use std::os::raw::c_char;
use std::ops::Deref;
use std::ptr;
use std::cmp;
use std::mem;
use utils::c_bindings::*;
use utils::vk_convert::*;
use utils::vk_null::*;
use utils::vk_ptr::*;
use utils::vk_traits::*;
use vulkan::vk::*;
use vulkan::vk::{VkStructureType,RawVkStructureType};
#[derive(Debug, Clone)]
pub struct VkPhysicalDeviceVariablePointersFeatures {
pub variable_pointers_storage_buffer: bool,
pub variable_pointers: bool,
}
#[doc(hidden)]
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct RawVkPhysicalDeviceVariablePointersFeatures {
pub s_type: RawVkStructureType,
pub next: *mut c_void,
pub variable_pointers_storage_buffer: u32,
pub variable_pointers: u32,
}
impl VkWrappedType<RawVkPhysicalDeviceVariablePointersFeatures> for VkPhysicalDeviceVariablePointersFeatures {
fn vk_to_raw(src: &VkPhysicalDeviceVariablePointersFeatures, dst: &mut RawVkPhysicalDeviceVariablePointersFeatures) {
dst.s_type = vk_to_raw_value(&VkStructureType::PhysicalDeviceVariablePointersFeatures);
dst.next = ptr::null_mut();
dst.variable_pointers_storage_buffer = vk_to_raw_value(&src.variable_pointers_storage_buffer);
dst.variable_pointers = vk_to_raw_value(&src.variable_pointers);
}
}
impl VkRawType<VkPhysicalDeviceVariablePointersFeatures> for RawVkPhysicalDeviceVariablePointersFeatures {
fn vk_to_wrapped(src: &RawVkPhysicalDeviceVariablePointersFeatures) -> VkPhysicalDeviceVariablePointersFeatures {
VkPhysicalDeviceVariablePointersFeatures {
variable_pointers_storage_buffer: u32::vk_to_wrapped(&src.variable_pointers_storage_buffer),
variable_pointers: u32::vk_to_wrapped(&src.variable_pointers),
}
}
}
impl Default for VkPhysicalDeviceVariablePointersFeatures {
fn default() -> VkPhysicalDeviceVariablePointersFeatures {
VkPhysicalDeviceVariablePointersFeatures {
variable_pointers_storage_buffer: false,
variable_pointers: false,
}
}
}
impl VkSetup for VkPhysicalDeviceVariablePointersFeatures {
fn vk_setup(&mut self, fn_table: *mut VkFunctionTable) {
}
}
impl VkFree for RawVkPhysicalDeviceVariablePointersFeatures {
fn vk_free(&self) {
}
}