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<span>int64</span>
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<h1>int64</h1>
<p>This function will attempt to convert a given value into a 64bit integer, where the value <i>must</i> be either a real, a string, an <span class="inline">int64</span>, an <span class="inline">int32</span>, or a <span class="inline">ptr</span>. Anything
else will cause the game to crash with an error message. You can check to see if a variable holds an int64 using the function <a href="is_int64.htm"><tt>is_int64()</tt></a>.</p>
<p> </p>
<h4>Syntax:</h4>
<p class="code">int64(val);</p>
<table>
<tbody>
<tr>
<th>Argument</th>
<th>Description</th>
</tr>
<tr>
<td>val</td>
<td>The value to convert.</td>
</tr>
</tbody>
</table>
<p> </p>
<h4>Returns:</h4>
<p class="code">64bit integer</p>
<p> </p>
<h4>Example:</h4>
<p class="code">steam_handle = int64(global.fileReadString);</p>
<p>The above code converts the value held in the global variable to a 64bit integer.</p>
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