rsspice 0.1.0

Pure Rust port of the SPICE Toolkit for space geometry
Documentation
//
// GENERATED FILE
//

use super::*;
use crate::SpiceContext;
use f2rust_std::*;

/// Angular separation of vectors, 3 dimensions
///
/// Find the separation angle in radians between two double
/// precision, 3-dimensional vectors. This angle is defined as zero
/// if either vector is zero.
///
/// # Brief I/O
///
/// ```text
///  VARIABLE  I/O  DESCRIPTION
///  --------  ---  --------------------------------------------------
///  V1         I   First vector.
///  V2         I   Second vector.
///
///  The function returns the angle between V1 and V2 expressed in
///  radians.
/// ```
///
/// # Detailed Input
///
/// ```text
///  V1,
///  V2       are two double precision 3-dimensional vectors. Either
///           V1 or V2, or both, may be the zero vector.
///
///           An implicit assumption exists that V1 and V2 are
///           specified in the same reference frame. If this is not
///           the case, the numerical result of this routine has no
///           meaning.
/// ```
///
/// # Detailed Output
///
/// ```text
///  The function returns the angle between V1 and V2 expressed in
///  radians.
///
///  VSEP is strictly non-negative. If either V1 or V2 is the zero
///  vector, then VSEP is defined to be 0 radians.
/// ```
///
/// # Exceptions
///
/// ```text
///  Error free.
/// ```
///
/// # Particulars
///
/// ```text
///  In the plane, it is a simple matter to calculate the angle
///  between two vectors once the two vectors have been made to be
///  unit length. Then, since the two vectors form the two equal
///  sides of an isosceles triangle, the length of the third side
///  is given by the expression
///
///        LENGTH = 2.0 * SIN ( VSEP/2.0 )
///
///  The length is given by the magnitude of the difference of the
///  two unit vectors
///
///        LENGTH = NORM ( U1 - U2 )
///
///  Once the length is found, the value of VSEP may be calculated
///  by inverting the first expression given above as
///
///        VSEP = 2.0 * ARCSIN ( LENGTH/2.0 )
///
///  This expression becomes increasingly unstable when VSEP gets
///  larger than PI/2 radians or 90 degrees. In this situation (which
///  is easily detected by determining the sign of the dot product of
///  V1 and V2) the supplementary angle is calculated first and
///  then VSEP is given by
///
///        VSEP = PI - SUPPLEMENTARY_ANGLE
/// ```
///
/// # Examples
///
/// ```text
///  The numerical results shown for this example may differ across
///  platforms. The results depend on the SPICE kernels used as
///  input, the compiler and supporting libraries, and the machine
///  specific arithmetic implementation.
///
///  1) Define two sets of 3-dimensional vectors and compute the
///     angular separation between each vector in first set and the
///     corresponding vector in the second set.
///
///
///     Example code begins here.
///
///
///           PROGRAM VSEP_EX1
///           IMPLICIT NONE
///
///     C
///     C     SPICELIB functions.
///     C
///           DOUBLE PRECISION      VSEP
///
///     C
///     C     Local parameters.
///     C
///           INTEGER               SETSIZ
///           PARAMETER           ( SETSIZ = 3 )
///
///     C
///     C     Local variables.
///     C
///           DOUBLE PRECISION      V1   ( 3, SETSIZ )
///           DOUBLE PRECISION      V2   ( 3, SETSIZ )
///
///           INTEGER               I
///           INTEGER               J
///
///     C
///     C     Define the two vector sets.
///     C
///           DATA                  V1 / 1.D0,  0.D0,  0.D0,
///          .                           1.D0,  0.D0,  0.D0,
///          .                           3.D0,  0.D0,  0.D0  /
///
///           DATA                  V2 / 1.D0,  0.D0,  0.D0,
///          .                           0.D0,  1.D0,  0.D0,
///          .                          -5.D0,  0.D0,  0.D0  /
///
///     C
///     C     Calculate the angular separation between each pair
///     C     of vectors.
///     C
///           DO I=1, SETSIZ
///
///              WRITE(*,'(A,3F6.1)')  'First vector            : ',
///          .                        ( V1(J,I), J=1,3 )
///              WRITE(*,'(A,3F6.1)')  'Second vector           : ',
///          .                        ( V2(J,I), J=1,3 )
///              WRITE(*,'(A,F15.10)') 'Angular separation (rad): ',
///          .                             VSEP ( V1(1,I), V2(1,I) )
///              WRITE(*,*)
///
///           END DO
///
///           END
///
///
///     When this program was executed on a Mac/Intel/gfortran/64-bit
///     platform, the output was:
///
///
///     First vector            :    1.0   0.0   0.0
///     Second vector           :    1.0   0.0   0.0
///     Angular separation (rad):    0.0000000000
///
///     First vector            :    1.0   0.0   0.0
///     Second vector           :    0.0   1.0   0.0
///     Angular separation (rad):    1.5707963268
///
///     First vector            :    3.0   0.0   0.0
///     Second vector           :   -5.0   0.0   0.0
///     Angular separation (rad):    3.1415926536
/// ```
///
/// # Restrictions
///
/// ```text
///  1)  The user is required to insure that the input vectors will not
///      cause floating point overflow upon calculation of the vector
///      dot product since no error detection or correction code is
///      implemented. In practice, this is not a significant
///      restriction.
/// ```
///
/// # Author and Institution
///
/// ```text
///  J. Diaz del Rio    (ODC Space)
///  K.R. Gehringer     (JPL)
///  W.M. Owen          (JPL)
///  W.L. Taber         (JPL)
///  E.D. Wright        (JPL)
/// ```
///
/// # Version
///
/// ```text
/// -    SPICELIB Version 1.2.0, 05-JUL-2021 (JDR)
///
///         Added IMPLICIT NONE statement.
///
///         Edited the header to comply with NAIF standard. Removed
///         unnecessary $Revisions section.
///
///         Added complete code example based on existing example.
///
/// -    SPICELIB Version 1.1.1, 17-APR-2006 (EDW)
///
///         Typo correction to the value of PI/2 in the $Examples
///         section, 1.571 instead of 1.71.
///
/// -    SPICELIB Version 1.1.0, 29-FEB-1996 (KRG)
///
///         The declaration for the SPICELIB function PI is now
///         preceded by an EXTERNAL statement declaring PI to be an
///         external function. This removes a conflict with any
///         compilers that have a PI intrinsic function.
///
/// -    SPICELIB Version 1.0.1, 10-MAR-1992 (WLT)
///
///         Comment section for permuted index source lines was added
///         following the header.
///
/// -    SPICELIB Version 1.0.0, 31-JAN-1990 (WMO) (WLT)
/// ```
pub fn vsep(ctx: &mut SpiceContext, v1: &[f64; 3], v2: &[f64; 3]) -> f64 {
    let ret = VSEP(v1, v2, ctx.raw_context());
    ret
}

