lava 0.4.9

Rust wrapper to manipulate Vulkan more conveniently than with bindings.
Documentation
// Generated by `scripts/generate.js`

use std::os::raw::c_char;
use std::ops::Deref;
use std::ptr;
use std::cmp;
use std::mem;
use utils::c_bindings::*;
use utils::vk_convert::*;
use utils::vk_null::*;
use utils::vk_ptr::*;
use utils::vk_traits::*;
use vulkan::vk::*;
use vulkan::vk::{VkStructureType,RawVkStructureType};
use vulkan::vk::{VkPhysicalDeviceFeatures,RawVkPhysicalDeviceFeatures};

/// Wrapper for [VkPhysicalDeviceFeatures2](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VkPhysicalDeviceFeatures2.html).
#[derive(Debug, Clone)]
pub struct VkPhysicalDeviceFeatures2 {
    pub features: VkPhysicalDeviceFeatures,
}

#[doc(hidden)]
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct RawVkPhysicalDeviceFeatures2 {
    pub s_type: RawVkStructureType,
    pub next: *mut c_void,
    pub features: RawVkPhysicalDeviceFeatures,
}

impl VkWrappedType<RawVkPhysicalDeviceFeatures2> for VkPhysicalDeviceFeatures2 {
    fn vk_to_raw(src: &VkPhysicalDeviceFeatures2, dst: &mut RawVkPhysicalDeviceFeatures2) {
        dst.s_type = vk_to_raw_value(&VkStructureType::PhysicalDeviceFeatures2);
        dst.next = ptr::null_mut();
        dst.features = vk_to_raw_value(&src.features);
    }
}

impl VkRawType<VkPhysicalDeviceFeatures2> for RawVkPhysicalDeviceFeatures2 {
    fn vk_to_wrapped(src: &RawVkPhysicalDeviceFeatures2) -> VkPhysicalDeviceFeatures2 {
        VkPhysicalDeviceFeatures2 {
            features: RawVkPhysicalDeviceFeatures::vk_to_wrapped(&src.features),
        }
    }
}

impl Default for VkPhysicalDeviceFeatures2 {
    fn default() -> VkPhysicalDeviceFeatures2 {
        VkPhysicalDeviceFeatures2 {
            features: Default::default(),
        }
    }
}

impl VkSetup for VkPhysicalDeviceFeatures2 {
    fn vk_setup(&mut self, fn_table: *mut VkFunctionTable) {
        VkSetup::vk_setup(&mut self.features, fn_table);
    }
}

impl VkFree for RawVkPhysicalDeviceFeatures2 {
    fn vk_free(&self) {
        
    }
}