISB,
///  AXISC    are the axes desired for the factorization of R.
///
///           All must be in the range from 1 to 3. Moreover
///           it must be the case that AXISA and AXISB are distinct
///           and that AXISB and AXISC are distinct.
///
///           Every rotation matrix can be represented as a product
///           of three rotation matrices about the principal axes
///           of a reference frame.
///
///              R =  [ ALPHA ]      [ BETA ]      [ GAMMA ]
///                            AXISA         AXISB          AXISC
///
///           The value 1 corresponds to the X axis.
///           The value 2 corresponds to the Y axis.
///           The value 3 corresponds to the Z axis.
/// ```
///
/// # Detailed Output
///
/// ```text
///  XFORM    is the state transformation matrix corresponding to R
///           and dR/dt as described above. Pictorially,
///
///              .-             -.
///              |       |       |
///              |   R   |   0   |
///              |       |       |
///              |-------+-------|
///              |       |       |
///              | dR/dt |   R   |
///              |       |       |
///              `-             -'
///
///           where R is a rotation matrix that varies with respect to
///           time and dR/dt is its time derivative.
/// ```
///
/// # Exceptions
///
/// ```text
///  1)  If any of AXISA, AXISB, or AXISC do not have values in
///
///         { 1, 2, 3 }
///
///      an error is signaled by a routine in the call tree of this
///      routine.
/// ```
///
/// # Particulars
///
/// ```text
///  A word about notation: the symbol
///
///     [ x ]
///          i
///
///  indicates a coordinate system rotation of x radians about the
///  ith coordinate axis. To be specific, the symbol
///
///     [ x ]
///          1
///
///  indicates a coordinate system rotation of x radians about the
///  first, or x-, axis; the corresponding matrix is
///
///     .-                    -.
///     |  1      0       0    |
///     |                      |
///     |  0    cos(x)  sin(x) |
///     |                      |
///     |  0   -sin(x)  cos(x) |
///     `-                    -'
///
///  Remember, this is a COORDINATE SYSTEM rotation by x radians; this
///  matrix, when applied to a vector, rotates the vector by -x
///  radians, not x radians. Applying the matrix to a vector yields
///  the vector's representation relative to the rotated coordinate
///  system.
///
///  The analogous rotation about the second, or y-, axis is
///  represented by
///
///     [ x ]
///          2
///
///  which symbolizes the matrix
///
///     .-                    -.
///     | cos(x)   0   -sin(x) |
///     |                      |
///     |  0       1      0    |
///     |                      |
///     | sin(x)   0    cos(x) |
///     `-                    -'
///
///  and the analogous rotation about the third, or z-, axis is
///  represented by
///
///     [ x ]
///          3
///
///  which symbolizes the matrix
///
///     .-                    -.
///     |  cos(x)  sin(x)   0  |
///     |                      |
///     | -sin(x)  cos(x)   0  |
///     |                      |
///     |  0        0       1  |
///     `-                    -'
///
///  The input matrix is assumed to be the product of three
///  rotation matrices, each one of the form
///
///     .-                    -.
///     |  1      0       0    |
///     |                      |
///     |  0    cos(r)  sin(r) |     (rotation of r radians about the
///     |                      |      x-axis),
///     |  0   -sin(r)  cos(r) |
///     `-                    -'
///
///
///     .-                    -.
///     | cos(s)   0   -sin(s) |
///     |                      |
///     |  0       1      0    |     (rotation of s radians about the
///     |                      |      y-axis),
///     | sin(s)   0    cos(s) |
///     `-                    -'
///
///  or
///
///     .-                    -.
///     |  cos(t)  sin(t)   0  |
///     |                      |
///     | -sin(t)  cos(t)   0  |     (rotation of t radians about the
///     |                      |      z-axis),
///     |  0        0       1  |
///     `-                    -'
///
///  where the second rotation axis is not equal to the first or
///  third. Any rotation matrix can be factored as a sequence of
///  three such rotations, provided that this last criterion is met.
///
///  This routine is intended to provide an inverse for XF2EUL.
///
///  The two subroutine calls shown here will not change
