pub struct LootContext {
pub player_level: u32,
pub magic_find: f32,
pub completed_quests: HashSet<String>,
pub active_quests: HashSet<String>,
pub faction_standings: HashMap<String, i32>,
pub random_float: f32,
pub first_kill: bool,
pub difficulty: u32,
}Fields§
§player_level: u32§magic_find: f32§completed_quests: HashSet<String>§active_quests: HashSet<String>§faction_standings: HashMap<String, i32>§random_float: f32§first_kill: bool§difficulty: u32Implementations§
Source§impl LootContext
impl LootContext
Trait Implementations§
Source§impl Clone for LootContext
impl Clone for LootContext
Auto Trait Implementations§
impl Freeze for LootContext
impl RefUnwindSafe for LootContext
impl Send for LootContext
impl Sync for LootContext
impl Unpin for LootContext
impl UnsafeUnpin for LootContext
impl UnwindSafe for LootContext
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