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//
// GENERATED FILE
//
use super::*;
use crate::SpiceContext;
use f2rust_std::*;
/// Quaternion times quaternion
///
/// Multiply two quaternions.
///
/// # Required Reading
///
/// * [ROTATION](crate::required_reading::rotation)
///
/// # Brief I/O
///
/// ```text
/// VARIABLE I/O DESCRIPTION
/// -------- --- --------------------------------------------------
/// Q1 I First SPICE quaternion factor.
/// Q2 I Second SPICE quaternion factor.
/// QOUT O Product of Q1 and Q2.
/// ```
///
/// # Detailed Input
///
/// ```text
/// Q1 is a 4-vector representing a SPICE-style
/// quaternion. See the discussion of quaternion
/// styles in $Particulars below.
///
/// Note that multiple styles of quaternions
/// are in use. This routine will not work properly
/// if the input quaternions do not conform to
/// the SPICE convention. See the $Particulars
/// section for details.
///
/// Q2 is a second SPICE-style quaternion.
/// ```
///
/// # Detailed Output
///
/// ```text
/// QOUT is 4-vector representing the quaternion product
///
/// Q1 * Q2
///
/// Representing Q(i) as the sums of scalar (real)
/// part s(i) and vector (imaginary) part v(i)
/// respectively,
///
/// Q1 = s1 + v1
/// Q2 = s2 + v2
///
/// QOUT has scalar part s3 defined by
///
/// s3 = s1 * s2 - <v1, v2>
///
/// and vector part v3 defined by
///
/// v3 = s1 * v2 + s2 * v1 + v1 x v2
///
/// where the notation < , > denotes the inner
/// product operator and x indicates the cross
/// product operator.
/// ```
///
/// # Exceptions
///
/// ```text
/// Error free.
/// ```
///
/// # Particulars
///
/// ```text
/// Quaternion Styles
/// -----------------
///
/// There are different "styles" of quaternions used in
/// science and engineering applications. Quaternion styles
/// are characterized by
///
/// - The order of quaternion elements
///
/// - The quaternion multiplication formula
///
/// - The convention for associating quaternions
/// with rotation matrices
///
/// Two of the commonly used styles are
///
/// - "SPICE"
///
/// > Invented by Sir William Rowan Hamilton
/// > Frequently used in mathematics and physics textbooks
///
/// - "Engineering"
///
/// > Widely used in aerospace engineering applications
///
///
/// SPICELIB subroutine interfaces ALWAYS use SPICE quaternions.
/// Quaternions of any other style must be converted to SPICE
/// quaternions before they are passed to SPICELIB routines.
///
///
/// Relationship between SPICE and Engineering Quaternions
/// ------------------------------------------------------
///
/// Let M be a rotation matrix such that for any vector V,
///
/// M*V
///
/// is the result of rotating V by theta radians in the
/// counterclockwise direction about unit rotation axis vector A.
/// Then the SPICE quaternions representing M are
///
/// (+/-) ( cos(theta/2),
/// sin(theta/2) A(1),
/// sin(theta/2) A(2),
/// sin(theta/2) A(3) )
///
/// while the engineering quaternions representing M are
///
/// (+/-) ( -sin(theta/2) A(1),
/// -sin(theta/2) A(2),
/// -sin(theta/2) A(3),
/// cos(theta/2) )
///
/// For both styles of quaternions, if a quaternion q represents
/// a rotation matrix M, then -q represents M as well.
///
/// Given an engineering quaternion
///
/// QENG = ( q0, q1, q2, q3 )
///
/// the equivalent SPICE quaternion is
///
/// QSPICE = ( q3, -q0, -q1, -q2 )
///
///
/// Associating SPICE Quaternions with Rotation Matrices
/// ----------------------------------------------------
///
/// Let FROM and TO be two right-handed reference frames, for
/// example, an inertial frame and a spacecraft-fixed frame. Let the
/// symbols
///
/// V , V
/// FROM TO
///
/// denote, respectively, an arbitrary vector expressed relative to
/// the FROM and TO frames. Let M denote the transformation matrix
/// that transforms vectors from frame FROM to frame TO; then
///
/// V = M * V
/// TO FROM
///
/// where the expression on the right hand side represents left
/// multiplication of the vector by the matrix.
///
/// Then if the unit-length SPICE quaternion q represents M, where
///
/// q = (q0, q1, q2, q3)
///
/// the elements of M are derived from the elements of q as follows:
///
/// +- -+
/// | 2 2 |
/// | 1 - 2*( q2 + q3 ) 2*(q1*q2 - q0*q3) 2*(q1*q3 + q0*q2) |
/// | |
/// | |
/// | 2 2 |
/// M = | 2*(q1*q2 + q0*q3) 1 - 2*( q1 + q3 ) 2*(q2*q3 - q0*q1) |
/// | |
/// | |
/// | 2 2 |
/// | 2*(q1*q3 - q0*q2) 2*(q2*q3 + q0*q1) 1 - 2*( q1 + q2 ) |
/// | |
/// +- -+
///
/// Note that substituting the elements of -q for those of q in the
/// right hand side leaves each element of M unchanged; this shows
/// that if a quaternion q represents a matrix M, then so does the
/// quaternion -q.