//$Procedure VSEP  ( Angular separation of vectors, 3 dimensions )
pub fn VSEP(V1: &[f64], V2: &[f64], ctx: &mut Context) -> f64 {
    let V1 = DummyArray::new(V1, 1..=3);
    let V2 = DummyArray::new(V2, 1..=3);
    let mut VSEP: f64 = 0.0;
    let mut DMAG1: f64 = 0.0;
    let mut DMAG2: f64 = 0.0;
    let mut VTEMP = StackArray::<f64, 3>::new(1..=3);
    let mut U1 = StackArray::<f64, 3>::new(1..=3);
    let mut U2 = StackArray::<f64, 3>::new(1..=3);

    //
    // SPICELIB functions
    //

    //
    // Local Variables
    //
    // The following declarations represent, respectively:
    //    Magnitudes of V1, V2
    //    Either of the difference vectors: V1-V2 or V1-(-V2)
    //    Unit vectors parallel to V1 and V2
    //

    //
    // Calculate the magnitudes of V1 and V2; if either is 0, VSEP = 0
    //
    UNORM(V1.as_slice(), U1.as_slice_mut(), &mut DMAG1);
    if (DMAG1 == 0.0) {
        VSEP = 0.0;
        return VSEP;
    }

    UNORM(V2.as_slice(), U2.as_slice_mut(), &mut DMAG2);
    if (DMAG2 == 0.0) {
        VSEP = 0.0;
        return VSEP;
    }

    if (VDOT(U1.as_slice(), U2.as_slice()) > 0 as f64) {
        VTEMP[1] = (U1[1] - U2[1]);
        VTEMP[2] = (U1[2] - U2[2]);
        VTEMP[3] = (U1[3] - U2[3]);

        VSEP = (2.0 * f64::asin((0.5 * VNORM(VTEMP.as_slice()))));
    } else if (VDOT(U1.as_slice(), U2.as_slice()) < 0 as f64) {
        VTEMP[1] = (U1[1] + U2[1]);
        VTEMP[2] = (U1[2] + U2[2]);
        VTEMP[3] = (U1[3] + U2[3]);

        VSEP = (PI(ctx) - (2.0 * f64::asin((0.5 * VNORM(VTEMP.as_slice())))));
    } else {
        VSEP = (PI(ctx) / 2.0);
    }

    VSEP
}