pub struct CraftingQueue {
pub entries: VecDeque<CraftingQueueEntry>,
pub completed: Vec<CraftingQueueEntry>,
pub max_concurrent: u32,
pub current_time: f32,
}Fields§
§entries: VecDeque<CraftingQueueEntry>§completed: Vec<CraftingQueueEntry>§max_concurrent: u32§current_time: f32Implementations§
Source§impl CraftingQueue
impl CraftingQueue
pub fn new(max_concurrent: u32) -> Self
pub fn queue_recipe( &mut self, recipe_id: u64, quantity: u32, crafting_time: f32, ) -> bool
pub fn tick(&mut self, dt: f32) -> Vec<CraftingQueueEntry>
pub fn estimated_completion_time(&self) -> f32
pub fn total_remaining_time(&self) -> f32
pub fn cancel_recipe(&mut self, recipe_id: u64) -> bool
Trait Implementations§
Source§impl Clone for CraftingQueue
impl Clone for CraftingQueue
Auto Trait Implementations§
impl Freeze for CraftingQueue
impl RefUnwindSafe for CraftingQueue
impl Send for CraftingQueue
impl Sync for CraftingQueue
impl Unpin for CraftingQueue
impl UnsafeUnpin for CraftingQueue
impl UnwindSafe for CraftingQueue
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