#include "Bowling.hpp"
#include "../RomUtils.hpp"
namespace ale {
BowlingSettings::BowlingSettings() { reset(); }
RomSettings* BowlingSettings::clone() const {
RomSettings* rval = new BowlingSettings();
*rval = *this;
return rval;
}
void BowlingSettings::step(const System& system) {
reward_t score = getDecimalScore(0xA1, 0xA6, &system);
m_reward = score - m_score;
m_score = score;
int round = readRam(&system, 0xA4);
m_terminal = round > 0x10;
}
bool BowlingSettings::isTerminal() const { return m_terminal; };
reward_t BowlingSettings::getReward() const { return m_reward; }
bool BowlingSettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_FIRE:
case PLAYER_A_UP:
case PLAYER_A_DOWN:
case PLAYER_A_UPFIRE:
case PLAYER_A_DOWNFIRE:
return true;
default:
return false;
}
}
void BowlingSettings::reset() {
m_reward = 0;
m_score = 0;
m_terminal = false;
}
void BowlingSettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putInt(m_score);
ser.putBool(m_terminal);
}
void BowlingSettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_score = ser.getInt();
m_terminal = ser.getBool();
}
ModeVect BowlingSettings::getAvailableModes() {
ModeVect modes = {0, 2, 4};
return modes;
}
void BowlingSettings::setMode(
game_mode_t m, System& system,
std::unique_ptr<StellaEnvironmentWrapper> environment) {
if (m == 0 || m == 2 || m == 4) {
unsigned char mode = readRam(&system, 2);
while (mode != m) {
environment->pressSelect(2);
mode = readRam(&system, 2);
}
environment->softReset();
} else {
throw std::runtime_error("This mode doesn't currently exist for this game");
}
}
DifficultyVect BowlingSettings::getAvailableDifficulties() {
DifficultyVect diff = {0, 1};
return diff;
}
}