///
/// To map the rotation matrix M to a unit quaternion, we start by
/// decomposing the rotation matrix as a sum of symmetric
/// and skew-symmetric parts:
///
/// 2
/// M = [ I + (1-cos(theta)) OMEGA ] + [ sin(theta) OMEGA ]
///
/// symmetric skew-symmetric
///
///
/// OMEGA is a skew-symmetric matrix of the form
///
/// +- -+
/// | 0 -n3 n2 |
/// | |
/// OMEGA = | n3 0 -n1 |
/// | |
/// | -n2 n1 0 |
/// +- -+
///
/// The vector N of matrix entries (n1, n2, n3) is the rotation axis
/// of M and theta is M's rotation angle. Note that N and theta
/// are not unique.
///
/// Let
///
/// C = cos(theta/2)
/// S = sin(theta/2)
///
/// Then the unit quaternions Q corresponding to M are
///
/// Q = +/- ( C, S*n1, S*n2, S*n3 )
///
/// The mappings between quaternions and the corresponding rotations
/// are carried out by the SPICELIB routines
///
/// Q2M {quaternion to matrix}
/// M2Q {matrix to quaternion}
///
/// M2Q always returns a quaternion with scalar part greater than
/// or equal to zero.
///
///
/// SPICE Quaternion Multiplication Formula
/// ---------------------------------------
///
/// Given a SPICE quaternion
///
/// Q = ( q0, q1, q2, q3 )
///
/// corresponding to rotation axis A and angle theta as above, we can
/// represent Q using "scalar + vector" notation as follows:
///
/// s = q0 = cos(theta/2)
///
/// v = ( q1, q2, q3 ) = sin(theta/2) * A
///
/// Q = s + v
///
/// Let Q1 and Q2 be SPICE quaternions with respective scalar
/// and vector parts s1, s2 and v1, v2:
///
/// Q1 = s1 + v1
/// Q2 = s2 + v2
///
/// We represent the dot product of v1 and v2 by
///
/// <v1, v2>
///
/// and the cross product of v1 and v2 by
///
/// v1 x v2
///
/// Then the SPICE quaternion product is
///
/// Q1*Q2 = s1*s2 - <v1,v2> + s1*v2 + s2*v1 + (v1 x v2)
///
/// If Q1 and Q2 represent the rotation matrices M1 and M2
/// respectively, then the quaternion product
///
/// Q1*Q2
///
/// represents the matrix product
///
/// M1*M2
/// ```
///
/// # Examples
///
/// ```text
/// The numerical results shown for these examples may differ across
/// platforms. The results depend on the SPICE kernels used as
/// input, the compiler and supporting libraries, and the machine
/// specific arithmetic implementation.
///
/// 1) Given the "basis" quaternions:
///
/// QID: ( 1.0, 0.0, 0.0, 0.0 )
/// QI : ( 0.0, 1.0, 0.0, 0.0 )
/// QJ : ( 0.0, 0.0, 1.0, 0.0 )
/// QK : ( 0.0, 0.0, 0.0, 1.0 )
///
/// the following quaternion products give these results:
///
/// Product Expected result
/// ----------- ----------------------
/// QI * QJ ( 0.0, 0.0, 0.0, 1.0 )
/// QJ * QK ( 0.0, 1.0, 0.0, 0.0 )
/// QK * QI ( 0.0, 0.0, 1.0, 0.0 )
/// QI * QI (-1.0, 0.0, 0.0, 0.0 )
/// QJ * QJ (-1.0, 0.0, 0.0, 0.0 )
/// QK * QK (-1.0, 0.0, 0.0, 0.0 )
/// QID * QI ( 0.0, 1.0, 0.0, 0.0 )
/// QI * QID ( 0.0, 1.0, 0.0, 0.0 )
/// QID * QJ ( 0.0, 0.0, 1.0, 0.0 )
///
/// The following code example uses QXQ to produce these results.
///
///
/// Example code begins here.
///
///
/// PROGRAM QXQ_EX1
/// IMPLICIT NONE
///
/// C
/// C Local variables
/// C
/// DOUBLE PRECISION QID ( 0 : 3 )
/// DOUBLE PRECISION QI ( 0 : 3 )
/// DOUBLE PRECISION QJ ( 0 : 3 )
/// DOUBLE PRECISION QK ( 0 : 3 )
/// DOUBLE PRECISION QOUT ( 0 : 3 )
///
/// C
/// C Let QID, QI, QJ, QK be the "basis"
/// C quaternions.
