pub struct EnchantmentDefinition {
pub id: u64,
pub name: String,
pub description: String,
pub modifier: StatModifier,
pub cost_gold: u64,
pub cost_materials: Vec<(u64, u32)>,
pub applicable_slots: Vec<EquipmentSlot>,
pub max_enchant_level: u32,
pub scaling_per_level: f32,
pub visual_glow_color: Vec4,
pub incompatible_with: Vec<u64>,
}Fields§
§id: u64§name: String§description: String§modifier: StatModifier§cost_gold: u64§cost_materials: Vec<(u64, u32)>§applicable_slots: Vec<EquipmentSlot>§max_enchant_level: u32§scaling_per_level: f32§visual_glow_color: Vec4§incompatible_with: Vec<u64>Implementations§
Source§impl EnchantmentDefinition
impl EnchantmentDefinition
pub fn modifier_at_level(&self, level: u32) -> StatModifier
pub fn cost_at_level(&self, level: u32) -> u64
pub fn expected_dps_bonus(&self, attack_speed: f32) -> f32
Trait Implementations§
Source§impl Clone for EnchantmentDefinition
impl Clone for EnchantmentDefinition
Auto Trait Implementations§
impl Freeze for EnchantmentDefinition
impl RefUnwindSafe for EnchantmentDefinition
impl Send for EnchantmentDefinition
impl Sync for EnchantmentDefinition
impl Unpin for EnchantmentDefinition
impl UnsafeUnpin for EnchantmentDefinition
impl UnwindSafe for EnchantmentDefinition
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