rsspice 0.1.0

Pure Rust port of the SPICE Toolkit for space geometry
Documentation
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//
// GENERATED FILE
//

use super::*;
use crate::SpiceContext;
use f2rust_std::*;

/// Quaternion and quaternion derivative to a.v.
///
/// Derive angular velocity from a unit quaternion and its derivative
/// with respect to time.
///
/// # Required Reading
///
/// * [ROTATION](crate::required_reading::rotation)
///
/// # Brief I/O
///
/// ```text
///  VARIABLE  I/O  DESCRIPTION
///  --------  ---  --------------------------------------------------
///  Q          I   Unit SPICE quaternion.
///  DQ         I   Derivative of Q with respect to time.
///  AV         O   Angular velocity defined by Q and DQ.
/// ```
///
/// # Detailed Input
///
/// ```text
///  Q        is a unit length 4-vector representing a
///           SPICE-style quaternion. See the discussion of
///           quaternion styles in $Particulars below.
///
///  DQ       is a 4-vector representing the derivative of
///           Q with respect to time.
/// ```
///
/// # Detailed Output
///
/// ```text
///  AV       is 3-vector representing the angular velocity
///           defined by Q and DQ, that is, the angular velocity
///           of the frame defined by the rotation matrix
///           associated with Q. This rotation matrix can be
///           obtained via the SPICELIB routine Q2M; see the
///           $Particulars section for the explicit matrix
///           entries.
///
///           AV is the vector (imaginary) part of the
///           quaternion product
///
///                    *
///              -2 * Q  * DQ
///
///           This angular velocity is the same vector that
///           could be obtained (much less efficiently ) by
///           mapping Q and DQ to the corresponding C-matrix R
///           and its derivative DR, then calling the SPICELIB
///           routine XF2RAV.
///
///           AV has units of
///
///              radians / T
///
///           where
///
///              1 / T
///
///           is the unit associated with DQ.
/// ```
///
/// # Exceptions
///
/// ```text
///  Error free.
///
///  1)  A unitized version of input quaternion is used in the
///      computation. No attempt is made to diagnose an invalid
///      input quaternion.
/// ```
///
/// # Particulars
///
/// ```text
///  Quaternion Styles
///  -----------------
///
///  There are different "styles" of quaternions used in
///  science and engineering applications. Quaternion styles
///  are characterized by
///
///  -  The order of quaternion elements
///
///  -  The quaternion multiplication formula
///
///  -  The convention for associating quaternions
///     with rotation matrices
///
///  Two of the commonly used styles are
///
///     - "SPICE"
///
///        > Invented by Sir William Rowan Hamilton
///        > Frequently used in mathematics and physics textbooks
///
///     - "Engineering"
///
///        > Widely used in aerospace engineering applications
///
///
///  SPICELIB subroutine interfaces ALWAYS use SPICE quaternions.
///  Quaternions of any other style must be converted to SPICE
///  quaternions before they are passed to SPICELIB routines.
///
///
///  Relationship between SPICE and Engineering Quaternions
///  ------------------------------------------------------
///
///  Let M be a rotation matrix such that for any vector V,
///
///     M*V
///
///  is the result of rotating V by theta radians in the
///  counterclockwise direction about unit rotation axis vector A.
///  Then the SPICE quaternions representing M are
///
///     (+/-) (  cos(theta/2),
///              sin(theta/2) A(1),
///              sin(theta/2) A(2),
///              sin(theta/2) A(3)  )
///
///  while the engineering quaternions representing M are
///
///     (+/-) ( -sin(theta/2) A(1),
///             -sin(theta/2) A(2),
///             -sin(theta/2) A(3),
///              cos(theta/2)       )
///
///  For both styles of quaternions, if a quaternion q represents
///  a rotation matrix M, then -q represents M as well.