/// C
/// DATA QID / 1.D0, 0.D0, 0.D0, 0.D0 /
/// DATA QI / 0.D0, 1.D0, 0.D0, 0.D0 /
/// DATA QJ / 0.D0, 0.D0, 1.D0, 0.D0 /
/// DATA QK / 0.D0, 0.D0, 0.D0, 1.D0 /
///
/// C
/// C Compute:
/// C
/// C QI x QJ = QK
/// C QJ x QK = QI
/// C QK x QI = QJ
/// C
/// CALL QXQ ( QI, QJ, QOUT )
/// WRITE(*,'(A,4F8.2)') 'QI x QJ =', QOUT
/// WRITE(*,'(A,4F8.2)') ' QK =', QK
/// WRITE(*,*) ' '
///
/// CALL QXQ ( QJ, QK, QOUT )
/// WRITE(*,'(A,4F8.2)') 'QJ x QK =', QOUT
/// WRITE(*,'(A,4F8.2)') ' QI =', QI
/// WRITE(*,*) ' '
///
/// CALL QXQ ( QK, QI, QOUT )
/// WRITE(*,'(A,4F8.2)') 'QK x QI =', QOUT
/// WRITE(*,'(A,4F8.2)') ' QJ =', QJ
/// WRITE(*,*) ' '
///
/// C
/// C Compute:
/// C
/// C QI x QI == -QID
/// C QJ x QJ == -QID
/// C QK x QK == -QID
/// C
/// CALL QXQ ( QI, QI, QOUT )
/// WRITE(*,'(A,4F8.2)') 'QI x QI =', QOUT
/// WRITE(*,'(A,4F8.2)') ' QID =', QID
/// WRITE(*,*) ' '
///
/// CALL QXQ ( QJ, QJ, QOUT )
/// WRITE(*,'(A,4F8.2)') 'QJ x QJ =', QOUT
/// WRITE(*,'(A,4F8.2)') ' QID =', QID
/// WRITE(*,*) ' '
///
/// CALL QXQ ( QK, QK, QOUT )
/// WRITE(*,'(A,4F8.2)') 'QK x QK =', QOUT
/// WRITE(*,'(A,4F8.2)') ' QID =', QID
/// WRITE(*,*) ' '
///
/// C
/// C Compute:
/// C
/// C QID x QI = QI
/// C QI x QID = QI
/// C QID x QJ = QJ
/// C
/// CALL QXQ ( QID, QI, QOUT )
/// WRITE(*,'(A,4F8.2)') 'QID x QI =', QOUT
/// WRITE(*,'(A,4F8.2)') ' QI =', QI
/// WRITE(*,*) ' '
///
/// CALL QXQ ( QI, QID, QOUT )
/// WRITE(*,'(A,4F8.2)') 'QI x QID =', QOUT
/// WRITE(*,'(A,4F8.2)') ' QI =', QI
/// WRITE(*,*) ' '
///
/// CALL QXQ ( QID, QJ, QOUT )
/// WRITE(*,'(A,4F8.2)') 'QID x QJ =', QOUT
/// WRITE(*,'(A,4F8.2)') ' QJ =', QJ
/// WRITE(*,*) ' '
///
/// END
///
///
/// When this program was executed on a Mac/Intel/gfortran/64-bit
/// platform, the output was:
///
///
/// QI x QJ = 0.00 0.00 0.00 1.00
/// QK = 0.00 0.00 0.00 1.00
///
/// QJ x QK = 0.00 1.00 0.00 0.00
/// QI = 0.00 1.00 0.00 0.00
///
/// QK x QI = 0.00 0.00 1.00 0.00
/// QJ = 0.00 0.00 1.00 0.00
///
/// QI x QI = -1.00 0.00 0.00 0.00
/// QID = 1.00 0.00 0.00 0.00
///
/// QJ x QJ = -1.00 0.00 0.00 0.00
/// QID = 1.00 0.00 0.00 0.00
///
/// QK x QK = -1.00 0.00 0.00 0.00
/// QID = 1.00 0.00 0.00 0.00
///
/// QID x QI = 0.00 1.00 0.00 0.00
/// QI = 0.00 1.00 0.00 0.00
///
/// QI x QID = 0.00 1.00 0.00 0.00
/// QI = 0.00 1.00 0.00 0.00
///
/// QID x QJ = 0.00 0.00 1.00 0.00
/// QJ = 0.00 0.00 1.00 0.00
///
///
/// 2) Compute the composition of two rotation matrices by
/// converting them to quaternions and computing their
/// product, and by directly multiplying the matrices.
