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<span>method_get_self</span>
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<h1>method_get_self</h1>
<p>With this function you can retrieve the instance ID or struct reference which is the <a href="../../GML_Overview/Instance_Keywords.htm"><tt>self</tt></a> context used when the method is called. If the variable is <i>not</i> a method then the function
will return <tt>undefined</tt>. Please note that the function may also return the constant <span class="inline">pointer_null</span>, in which case the current self is being used at the time of the call.</p>
<p> </p>
<h4>Syntax:</h4>
<p class="code">method_get_self(method);</p>
<table>
<tbody>
<tr>
<th>Argument</th>
<th>Description</th>
</tr>
<tr>
<td>method</td>
<td>The method variable to check.</td>
</tr>
</tbody>
</table>
<p> </p>
<h4>Returns:</h4>
<p class="code">Integer, undefined, pointer_null</p>
<p> </p>
<h4>Example:</h4>
<p class="code">var _self = method_get_self(light_properties);<br/> show_debug_message(string(_self));
</p>
<p>The above code gets the self context for the given method variable and outputs it to the console.</p>
<p> </p>
<p> </p>
<p> </p>
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