use std::os::raw::c_char;
use std::ops::Deref;
use std::ptr;
use std::cmp;
use std::mem;
use utils::c_bindings::*;
use utils::vk_convert::*;
use utils::vk_null::*;
use utils::vk_ptr::*;
use utils::vk_traits::*;
use vulkan::vk::*;
use vulkan::vk::{VkStructureType,RawVkStructureType};
use vulkan::vk::{VkPipelineCreateFlags,RawVkPipelineCreateFlags};
use vulkan::vk::{VkPipelineShaderStageCreateInfo,RawVkPipelineShaderStageCreateInfo};
use vulkan::vk::{VkPipelineVertexInputStateCreateInfo,RawVkPipelineVertexInputStateCreateInfo};
use vulkan::vk::{VkPipelineInputAssemblyStateCreateInfo,RawVkPipelineInputAssemblyStateCreateInfo};
use vulkan::vk::{VkPipelineTessellationStateCreateInfo,RawVkPipelineTessellationStateCreateInfo};
use vulkan::vk::{VkPipelineViewportStateCreateInfo,RawVkPipelineViewportStateCreateInfo};
use vulkan::vk::{VkPipelineRasterizationStateCreateInfo,RawVkPipelineRasterizationStateCreateInfo};
use vulkan::vk::{VkPipelineMultisampleStateCreateInfo,RawVkPipelineMultisampleStateCreateInfo};
use vulkan::vk::{VkPipelineDepthStencilStateCreateInfo,RawVkPipelineDepthStencilStateCreateInfo};
use vulkan::vk::{VkPipelineColorBlendStateCreateInfo,RawVkPipelineColorBlendStateCreateInfo};
use vulkan::vk::{VkPipelineDynamicStateCreateInfo,RawVkPipelineDynamicStateCreateInfo};
use vulkan::vk::{VkPipelineLayout,RawVkPipelineLayout};
use vulkan::vk::{VkRenderPass,RawVkRenderPass};
use vulkan::vk::{VkPipeline,RawVkPipeline};
#[derive(Debug, Clone)]
pub struct VkGraphicsPipelineCreateInfo<'a, 'b> {
pub flags: VkPipelineCreateFlags,
pub stages: Vec<VkPipelineShaderStageCreateInfo<'a, 'b>>,
pub vertex_input_state: Option<VkPipelineVertexInputStateCreateInfo>,
pub input_assembly_state: Option<VkPipelineInputAssemblyStateCreateInfo>,
pub tessellation_state: Option<VkPipelineTessellationStateCreateInfo>,
pub viewport_state: Option<VkPipelineViewportStateCreateInfo>,
pub rasterization_state: VkPipelineRasterizationStateCreateInfo,
pub multisample_state: Option<VkPipelineMultisampleStateCreateInfo>,
pub depth_stencil_state: Option<VkPipelineDepthStencilStateCreateInfo>,
pub color_blend_state: Option<VkPipelineColorBlendStateCreateInfo>,
pub dynamic_state: Option<VkPipelineDynamicStateCreateInfo>,
pub layout: VkPipelineLayout,
pub render_pass: VkRenderPass,
pub subpass: usize,
pub base_pipeline_handle: Option<VkPipeline>,
pub base_pipeline_index: isize,
}
#[doc(hidden)]
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct RawVkGraphicsPipelineCreateInfo {
pub s_type: RawVkStructureType,
pub next: *mut c_void,
pub flags: RawVkPipelineCreateFlags,
pub stage_count: u32,
pub stages: *mut RawVkPipelineShaderStageCreateInfo,
pub vertex_input_state: *mut RawVkPipelineVertexInputStateCreateInfo,
pub input_assembly_state: *mut RawVkPipelineInputAssemblyStateCreateInfo,
pub tessellation_state: *mut RawVkPipelineTessellationStateCreateInfo,
pub viewport_state: *mut RawVkPipelineViewportStateCreateInfo,
pub rasterization_state: *mut RawVkPipelineRasterizationStateCreateInfo,
pub multisample_state: *mut RawVkPipelineMultisampleStateCreateInfo,
pub depth_stencil_state: *mut RawVkPipelineDepthStencilStateCreateInfo,
pub color_blend_state: *mut RawVkPipelineColorBlendStateCreateInfo,
pub dynamic_state: *mut RawVkPipelineDynamicStateCreateInfo,
pub layout: RawVkPipelineLayout,
pub render_pass: RawVkRenderPass,
pub subpass: u32,
pub base_pipeline_handle: RawVkPipeline,
pub base_pipeline_index: i32,
}
impl<'a, 'b> VkWrappedType<RawVkGraphicsPipelineCreateInfo> for VkGraphicsPipelineCreateInfo<'a, 'b> {
fn vk_to_raw(src: &VkGraphicsPipelineCreateInfo, dst: &mut RawVkGraphicsPipelineCreateInfo) {
dst.s_type = vk_to_raw_value(&VkStructureType::GraphicsPipelineCreateInfo);
