use std::os::raw::c_char;
use std::ops::Deref;
use std::ptr;
use std::cmp;
use std::mem;
use utils::c_bindings::*;
use utils::vk_convert::*;
use utils::vk_null::*;
use utils::vk_ptr::*;
use utils::vk_traits::*;
use vulkan::vk::*;
use vulkan::vk::{VkStructureType,RawVkStructureType};
#[derive(Debug, Clone)]
pub struct VkPhysicalDeviceShaderDrawParametersFeatures {
pub shader_draw_parameters: bool,
}
#[doc(hidden)]
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct RawVkPhysicalDeviceShaderDrawParametersFeatures {
pub s_type: RawVkStructureType,
pub next: *mut c_void,
pub shader_draw_parameters: u32,
}
impl VkWrappedType<RawVkPhysicalDeviceShaderDrawParametersFeatures> for VkPhysicalDeviceShaderDrawParametersFeatures {
fn vk_to_raw(src: &VkPhysicalDeviceShaderDrawParametersFeatures, dst: &mut RawVkPhysicalDeviceShaderDrawParametersFeatures) {
dst.s_type = vk_to_raw_value(&VkStructureType::PhysicalDeviceShaderDrawParametersFeatures);
dst.next = ptr::null_mut();
dst.shader_draw_parameters = vk_to_raw_value(&src.shader_draw_parameters);
}
}
impl VkRawType<VkPhysicalDeviceShaderDrawParametersFeatures> for RawVkPhysicalDeviceShaderDrawParametersFeatures {
fn vk_to_wrapped(src: &RawVkPhysicalDeviceShaderDrawParametersFeatures) -> VkPhysicalDeviceShaderDrawParametersFeatures {
VkPhysicalDeviceShaderDrawParametersFeatures {
shader_draw_parameters: u32::vk_to_wrapped(&src.shader_draw_parameters),
}
}
}
impl Default for VkPhysicalDeviceShaderDrawParametersFeatures {
fn default() -> VkPhysicalDeviceShaderDrawParametersFeatures {
VkPhysicalDeviceShaderDrawParametersFeatures {
shader_draw_parameters: false,
}
}
}
impl VkSetup for VkPhysicalDeviceShaderDrawParametersFeatures {
fn vk_setup(&mut self, fn_table: *mut VkFunctionTable) {
}
}
impl VkFree for RawVkPhysicalDeviceShaderDrawParametersFeatures {
fn vk_free(&self) {
}
}