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<h1>is_real</h1>
<p>This function returns whether a given variable is a real number (single, double or integer) or not. In some cases you want to check and see if a variable in GameMaker Studio 2 holds a real number, and that's when
you would use this function. It does <i>not</i> return the real number but rather <tt>true</tt> or <tt>false</tt>, so a value of, for example, "fish" for <tt>n</tt> will
return <tt>false</tt>, but a value of 200 for <tt>n</tt> will return <tt>true</tt>.</p>
<p> </p>
<h4>Syntax:</h4>
<p class="code">is_real(n);</p>
<table>
<tbody>
<tr>
<th>Argument</th>
<th>Description</th>
</tr>
<tr>
<td>n</td>
<td>The argument to check.</td>
</tr>
</tbody>
</table>
<p> </p>
<h4>Returns:</h4>
<p class="code">Boolean</p>
<p> </p>
<h4><b>Example:</b></h4>
<p class="code">if is_real(val)<br/> {
<br/> score += val;<br/> }
</p>
<p>The above code checks the variable "val" to see if it is a real number and if it is it then adds it to the score.</p>
<p> </p>
<p> </p>
<p> </p>
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