Skip to main content

Module inventory_editor

Module inventory_editor 

Source

Structs§

AffixDefinition
AffixEditorState
AffixPool
AliasTable
ArmorDiff
ArmorValues
AttributeInheritMask
BalanceReport
BatchImportRecord
BatchImportSummary
BrowserState
CharacterStats
Container
CorruptionOutcome
CraftingIngredient
CraftingQueue
CraftingQueueEntry
CraftingSkill
CraftingStation
DamageRange
DatabaseStats
DisenchantOutcome
DropAnalytics
DropAnalyticsRegistry
DropProbabilityEntry
DurabilitySystem
EconomyEvent
EconomySimulator
EditorInput
EditorLayout
EnchantmentDefinition
EnchantmentRegistry
EquipmentLoadout
GemDefinition
GoldSinkSimulator
GridCell
GridRenderer
HaggleState
InventoryEditor
InventoryTransaction
InventoryTransactionLog
InventoryWeightReport
ItemAuditEntry
ItemAuditLog
ItemCatalog
ItemComparison
ItemDatabase
ItemDefinition
ItemEditorState
ItemEnchantment
ItemExportRecord
ItemFilter
ItemGenerationParams
ItemGenerationReport
ItemHistoryEntry
ItemInstance
ItemLocalization
ItemPreviewTransform
ItemProvenance
ItemRequirements
ItemSearchTokenizer
ItemSet
ItemSetDefinition
ItemSocket
ItemStatGraph
ItemTagSystem
ItemTooltip
Keybinding
LocalizationDatabase
LootContext
LootEntry
LootFilterProfile
LootFilterRule
LootTable
LootTableEditorLayout
LootTableEditorState
PowerCurvePoint
PriceElasticity
PriceSimPoint
QualityOutcome
RarityConfig
RarityDropTable
RecipeDefinition
RecipeEditorState
RerollCost
SetBonus
SetBonusTier
SkillRequirement
SkylinePacker
SocketBonus
StashManager
StashTab
StatDiff
StatModifier
TooltipLine
TooltipRect
TradeWindow
TransmutationRule
UpgradeMaterial
UpgradePath
UpgradeRecipe
VendorDefinition
VendorInventoryEntry
VendorSlot
VendorState
WeightBudgetPlanner
WorldDropSchedule

Enums§

AffixType
BagFilterType
BrowserSortColumn
CorruptionType
DamageType
DragState
DropCondition
DropCountDistribution
EconomyTransaction
EditorAction
EditorTab
EquipmentSlot
HaggleOutcome
HaggleResponse
ItemCategory
ItemEvent
ItemHistoryEvent
LootFilterAction
LootFilterCondition
Rarity
SocketColor
StashTabType
StatType
TradeState
TransactionType

Constants§

ARMOR_BASES
ARMOR_PREFIXES
ARMOR_SUFFIXES

Functions§

apply_name_title
apply_upgrade
batch_import_summary
best_item_for_slot
build_comparison_matrix
build_editor
build_item_tooltip_rect
compare_items
compute_all_gem_bonuses
compute_drop_probabilities
compute_ideal_item_set_for_level
compute_socket_bonus
compute_upgrade_success_probability
corrupt_item
count_items_by_slot_compatibility
crafting_material_value
crafting_tree
create_starter_item_database
critical_strike_damage
damage_reduction_formula
database_integrity_check
default_keybindings
detect_active_sets
diminishing_returns_cdr
disenchant_expected_value
disenchant_item
drop_sound_for_item
drop_visual_for_rarity
elemental_damage_after_resist
export_database_csv
format_set_bonus_tooltip
full_generation_validation
generate_affix_pool_preset
generate_armor_name
generate_item
generate_power_curve
generate_unique_item_name
inherit_attributes_from_parent
inv_lerp_f32
inventory_editor_main
is_name_unique_in_database
item_level_from_dps
item_power_score
lerp_f32
list_recipes_for_output
list_recipes_using_ingredient
material_cost_for_upgrade
recommended_item_level_for_zone
reroll_explicit_modifiers
reroll_single_modifier
resist_capped
run_editor_frame
serialize_item_to_string
simulate_inventory_weight
simulate_vendor_prices
smooth_step
smoother_step
stat_comparison_table
stat_projection_over_levels
stat_scaling_value
suggest_item_name
validate_batch_import
validate_item_balance