#include "Enduro.hpp"
#include "../RomUtils.hpp"
namespace ale {
EnduroSettings::EnduroSettings() { reset(); }
RomSettings* EnduroSettings::clone() const {
RomSettings* rval = new EnduroSettings();
*rval = *this;
return rval;
}
void EnduroSettings::step(const System& system) {
int score = 0;
int level = readRam(&system, 0xAD);
if (level != 0) {
int cars_passed = getDecimalScore(0xAB, 0xAC, &system);
if (level == 1)
cars_passed = 200 - cars_passed;
else if (level >= 2)
cars_passed = 300 - cars_passed;
else
assert(false);
if (level >= 2) {
score = 200;
score += (level - 2) * 300;
}
score += cars_passed;
}
m_reward = score - m_score;
m_score = score;
int deathFlag = readRam(&system, 0xAF);
m_terminal = deathFlag == 0xFF;
}
bool EnduroSettings::isTerminal() const { return m_terminal; };
reward_t EnduroSettings::getReward() const { return m_reward; }
bool EnduroSettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_FIRE:
case PLAYER_A_RIGHT:
case PLAYER_A_LEFT:
case PLAYER_A_DOWN:
case PLAYER_A_DOWNRIGHT:
case PLAYER_A_DOWNLEFT:
case PLAYER_A_RIGHTFIRE:
case PLAYER_A_LEFTFIRE:
return true;
default:
return false;
}
}
void EnduroSettings::reset() {
m_reward = 0;
m_score = 0;
m_terminal = false;
}
void EnduroSettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putInt(m_score);
ser.putBool(m_terminal);
}
void EnduroSettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_score = ser.getInt();
m_terminal = ser.getBool();
}
ActionVect EnduroSettings::getStartingActions() {
ActionVect startingActions;
startingActions.push_back(PLAYER_A_FIRE);
return startingActions;
}
}