///  XFORM except for round off errors.
///
///     CALL XF2EUL ( XFORM,  AXISA, AXISB, AXISC, EULANG, UNIQUE )
///     CALL EUL2XF ( EULANG, AXISA, AXISB, AXISC, XFORM          )
///
///  On the other hand the two calls
///
///     CALL EUL2XF ( EULANG, AXISA, AXISB, AXISC, XFORM          )
///     CALL XF2EUL ( XFORM,  AXISA, AXISB, AXISC, EULANG, UNIQUE )
///
///  will leave EULANG unchanged only if the components of EULANG
///  are in the range produced by XF2EUL and the Euler representation
///  of the rotation component of XFORM is unique within that range.
/// ```
///
/// # Examples
///
/// ```text
///  The numerical results shown for this example may differ across
///  platforms. The results depend on the SPICE kernels used as
///  input, the compiler and supporting libraries, and the machine
///  specific arithmetic implementation.
///
///  1) Suppose you have a set of Euler angles and their derivatives
///     for a 3 1 3 rotation, and that you would like to determine
///     the equivalent angles and derivatives for a 1 2 3 rotation.
///
///        R = [ALPHA]  [BETA]  [GAMMA]
///                   3       1        3
///
///        R = [ROLL]  [PITCH]  [YAW]
///                  1        2      3
///
///     The following code example will perform the desired
///     computation.
///
///
///     Example code begins here.
///
///
///           PROGRAM EUL2XF_EX1
///           IMPLICIT NONE
///
///     C
///     C     Local variables.
///     C
///           DOUBLE PRECISION      ABGANG ( 6    )
///           DOUBLE PRECISION      RPYANG ( 6    )
///           DOUBLE PRECISION      XFORM  ( 6, 6 )
///
///           LOGICAL               UNIQUE
///
///     C
///     C     Define the initial set of Euler angles.
///     C
///           ABGANG(1) =  0.01D0
///           ABGANG(2) =  0.03D0
///           ABGANG(3) =  0.09D0
///           ABGANG(4) = -0.001D0
///           ABGANG(5) = -0.003D0
///           ABGANG(6) = -0.009D0
///
///     C
///     C     Compute the equivalent angles and derivatives for a
///     C     1-2-3 rotation.
///     C
///           CALL EUL2XF ( ABGANG, 3, 1, 3, XFORM  )
///           CALL XF2EUL ( XFORM,  1, 2, 3, RPYANG, UNIQUE )
///
///           IF ( UNIQUE )  THEN
///
///              WRITE(*,'(A)') '1-2-3 equivalent rotation to input '
///          .               // '(radians):'
///              WRITE(*,'(2(A,F13.9))') 'Roll  ', RPYANG(1),
///          .                           ', dRoll/dt  ', RPYANG(4)
///              WRITE(*,'(2(A,F13.9))') 'Pitch ', RPYANG(2),
///          .                           ', dPitch/dt ', RPYANG(5)
///              WRITE(*,'(2(A,F13.9))') 'Yaw   ', RPYANG(3),
///          .                           ', dYaw/dt   ', RPYANG(6)
///
///           ELSE
///
///              WRITE(*,*) 'The values in RPYANG are not uniquely '
///          .          //  'determined.'
///
///           END IF
///
///           END
///
///
///     When this program was executed on a Mac/Intel/gfortran/64-bit
///     platform, the output was:
///
///
///     1-2-3 equivalent rotation to input (radians):
///     Roll    0.029998501, dRoll/dt   -0.002999550
///     Pitch  -0.000299950, dPitch/dt   0.000059980
///     Yaw     0.099995501, dYaw/dt    -0.009998650
/// ```
///
/// # Author and Institution
///
/// ```text
///  N.J. Bachman       (JPL)
///  J. Diaz del Rio    (ODC Space)
///  W.L. Taber         (JPL)
///  E.D. Wright        (JPL)
/// ```
///
/// # Version
///
/// ```text
/// -    SPICELIB Version 2.1.0, 26-OCT-2021 (JDR)
///
///         Added IMPLICIT NONE statement.
///
///         Edited the header to comply with NAIF standard. Added complete
///         code example based on existing fragment.
///
/// -    SPICELIB Version 2.0.1, 25-APR-2007 (EDW)
///
///         Corrected code in $Examples section, example showed
///         a XF2EUL call:
///
///            CALL XF2EUL ( XFORM,  1, 2, 3, RPYANG )
///
///         The proper form of the call:
///
///            CALL XF2EUL ( XFORM,  1, 2, 3, RPYANG, UNIQUE )
///
/// -    SPICELIB Version 2.0.0, 31-OCT-2005 (NJB)
///
///         Restriction that second axis must differ from both the first
///         and third axes was removed.
///
/// -    SPICELIB Version 1.0.0, 31-JUL-1995 (WLT)
/// ```
pub fn eul2xf(
    ctx: &mut SpiceContext,
    eulang: &[f64; 6],
    axisa: i32,
    axisb: i32,
    axisc: i32,
    xform: &mut [[f64; 6]; 6],
) -> crate::Result<()> {
    EUL2XF(
        eulang,
        axisa,
        axisb,
        axisc,
        xform.as_flattened_mut(),
        ctx.raw_context(),
    )?;
    ctx.handle_errors()?;
    Ok(())
}

