#include "AirRaid.hpp"
#include "../RomUtils.hpp"
namespace ale {
AirRaidSettings::AirRaidSettings() { reset(); }
RomSettings* AirRaidSettings::clone() const {
RomSettings* rval = new AirRaidSettings();
*rval = *this;
return rval;
}
void AirRaidSettings::step(const System& system) {
reward_t score = getDecimalScore(0xAA, 0xA9, 0xA8, &system);
m_reward = score - m_score;
m_score = score;
int lives = readRam(&system, 0xA7);
m_terminal = lives == 0xFF;
}
bool AirRaidSettings::isTerminal() const { return m_terminal; };
reward_t AirRaidSettings::getReward() const { return m_reward; }
bool AirRaidSettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_FIRE:
case PLAYER_A_RIGHT:
case PLAYER_A_LEFT:
case PLAYER_A_RIGHTFIRE:
case PLAYER_A_LEFTFIRE:
return true;
default:
return false;
}
}
void AirRaidSettings::reset() {
m_reward = 0;
m_score = 0;
m_terminal = false;
}
void AirRaidSettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putInt(m_score);
ser.putBool(m_terminal);
}
void AirRaidSettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_score = ser.getInt();
m_terminal = ser.getBool();
}
ActionVect AirRaidSettings::getStartingActions() {
ActionVect startingActions;
startingActions.push_back(PLAYER_A_FIRE);
return startingActions;
}
ModeVect AirRaidSettings::getAvailableModes() {
ModeVect modes(getNumModes());
for (unsigned int i = 0; i < modes.size(); i++) {
modes[i] = i + 1;
}
return modes;
}
void AirRaidSettings::setMode(
game_mode_t m, System& system,
std::unique_ptr<StellaEnvironmentWrapper> environment) {
if (m == 0) {
m = 1; }
if (m >= 1 && m <= getNumModes()) {
environment->pressSelect(20);
unsigned char mode = readRam(&system, 0xAA);
while (mode != m) {
environment->pressSelect(10);
mode = readRam(&system, 0xAA);
}
environment->softReset();
} else {
throw std::runtime_error("This mode doesn't currently exist for this game");
}
}
}