///
/// Example code begins here.
///
///
/// PROGRAM QXQ_EX2
/// IMPLICIT NONE
///
/// C
/// C Local variables
/// C
/// DOUBLE PRECISION CMAT1 ( 3, 3 )
/// DOUBLE PRECISION CMAT2 ( 3, 3 )
/// DOUBLE PRECISION CMOUT ( 3, 3 )
/// DOUBLE PRECISION Q1 ( 0 : 3 )
/// DOUBLE PRECISION Q2 ( 0 : 3 )
/// DOUBLE PRECISION QOUT ( 0 : 3 )
///
/// INTEGER I
///
/// DATA CMAT1 / 1.D0, 0.D0, 0.D0,
/// . 0.D0, -1.D0, 0.D0,
/// . 0.D0, 0.D0, -1.D0 /
///
/// DATA CMAT2 / 0.D0, 1.D0, 0.D0,
/// . 1.D0, 0.D0, 0.D0,
/// . 0.D0, 0.D0, -1.D0 /
///
///
/// C
/// C Convert the C-matrices to quaternions.
/// C
/// CALL M2Q ( CMAT1, Q1 )
/// CALL M2Q ( CMAT2, Q2 )
///
/// C
/// C Find the product.
/// C
/// CALL QXQ ( Q1, Q2, QOUT )
///
/// C
/// C Convert the result to a C-matrix.
/// C
/// CALL Q2M ( QOUT, CMOUT )
///
/// WRITE(*,'(A)') 'Using quaternion product:'
/// WRITE(*,'(3F10.4)') (CMOUT(1,I), I = 1, 3)
/// WRITE(*,'(3F10.4)') (CMOUT(2,I), I = 1, 3)
/// WRITE(*,'(3F10.4)') (CMOUT(3,I), I = 1, 3)
///
/// C
/// C Multiply CMAT1 and CMAT2 directly.
/// C
/// CALL MXM ( CMAT1, CMAT2, CMOUT )
///
/// WRITE(*,'(A)') 'Using matrix product:'
/// WRITE(*,'(3F10.4)') (CMOUT(1,I), I = 1, 3)
/// WRITE(*,'(3F10.4)') (CMOUT(2,I), I = 1, 3)
/// WRITE(*,'(3F10.4)') (CMOUT(3,I), I = 1, 3)
///
/// END
///
///
/// When this program was executed on a Mac/Intel/gfortran/64-bit
/// platform, the output was:
///
///
/// Using quaternion product:
/// 0.0000 1.0000 0.0000
/// -1.0000 0.0000 0.0000
/// 0.0000 0.0000 1.0000
/// Using matrix product:
/// 0.0000 1.0000 0.0000
/// -1.0000 0.0000 0.0000
/// 0.0000 0.0000 1.0000
/// ```
///
/// # Author and Institution
///
/// ```text
/// N.J. Bachman (JPL)
/// J. Diaz del Rio (ODC Space)
/// ```
///
/// # Version
///
/// ```text
/// - SPICELIB Version 1.0.2, 06-JUL-2021 (JDR)
///
/// Edited the header to comply with NAIF standard.
/// Created complete code examples from existing example and
/// code fragments.
///
/// - SPICELIB Version 1.0.1, 26-FEB-2008 (NJB)
///
/// Updated header; added information about SPICE
/// quaternion conventions.
///
/// - SPICELIB Version 1.0.0, 18-AUG-2002 (NJB)
/// ```
pub fn qxq(q1: &[f64; 4], q2: &[f64; 4], qout: &mut [f64; 4]) {
QXQ(q1, q2, qout);
}
//$Procedure QXQ (Quaternion times quaternion)
pub fn QXQ(Q1: &[f64], Q2: &[f64], QOUT: &mut [f64]) {
let Q1 = DummyArray::new(Q1, 0..=3);
let Q2 = DummyArray::new(Q2, 0..=3);
let mut QOUT = DummyArrayMut::new(QOUT, 0..=3);
let mut CROSS = StackArray::<f64, 3>::new(1..=3);
//
// SPICELIB functions
//
//
// Local variables
//
//
// Compute the scalar part of the product.
//
QOUT[0] = ((Q1[0] * Q2[0]) - VDOT(Q1.subarray(1), Q2.subarray(1)));
//
// And now the vector part. The SPICELIB routine VLCOM3 computes
// a linear combination of three 3-vectors.
//
VCRSS(Q1.subarray(1), Q2.subarray(1), CROSS.as_slice_mut());
VLCOM3(
Q1[0],
Q2.subarray(1),
Q2[0],
Q1.subarray(1),
1.0,
CROSS.as_slice(),
QOUT.subarray_mut(1),
);
}