//$Procedure EUL2XF ( Euler angles and derivative to transformation )
pub fn EUL2XF(
    EULANG: &[f64],
    AXISA: i32,
    AXISB: i32,
    AXISC: i32,
    XFORM: &mut [f64],
    ctx: &mut Context,
) -> f2rust_std::Result<()> {
    let save = ctx.get_vars::<SaveVars>();
    let save = &mut *save.borrow_mut();

    let mut XFORM = DummyArrayMut2D::new(XFORM, 1..=6, 1..=6);
    let EULANG = DummyArray::new(EULANG, 1..=6);
    let mut CA: f64 = 0.0;
    let mut D: f64 = 0.0;
    let mut DOMEGA = StackArray::<f64, 3>::new(1..=3);
    let mut DRDT = StackArray2D::<f64, 9>::new(1..=3, 1..=3);
    let mut DRDTRT = StackArray2D::<f64, 9>::new(1..=3, 1..=3);
    let mut LOCANG = StackArray::<f64, 6>::new(1..=6);
    let mut R = StackArray2D::<f64, 9>::new(1..=3, 1..=3);
    let mut SA: f64 = 0.0;
    let mut SOLUTN = StackArray2D::<f64, 9>::new(1..=3, 1..=3);
    let mut U: f64 = 0.0;
    let mut V: f64 = 0.0;
    let mut A: i32 = 0;
    let mut B: i32 = 0;
    let mut I: i32 = 0;
    let mut L: i32 = 0;
    let mut LOCAXA: i32 = 0;
    let mut LOCAXB: i32 = 0;
    let mut LOCAXC: i32 = 0;

    //
    // Standard SPICE error handling.
    //
    if RETURN(ctx) {
        return Ok(());
    }

    CHKIN(b"EUL2XF", ctx)?;

    //
    // We're going to work with a local copy LOCANG of the euler angle
    // state vector EULANG.  We'll also use a local set of axis
    // numbers.
    //
    MOVED(EULANG.as_slice(), 6, LOCANG.as_slice_mut());

    LOCAXA = AXISA;
    LOCAXB = AXISB;
    LOCAXC = AXISC;

    //
    // Parts of the following algorithm depend on the central axis
    // being different from the first and third axes.  We'll adjust
    // the axes and angles to make this so, if necessary.
    //
    if ((AXISB == AXISA) || (AXISB == AXISC)) {
        if (AXISB == AXISA) {
            //
            // The first angle will "absorb" the second, and the
            // second will be set to zero.  All we do here is select
            // the first angle.
            //
            I = 1;
        } else {
            I = 3;
        }
        //
        // Absorb the second angle into the selected angle and set the
        // second angle to zero.  The same goes for the angular rates.
        //
        LOCANG[I] = (LOCANG[I] + LOCANG[2]);
        LOCANG[2] = 0.0;

        LOCANG[(I + 3)] = (LOCANG[(I + 3)] + LOCANG[5]);
        LOCANG[5] = 0.0;

        //
        // Pick a second axis that doesn't match the others.  Since
        // the rotation angle about the second axis is zero, all that
        // matters here is picking a distinct axis.
        //
        if (AXISC == save.NEXT[AXISA]) {
            //
            // The first axis is the predecessor of the third, so we pick
            // the successor of the third.
            //
            LOCAXB = save.NEXT[AXISC];
        } else {
            //
            // Either the third axis is the predecessor of the first or
            // matches the first, so the successor of the first is our
            // choice.
            //
            LOCAXB = save.NEXT[AXISA];
        }
    }