///
///  Given an engineering quaternion
///
///     QENG   = ( q0,  q1,  q2,  q3 )
///
///  the equivalent SPICE quaternion is
///
///     QSPICE = ( q3, -q0, -q1, -q2 )
///
///
///  Associating SPICE Quaternions with Rotation Matrices
///  ----------------------------------------------------
///
///  Let FROM and TO be two right-handed reference frames, for
///  example, an inertial frame and a spacecraft-fixed frame. Let the
///  symbols
///
///     V    ,   V
///      FROM     TO
///
///  denote, respectively, an arbitrary vector expressed relative to
///  the FROM and TO frames. Let M denote the transformation matrix
///  that transforms vectors from frame FROM to frame TO; then
///
///     V   =  M * V
///      TO         FROM
///
///  where the expression on the right hand side represents left
///  multiplication of the vector by the matrix.
///
///  Then if the unit-length SPICE quaternion q represents M, where
///
///     q = (q0, q1, q2, q3)
///
///  the elements of M are derived from the elements of q as follows:
///
///       +-                                                         -+
///       |           2    2                                          |
///       | 1 - 2*( q2 + q3 )   2*(q1*q2 - q0*q3)   2*(q1*q3 + q0*q2) |
///       |                                                           |
///       |                                                           |
///       |                               2    2                      |
///   M = | 2*(q1*q2 + q0*q3)   1 - 2*( q1 + q3 )   2*(q2*q3 - q0*q1) |
///       |                                                           |
///       |                                                           |
///       |                                                   2    2  |
///       | 2*(q1*q3 - q0*q2)   2*(q2*q3 + q0*q1)   1 - 2*( q1 + q2 ) |
///       |                                                           |
///       +-                                                         -+
///
///  Note that substituting the elements of -q for those of q in the
///  right hand side leaves each element of M unchanged; this shows
///  that if a quaternion q represents a matrix M, then so does the
///  quaternion -q.
///
///  To map the rotation matrix M to a unit quaternion, we start by
///  decomposing the rotation matrix as a sum of symmetric
///  and skew-symmetric parts:
///
///                                     2
///     M = [ I  +  (1-cos(theta)) OMEGA  ] + [ sin(theta) OMEGA ]
///
///                  symmetric                   skew-symmetric
///
///
///  OMEGA is a skew-symmetric matrix of the form
///
///                +-             -+
///                |  0   -n3   n2 |
///                |               |
///      OMEGA  =  |  n3   0   -n1 |
///                |               |
///                | -n2   n1   0  |
///                +-             -+
///
///  The vector N of matrix entries (n1, n2, n3) is the rotation axis
///  of M and theta is M's rotation angle. Note that N and theta
///  are not unique.
///
///  Let
///
///     C = cos(theta/2)
///     S = sin(theta/2)
///
///  Then the unit quaternions Q corresponding to M are
///
///     Q = +/- ( C, S*n1, S*n2, S*n3 )
///
///  The mappings between quaternions and the corresponding rotations
///  are carried out by the SPICELIB routines
///
///     Q2M {quaternion to matrix}
///     M2Q {matrix to quaternion}
///
///  M2Q always returns a quaternion with scalar part greater than
///  or equal to zero.
