ale-sys 0.1.2

Rust bindings to the Arcade Learning Environment
Documentation
/* *****************************************************************************
 * A.L.E (Arcade Learning Environment)
 * Copyright (c) 2009-2013 by Yavar Naddaf, Joel Veness, Marc G. Bellemare and
 *   the Reinforcement Learning and Artificial Intelligence Laboratory
 * Released under the GNU General Public License; see License.txt for details.
 *
 * Based on: Stella  --  "An Atari 2600 VCS Emulator"
 * Copyright (c) 1995-2007 by Bradford W. Mott and the Stella team
 *
 * *****************************************************************************
 */

#include "Boxing.hpp"

#include "../RomUtils.hpp"

namespace ale {

BoxingSettings::BoxingSettings() { reset(); }

/* create a new instance of the rom */
RomSettings* BoxingSettings::clone() const {
  RomSettings* rval = new BoxingSettings();
  *rval = *this;
  return rval;
}

/* process the latest information from ALE */
void BoxingSettings::step(const System& system) {
  // update the reward
  int my_score = getDecimalScore(0x92, &system);
  int oppt_score = getDecimalScore(0x93, &system);

  // handle KO
  if (readRam(&system, 0x92) == 0xC0)
    my_score = 100;
  if (readRam(&system, 0x93) == 0xC0)
    oppt_score = 100;
  reward_t score = my_score - oppt_score;
  m_reward = score - m_score;
  m_score = score;

  // update terminal status
  // if either is KO, the game is over
  if (my_score == 100 || oppt_score == 100) {
    m_terminal = true;
  } else { // otherwise check to see if out of time
    int minutes = readRam(&system, 0x90) >> 4;
    int seconds =
        (readRam(&system, 0x91) & 0xF) + (readRam(&system, 0x91) >> 4) * 10;
    m_terminal = minutes == 0 && seconds == 0;
  }
}

/* is end of game */
bool BoxingSettings::isTerminal() const { return m_terminal; };

/* get the most recently observed reward */
reward_t BoxingSettings::getReward() const { return m_reward; }

/* is an action part of the minimal set? */
bool BoxingSettings::isMinimal(const Action& a) const {
  switch (a) {
    case PLAYER_A_NOOP:
    case PLAYER_A_FIRE:
    case PLAYER_A_UP:
    case PLAYER_A_RIGHT:
    case PLAYER_A_LEFT:
    case PLAYER_A_DOWN:
    case PLAYER_A_UPRIGHT:
    case PLAYER_A_UPLEFT:
    case PLAYER_A_DOWNRIGHT:
    case PLAYER_A_DOWNLEFT:
    case PLAYER_A_UPFIRE:
    case PLAYER_A_RIGHTFIRE:
    case PLAYER_A_LEFTFIRE:
    case PLAYER_A_DOWNFIRE:
    case PLAYER_A_UPRIGHTFIRE:
    case PLAYER_A_UPLEFTFIRE:
    case PLAYER_A_DOWNRIGHTFIRE:
    case PLAYER_A_DOWNLEFTFIRE:
      return true;
    default:
      return false;
  }
}

/* reset the state of the game */
void BoxingSettings::reset() {
  m_reward = 0;
  m_score = 0;
  m_terminal = false;
}

/* saves the state of the rom settings */
void BoxingSettings::saveState(Serializer& ser) {
  ser.putInt(m_reward);
  ser.putInt(m_score);
  ser.putBool(m_terminal);
}

// loads the state of the rom settings
void BoxingSettings::loadState(Deserializer& ser) {
  m_reward = ser.getInt();
  m_score = ser.getInt();
  m_terminal = ser.getBool();
}

DifficultyVect BoxingSettings::getAvailableDifficulties() {
  DifficultyVect diff = {0, 1, 2, 3};
  return diff;
}

}  // namespace ale