    //
    // The following local variables are set:
    //
    //    LOCANG(*), LOCAXA, LOCAXB, LOCAXC
    //
    // These variables describe the input rotation, but the second
    // axis is now guaranteed to differ from the first and third.
    //
    // The derivation for everything that is about to happen here
    // is included in the previous entry point.
    //
    EUL2M(
        LOCANG[ALPHA],
        LOCANG[BETA],
        LOCANG[GAMMA],
        LOCAXA,
        LOCAXB,
        LOCAXC,
        R.as_slice_mut(),
        ctx,
    )?;

    if FAILED(ctx) {
        CHKOUT(b"EUL2XF", ctx)?;
        return Ok(());
    }

    //
    // Construct local copies of the axes, determine L and D from the
    // derivation above.
    //
    A = LOCAXA;
    B = LOCAXB;
    L = ((6 - A) - B);
    D = save.DELTA[[A, B]];

    //
    // Compute the various sines and cosines that we need.
    //
    CA = f64::cos(LOCANG[ALPHA]);
    SA = f64::sin(LOCANG[ALPHA]);

    if (LOCAXA == LOCAXC) {
        U = f64::cos(LOCANG[BETA]);
        V = (D * f64::sin(LOCANG[BETA]));
    } else {
        U = -(D * f64::sin(LOCANG[BETA]));
        V = f64::cos(LOCANG[BETA]);
    }

    //
    //                        t
    // Next we compute dR/dt R.  Recall from the derivation above
    // that
    //
    //
    //    [ W(A) ]   [ -1     0     -U   ][dALPHA/dt]
    //    | W(B) | = |  0   -CA  -D*SA*V ||dBETA /dt|
    //    [ W(L) ]   [  0  D*SA    -CA*V ][dGAMMA/dt]
    //
    // In the previous entry point we used OMEGA for the vector
    // of rearranged components of W.
    //
    //    OMEGA(1) = W(A) = D*DRDTRT(L,B)
    //    OMEGA(2) = W(B) = D*DRDTRT(A,L)
    //    OMEGA(3) = W(L) = D*DRDTRT(B,A)
    //
    //    DRDTRT(L,B) = D*OMEGA(1)
    //    DRDTRT(A,L) = D*OMEGA(2)
    //    DRDTRT(B,A) = D*OMEGA(3)
    //
    //    [ DRDTRT(L,B) ]   [ -D     0     -D*U ][dALPHA/dt]
    //    | DRDTRT(A,L) | = |  0 -D*CA    -SA*V ||dBETA /dt|
    //    [ DRDTRT(B,A) ]   [  0    SA  -D*CA*V ][dGAMMA/dt]
    //
    // We set up the matrix of this equation in SOLUTN below
    // and compute D*OMEGA which we denote by the variable DOMEGA.
    //
    SOLUTN[[1, 1]] = -D;
    SOLUTN[[2, 1]] = 0.0;
    SOLUTN[[3, 1]] = 0.0;

    SOLUTN[[1, 2]] = 0.0;
    SOLUTN[[2, 2]] = -(D * CA);
    SOLUTN[[3, 2]] = SA;

    SOLUTN[[1, 3]] = -(D * U);
    SOLUTN[[2, 3]] = -(SA * V);
    SOLUTN[[3, 3]] = -((D * CA) * V);

    MXV(SOLUTN.as_slice(), LOCANG.subarray(4), DOMEGA.as_slice_mut());

    DRDTRT[[L, B]] = DOMEGA[1];
    DRDTRT[[B, L]] = -DOMEGA[1];

    DRDTRT[[A, L]] = DOMEGA[2];
    DRDTRT[[L, A]] = -DOMEGA[2];

    DRDTRT[[B, A]] = DOMEGA[3];
    DRDTRT[[A, B]] = -DOMEGA[3];

    DRDTRT[[1, 1]] = 0.0;
    DRDTRT[[2, 2]] = 0.0;
    DRDTRT[[3, 3]] = 0.0;

    MXM(DRDTRT.as_slice(), R.as_slice(), DRDT.as_slice_mut());

    for J in 1..=3 {
        {
            let m1__: i32 = 1;
            let m2__: i32 = 3;
            let m3__: i32 = 1;
            I = m1__;
            for _ in 0..((m2__ - m1__ + m3__) / m3__) as i32 {
                XFORM[[I, J]] = R[[I, J]];
                XFORM[[(I + 3), (J + 3)]] = R[[I, J]];
                XFORM[[(I + 3), J]] = DRDT[[I, J]];
                XFORM[[I, (J + 3)]] = 0.0;
                I += m3__;
            }
        }
    }

    CHKOUT(b"EUL2XF", ctx)?;
    Ok(())
}