///
///
///  SPICE Quaternion Multiplication Formula
///  ---------------------------------------
///
///  Given a SPICE quaternion
///
///     Q = ( q0, q1, q2, q3 )
///
///  corresponding to rotation axis A and angle theta as above, we can
///  represent Q using "scalar + vector" notation as follows:
///
///     s =   q0           = cos(theta/2)
///
///     v = ( q1, q2, q3 ) = sin(theta/2) * A
///
///     Q = s + v
///
///  Let Q1 and Q2 be SPICE quaternions with respective scalar
///  and vector parts s1, s2 and v1, v2:
///
///     Q1 = s1 + v1
///     Q2 = s2 + v2
///
///  We represent the dot product of v1 and v2 by
///
///     <v1, v2>
///
///  and the cross product of v1 and v2 by
///
///     v1 x v2
///
///  Then the SPICE quaternion product is
///
///     Q1*Q2 = s1*s2 - <v1,v2>  + s1*v2 + s2*v1 + (v1 x v2)
///
///  If Q1 and Q2 represent the rotation matrices M1 and M2
///  respectively, then the quaternion product
///
///     Q1*Q2
///
///  represents the matrix product
///
///     M1*M2
///
///
///  About this routine
///  ==================
///
///  Given a time-dependent SPICE quaternion representing the
///  attitude of an object, we can obtain the object's angular
///  velocity AV in terms of the quaternion Q and its derivative
///  with respect to time DQ:
///
///                       *
///     AV  =  Im ( -2 * Q  * DQ )                                  (1)
///
///  That is, AV is the vector (imaginary) part of the product
///  on the right hand side (RHS) of equation (1).  The scalar part
///  of the RHS is zero.
///
///  We'll now provide an explanation of formula (1). For any
///  time-dependent rotation, the associated angular velocity at a
///  given time is a function of the rotation and its derivative at
///  that time. This fact enables us to extend a proof for a limited
///  subset of rotations to *all* rotations: if we find a formula
///  that, for any rotation in our subset, gives us the angular
///  velocity as a function of the rotation and its derivative, then
///  that formula must be true for all rotations.
///
///  We start out by considering the set of rotation matrices
///
///     R(t) = M(t)C                                                (2)
///
///  where C is a constant rotation matrix and M(t) represents a
///  matrix that "rotates" with constant, unit magnitude angular
///  velocity and that is equal to the identity matrix at t = 0.
///
///  For future reference, we'll consider C to represent a coordinate
///  transformation from frame F1 to frame F2. We'll call F1 the
///  "base frame" of C. We'll let AVF2 be the angular velocity of
///  M(t) relative to F2 and AVF1 be the same angular velocity
///  relative to F1.
///
///  Referring to the axis-and-angle decomposition of M(t)
///
///                                             2
///     M(t) = I + sin(t)OMEGA + (1-cos(t))OMEGA                    (3)
///
///  (see the Rotation Required Reading for a derivation) we
///  have
///
///     d(M(t))|
///     -------|     = OMEGA                                        (4)
///       dt   |t=0
///
///  Then the derivative of R(t) at t = 0 is given by
///
///
///     d(R(t))|
///     -------|     = OMEGA  * C                                   (5)
///       dt   |t=0
///
///
///  The rotation axis A associated with OMEGA is defined by        (6)
///
///     A(1) =  - OMEGA(2,3)
///     A(2) =    OMEGA(1,3)
///     A(3) =  - OMEGA(1,2)
///
///  Since the coordinate system rotation M(t) rotates vectors about A
///  through angle t radians at time t, the angular velocity AVF2 of
///  M(t) is actually given by
///
///     AVF2  =  - A                                                (7)
///
///  This angular velocity is represented relative to the image
///  frame F2 associated with the coordinate transformation C.
///
///  Now, let's proceed to the angular velocity formula for
///  quaternions.
///
///  To avoid some verbiage, we'll freely use 3-vectors to represent
///  the corresponding pure imaginary quaternions.
