#include "Skiing.hpp"
#include "../RomUtils.hpp"
namespace ale {
SkiingSettings::SkiingSettings() { reset(); }
RomSettings* SkiingSettings::clone() const {
RomSettings* rval = new SkiingSettings();
*rval = *this;
return rval;
}
void SkiingSettings::step(const System& system) {
int centiseconds = getDecimalScore(0xEA, 0xE9, &system);
int minutes = readRam(&system, 0xE8);
int score = minutes * 6000 + centiseconds;
int reward = m_score - score; m_reward = reward;
m_score = score;
int end_flag = readRam(&system, 0x91);
m_terminal = end_flag == 0xFF;
}
bool SkiingSettings::isTerminal() const { return m_terminal; };
reward_t SkiingSettings::getReward() const { return m_reward; }
bool SkiingSettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_RIGHT:
case PLAYER_A_LEFT:
return true;
default:
return false;
}
}
bool SkiingSettings::isLegal(const Action& a) const {
switch (a) {
case PLAYER_A_FIRE:
case PLAYER_A_UPFIRE:
case PLAYER_A_DOWNFIRE:
case PLAYER_A_LEFTFIRE:
case PLAYER_A_RIGHTFIRE:
case PLAYER_A_UPLEFTFIRE:
case PLAYER_A_UPRIGHTFIRE:
case PLAYER_A_DOWNLEFTFIRE:
case PLAYER_A_DOWNRIGHTFIRE:
return false;
default:
return true;
}
}
void SkiingSettings::reset() {
m_reward = 0;
m_score = 0;
m_terminal = false;
}
void SkiingSettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putInt(m_score);
ser.putBool(m_terminal);
}
void SkiingSettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_score = ser.getInt();
m_terminal = ser.getBool();
}
ActionVect SkiingSettings::getStartingActions() {
ActionVect startingActions;
for (int i = 0; i < 16; i++)
startingActions.push_back(PLAYER_A_DOWN);
return startingActions;
}
}