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<span>array_length_1d</span>
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<h1>array_length_1d (<em>Deprecated</em>)</h1>
<h3><b>WARNING!</b> This function is deprecated as arrays are no longer limited to only 1 or 2 dimensions, and as such this function is only supplied for support of legacy projects. All new projects should use the current way of creating and accessing multi-dimension
arrays (see <a href="../../GML_Overview/Arrays.htm">here</a> for more information).</h3>
<p>With this function you can get the length (number of entries) of a 1D array. For 2D arrays you should be using the <a href="array_height_2d.htm"><tt>array_height_2d</tt></a> and <a href="array_length_2d.htm"><tt>array_length_2d</tt></a> functions.</p>
<p class="note"><b>IMPORTANT!: </b>If the array has over 32,000 entries this function will return an erroneous value and should not be used.</p>
<p> </p>
<h4>Syntax:</h4>
<p class="code">array_length_1d(array_index);</p>
<table>
<tbody>
<tr>
<th>Argument</th>
<th>Description</th>
</tr>
<tr>
<td>array_index</td>
<td>The index of the array to check.</td>
</tr>
</tbody>
</table>
<p> </p>
<h4>Returns:</h4>
<p class="code">Real</p>
<p> </p>
<h4>Example:</h4>
<p class="code">for (var i = array_length_1d(a) - 1; i > -1; i--;)<br/> {
<br/> a[i] = -1;<br/> }
</p>
<p>The above code will loop through an array and set each entry to -1.</p>
<p> </p>
<p> </p>
<p> </p>
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