///
///  Letting QR(t), QM(t), and QC be quaternions representing the
///  time-dependent matrices R(t), M(t) and C respectively, where
///  QM(t) is selected to be a differentiable function of t in a
///  neighborhood of t = 0, the quaternion representing R(t) is
///
///     QR(t) = QM(t) * QC                                          (8)
///
///  Differentiating with respect to t, then evaluating derivatives
///  at t = 0, we have
///
///     d(QR(t))|         d(QM(t))|
///     --------|     =   --------|     * QC                        (9)
///        dt   |t=0         dt   |t=0
///
///
///  Since QM(t) represents a rotation having axis A and rotation
///  angle t, then (according to the relationship between SPICE
///  quaternions and rotations set out in the Rotation Required
///  Reading), we see QM(t) must be the quaternion (represented as the
///  sum of scalar and vector parts):
///
///     cos(t/2)  +  sin(t/2) * A                                  (10)
///
///  where A is the rotation axis corresponding to the matrix
///  OMEGA introduced in equation (3).  By inspection
///
///     d(QM(t))|
///     --------|     =   1/2 * A                                  (11)
///        dt   |t=0
///
///  which is a quaternion with scalar part zero. This allows us to
///  rewrite the quaternion derivative
///
///     d(QR(t))|
///     --------|     =   1/2  *  A  *  QC                         (12)
///        dt   |t=0
///
///  or for short,
///
///     DQ = 1/2 * A * QC                                          (13)
///
///  Since from (7) we know the angular velocity AVF2 of the frame
///  associated with QM(t) is the negative of the rotation axis
///  defined by (3), we have
///
///     DQ = - 1/2 * AVF2 * QC                                     (14)
///
///  Since
///
///     AVF2 = C * AVF1                                            (15)
///
///  we can apply the quaternion transformation formula
///  (from the Rotation Required Reading)
///
///                              *
///     AVF2 =  QC  *  AVF1  * QC                                  (16)
///
///  Now we re-write (15) as
///
///                                  *
///     DQ = - 1/2 * ( QC * AVF1 * QC ) * QC
///
///        = - 1/2 *   QC * AVF1                                   (17)
///
///  Then the angular velocity vector AVF1 is given by
///
///                    *
///     AVF1  = -2 * QC  * DQ                                      (18)
///
///  The relation (18) has now been demonstrated for quaternions
///  having constant, unit magnitude angular velocity. But since
///  all time-dependent quaternions having value QC and derivative
///  DQ at a given time t have the same angular velocity at time t,
///  that angular velocity must be AVF1.
/// ```
///
/// # Examples
///
/// ```text
///  The numerical results shown for this example may differ across
///  platforms. The results depend on the SPICE kernels used as
///  input, the compiler and supporting libraries, and the machine
///  specific arithmetic implementation.
///
///  1) The following test program creates a quaternion and quaternion
///     derivative from a known rotation matrix and angular velocity
///     vector. The angular velocity is recovered from the quaternion
///     and quaternion derivative by calling QDQ2AV and by an
///     alternate method; the results are displayed for comparison.
///
///     Example code begins here.
///
///
///           PROGRAM QDQ2AV_EX1
///           IMPLICIT NONE
///     C
///     C     Start with a known rotation and angular velocity.  Find
///     C     the quaternion and quaternion derivative.  The latter is
///     C     computed from
///     C
///     C                       *
///     C        AV  =   -2  * Q  * DQ
///     C
///     C        DQ  =  -1/2 * Q  * AV
///     C
///     C
///     C     SPICELIB Functions
///     C
///           DOUBLE PRECISION      RPD
///
///     C
///     C     Local variables
///     C
///           DOUBLE PRECISION      ANGLE  ( 3 )
///           DOUBLE PRECISION      AV     ( 3 )
///           DOUBLE PRECISION      AVX    ( 3 )
///           DOUBLE PRECISION      DM     ( 3,  3 )
///           DOUBLE PRECISION      DQ     ( 0 : 3 )
///           DOUBLE PRECISION      EXPAV  ( 3 )
///           DOUBLE PRECISION      M      ( 3,  3 )
///           DOUBLE PRECISION      MOUT   ( 3,  3 )
///           DOUBLE PRECISION      Q      ( 0 : 3 )
///           DOUBLE PRECISION      QAV    ( 0 : 3 )
///           DOUBLE PRECISION      XTRANS ( 6,  6 )
///
///           INTEGER               I
///           INTEGER               J
///
///     C
///     C     Pick some Euler angles and form a rotation matrix.
