#include "Trondead.hpp"
#include "../RomUtils.hpp"
namespace ale {
TrondeadSettings::TrondeadSettings() { reset(); }
RomSettings* TrondeadSettings::clone() const {
RomSettings* rval = new TrondeadSettings();
*rval = *this;
return rval;
}
void TrondeadSettings::step(const System& system) {
int score = getDecimalScore(0xBF, 0xBE, 0xBD, &system);
int reward = score - m_score;
m_reward = reward;
m_score = score;
int hit_count = readRam(&system, 0xC8);
m_terminal = (hit_count == 5); m_lives = 5 - hit_count;
}
bool TrondeadSettings::isTerminal() const { return m_terminal; };
reward_t TrondeadSettings::getReward() const { return m_reward; }
bool TrondeadSettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_FIRE:
case PLAYER_A_UP:
case PLAYER_A_RIGHT:
case PLAYER_A_LEFT:
case PLAYER_A_DOWN:
case PLAYER_A_UPRIGHT:
case PLAYER_A_UPLEFT:
case PLAYER_A_DOWNRIGHT:
case PLAYER_A_DOWNLEFT:
case PLAYER_A_UPFIRE:
case PLAYER_A_RIGHTFIRE:
case PLAYER_A_LEFTFIRE:
case PLAYER_A_DOWNFIRE:
case PLAYER_A_UPRIGHTFIRE:
case PLAYER_A_UPLEFTFIRE:
case PLAYER_A_DOWNRIGHTFIRE:
case PLAYER_A_DOWNLEFTFIRE:
return true;
default:
return false;
}
}
void TrondeadSettings::reset() {
m_reward = 0;
m_score = 0;
m_terminal = false;
m_lives = 5;
}
void TrondeadSettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putInt(m_score);
ser.putBool(m_terminal);
ser.putInt(m_lives);
}
void TrondeadSettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_score = ser.getInt();
m_terminal = ser.getBool();
m_lives = ser.getInt();
}
}