dst.next = ptr::null_mut();
dst.flags = vk_to_raw_value(&src.flags);
dst.stage_count = src.stages.len() as u32;
dst.stages = new_ptr_vk_array(&src.stages);
dst.vertex_input_state = new_ptr_vk_value_checked(&src.vertex_input_state);
dst.input_assembly_state = new_ptr_vk_value_checked(&src.input_assembly_state);
dst.tessellation_state = new_ptr_vk_value_checked(&src.tessellation_state);
dst.viewport_state = new_ptr_vk_value_checked(&src.viewport_state);
dst.rasterization_state = new_ptr_vk_value(&src.rasterization_state);
dst.multisample_state = new_ptr_vk_value_checked(&src.multisample_state);
dst.depth_stencil_state = new_ptr_vk_value_checked(&src.depth_stencil_state);
dst.color_blend_state = new_ptr_vk_value_checked(&src.color_blend_state);
dst.dynamic_state = new_ptr_vk_value_checked(&src.dynamic_state);
dst.layout = vk_to_raw_value(&src.layout);
dst.render_pass = vk_to_raw_value(&src.render_pass);
dst.subpass = vk_to_raw_value(&src.subpass);
dst.base_pipeline_handle = vk_to_raw_value_checked(&src.base_pipeline_handle);
dst.base_pipeline_index = vk_to_raw_value(&src.base_pipeline_index);
}
}
impl<'a, 'b> VkRawType<VkGraphicsPipelineCreateInfo<'a, 'b>> for RawVkGraphicsPipelineCreateInfo {
fn vk_to_wrapped(src: &RawVkGraphicsPipelineCreateInfo) -> VkGraphicsPipelineCreateInfo<'a, 'b> {
VkGraphicsPipelineCreateInfo {
flags: RawVkPipelineCreateFlags::vk_to_wrapped(&src.flags),
stages: new_vk_array(src.stage_count, src.stages),
vertex_input_state: new_vk_value_checked(src.vertex_input_state),
input_assembly_state: new_vk_value_checked(src.input_assembly_state),
tessellation_state: new_vk_value_checked(src.tessellation_state),
viewport_state: new_vk_value_checked(src.viewport_state),
rasterization_state: new_vk_value(src.rasterization_state),
multisample_state: new_vk_value_checked(src.multisample_state),
depth_stencil_state: new_vk_value_checked(src.depth_stencil_state),
color_blend_state: new_vk_value_checked(src.color_blend_state),
dynamic_state: new_vk_value_checked(src.dynamic_state),
layout: RawVkPipelineLayout::vk_to_wrapped(&src.layout),
render_pass: RawVkRenderPass::vk_to_wrapped(&src.render_pass),
subpass: u32::vk_to_wrapped(&src.subpass),
base_pipeline_handle: Some(RawVkPipeline::vk_to_wrapped(&src.base_pipeline_handle)),
base_pipeline_index: i32::vk_to_wrapped(&src.base_pipeline_index),
}
}
}
impl Default for VkGraphicsPipelineCreateInfo<'static, 'static> {
fn default() -> VkGraphicsPipelineCreateInfo<'static, 'static> {
VkGraphicsPipelineCreateInfo {
flags: Default::default(),
stages: Vec::new(),
vertex_input_state: None,
input_assembly_state: None,
tessellation_state: None,
viewport_state: None,
rasterization_state: Default::default(),
multisample_state: None,
depth_stencil_state: None,
color_blend_state: None,
dynamic_state: None,
layout: Default::default(),
render_pass: Default::default(),
subpass: 0,
base_pipeline_handle: None,
base_pipeline_index: 0,
}
}
}
impl<'a, 'b> VkSetup for VkGraphicsPipelineCreateInfo<'a, 'b> {
fn vk_setup(&mut self, fn_table: *mut VkFunctionTable) {
VkSetup::vk_setup(&mut self.rasterization_state, fn_table);
VkSetup::vk_setup(&mut self.layout, fn_table);
VkSetup::vk_setup(&mut self.render_pass, fn_table);
}
}
impl VkFree for RawVkGraphicsPipelineCreateInfo {
fn vk_free(&self) {
free_vk_ptr_array(self.stage_count as usize, self.stages);
free_vk_ptr(self.vertex_input_state);
free_vk_ptr(self.input_assembly_state);
free_vk_ptr(self.tessellation_state);
free_vk_ptr(self.viewport_state);
free_vk_ptr(self.rasterization_state);
free_vk_ptr(self.multisample_state);
free_vk_ptr(self.depth_stencil_state);
free_vk_ptr(self.color_blend_state);
free_vk_ptr(self.dynamic_state);
}
}