///     C
///           ANGLE(1) = -20.0 * RPD()
///           ANGLE(2) =  50.0 * RPD()
///           ANGLE(3) = -60.0 * RPD()
///
///           CALL EUL2M ( ANGLE(3), ANGLE(2), ANGLE(1), 3, 1, 3, M )
///
///           CALL M2Q   ( M, Q )
///
///     C
///     C     Choose an angular velocity vector.
///     C
///           EXPAV(1) =  1.0D0
///           EXPAV(2) =  2.0D0
///           EXPAV(3) =  3.0D0
///
///     C
///     C     Form the quaternion derivative.
///     C
///           QAV(0)    =  0.D0
///           CALL VEQU ( EXPAV, QAV(1) )
///
///           CALL QXQ ( Q, QAV, DQ )
///
///           CALL VSCLG ( -0.5D0, DQ, 4, DQ )
///
///     C
///     C     Recover angular velocity from Q and DQ using QDQ2AV.
///     C
///           CALL QDQ2AV ( Q, DQ, AV )
///
///     C
///     C     Now we'll obtain the angular velocity from Q and
///     C     DQ by an alternate method.
///     C
///     C     Convert Q back to a rotation matrix.
///     C
///           CALL Q2M ( Q, M )
///
///     C
///     C     Convert Q and DQ to a rotation derivative matrix.  This
///     C     somewhat messy procedure is based on differentiating the
///     C     formula for deriving a rotation from a quaternion, then
///     C     substituting components of Q and DQ into the derivative
///     C     formula.
///     C
///
///           DM(1,1)  =  -4.D0 * (   Q(2)*DQ(2)  +  Q(3)*DQ(3)  )
///
///           DM(1,2)  =   2.D0 * (   Q(1)*DQ(2)  +  Q(2)*DQ(1)
///          .                      - Q(0)*DQ(3)  -  Q(3)*DQ(0)  )
///
///           DM(1,3)  =   2.D0 * (   Q(1)*DQ(3)  +  Q(3)*DQ(1)
///          .                      + Q(0)*DQ(2)  +  Q(2)*DQ(0)  )
///
///           DM(2,1)  =   2.D0 * (   Q(1)*DQ(2)  +  Q(2)*DQ(1)
///          .                      + Q(0)*DQ(3)  +  Q(3)*DQ(0)  )
///
///           DM(2,2)  =  -4.D0 * (   Q(1)*DQ(1)  +  Q(3)*DQ(3)  )
///
///           DM(2,3)  =   2.D0 * (   Q(2)*DQ(3)  +  Q(3)*DQ(2)
///          .                      - Q(0)*DQ(1)  -  Q(1)*DQ(0)  )
///
///           DM(3,1)  =   2.D0 * (   Q(3)*DQ(1)  +  Q(1)*DQ(3)
///          .                      - Q(0)*DQ(2)  -  Q(2)*DQ(0)  )
///
///           DM(3,2)  =   2.D0 * (   Q(2)*DQ(3)  +  Q(3)*DQ(2)
///          .                      + Q(0)*DQ(1)  +  Q(1)*DQ(0)  )
///
///           DM(3,3)  =  -4.D0 * (   Q(1)*DQ(1)  +  Q(2)*DQ(2)  )
///
///     C
///     C     Form the state transformation matrix corresponding to M
///     C     and DM.
///
///           CALL CLEARD ( 36, XTRANS )
///
///     C
///     C     Upper left block:
///     C
///           DO I = 1, 3
///
///              DO J = 1, 3
///                 XTRANS(I,J) = M(I,J)
///              END DO
///
///           END DO
///
///
///     C
///     C     Lower right block:
///     C
///           DO I = 1, 3
///
///              DO J = 1, 3
///                 XTRANS(3+I,3+J) = M(I,J)
///              END DO
///
///           END DO
///
///     C
///     C     Lower left block:
///     C
///           DO I = 1, 3
///
///              DO J = 1, 3
///                 XTRANS(3+I,J) = DM(I,J)
///              END DO
///
///           END DO
///
///     C
///     C     Now use XF2RAV to produce the expected angular velocity.
