pub struct ItemCatalog {
pub by_id: BTreeMap<u64, ItemDefinition>,
pub by_name: BTreeMap<String, u64>,
pub by_category_and_level: BTreeMap<(String, u32), Vec<u64>>,
pub by_rarity_and_level: BTreeMap<(u8, u32), Vec<u64>>,
}Fields§
§by_id: BTreeMap<u64, ItemDefinition>§by_name: BTreeMap<String, u64>§by_category_and_level: BTreeMap<(String, u32), Vec<u64>>§by_rarity_and_level: BTreeMap<(u8, u32), Vec<u64>>Implementations§
Source§impl ItemCatalog
impl ItemCatalog
pub fn build(db: &ItemDatabase) -> Self
pub fn items_in_level_range( &self, min: u32, max: u32, category: Option<&str>, ) -> Vec<&ItemDefinition>
pub fn items_by_rarity(&self, rarity: Rarity) -> Vec<&ItemDefinition>
pub fn find_by_name_prefix(&self, prefix: &str) -> Vec<&ItemDefinition>
pub fn total_catalog_value(&self) -> u64
pub fn most_valuable_items(&self, n: usize) -> Vec<&ItemDefinition>
pub fn average_item_level_by_rarity(&self) -> HashMap<u8, f32>
Trait Implementations§
Source§impl Clone for ItemCatalog
impl Clone for ItemCatalog
Auto Trait Implementations§
impl Freeze for ItemCatalog
impl RefUnwindSafe for ItemCatalog
impl Send for ItemCatalog
impl Sync for ItemCatalog
impl Unpin for ItemCatalog
impl UnsafeUnpin for ItemCatalog
impl UnwindSafe for ItemCatalog
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