///     C
///           CALL XF2RAV ( XTRANS, MOUT, AVX )
///
///     C
///     C     The results should match to nearly full double
///     C     precision.
///     C
///           WRITE(*,*) 'Original angular velocity:'
///           WRITE(*,'(1X,3F20.16)') EXPAV
///           WRITE(*,*) 'QDQ2AV''s angular velocity:'
///           WRITE(*,'(1X,3F20.16)') AV
///           WRITE(*,*) 'XF2RAV''s angular velocity:'
///           WRITE(*,'(1X,3F20.16)') AVX
///
///           END
///
///
///     When this program was executed on a Mac/Intel/gfortran/64-bit
///     platform, the output was:
///
///
///      Original angular velocity:
///        1.0000000000000000  2.0000000000000000  3.0000000000000000
///      QDQ2AV's angular velocity:
///        0.9999999999999998  1.9999999999999996  2.9999999999999991
///      XF2RAV's angular velocity:
///        1.0000000000000002  2.0000000000000000  3.0000000000000000
/// ```
///
/// # Author and Institution
///
/// ```text
///  N.J. Bachman       (JPL)
///  J. Diaz del Rio    (ODC Space)
/// ```
///
/// # Version
///
/// ```text
/// -    SPICELIB Version 1.1.2, 04-JUL-2021 (JDR)
///
///         Edited the header to comply with NAIF standard..
///         Changed code example output format to fit within the $Examples
///         section without modifications.
///
/// -    SPICELIB Version 1.1.1, 26-FEB-2008 (NJB)
///
///         Updated header; added information about SPICE
///         quaternion conventions.
///
/// -    SPICELIB Version 1.1.0, 31-AUG-2005 (NJB)
///
///         Updated to remove non-standard use of duplicate arguments
///         in VSCL call.
///
/// -    SPICELIB Version 1.0.1, 24-FEB-2004 (NJB)
///
///         Made minor edits to the $Particulars header section.
///
/// -    SPICELIB Version 1.0.0, 26-AUG-2002 (NJB)
/// ```
///
/// # Revisions
///
/// ```text
/// -    SPICELIB Version 1.1.0, 31-AUG-2005 (NJB)
///
///         Updated to remove non-standard use of duplicate arguments
///         in VSCL call.
/// ```
pub fn qdq2av(q: &[f64; 4], dq: &[f64; 4], av: &mut [f64; 3]) {
    QDQ2AV(q, dq, av);
}

//$Procedure QDQ2AV (Quaternion and quaternion derivative to a.v.)
pub fn QDQ2AV(Q: &[f64], DQ: &[f64], AV: &mut [f64]) {
    let Q = DummyArray::new(Q, 0..=3);
    let DQ = DummyArray::new(DQ, 0..=3);
    let mut AV = DummyArrayMut::new(AV, 1..=3);
    let mut QHAT = StackArray::<f64, 4>::new(0..=3);
    let mut QSTAR = StackArray::<f64, 4>::new(0..=3);
    let mut QTEMP = StackArray::<f64, 4>::new(0..=3);

    //
    // Local variables
    //

    //
    // Get a unitized copy of the input quaternion.
    //
    VHATG(Q.as_slice(), 4, QHAT.as_slice_mut());

    //
    // Get the conjugate QSTAR of QHAT.
    //
    QSTAR[0] = QHAT[0];
    VMINUS(QHAT.subarray(1), QSTAR.subarray_mut(1));

    //
    // Compute the angular velocity via the relationship
    //
    //                   *
    //       AV  = -2 * Q  * DQ
    //

    QXQ(QSTAR.as_slice(), DQ.as_slice(), QTEMP.as_slice_mut());
    VSCL(-2.0, QTEMP.subarray(1), AV.as_slice_mut());
}