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ParticleSystemEditor

Struct ParticleSystemEditor 

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pub struct ParticleSystemEditor {
Show 23 fields pub active_asset: Option<ParticleEffectAsset>, pub undo_redo: UndoRedoStack, pub selection: SelectionState, pub preview: PreviewState, pub active_tab: EditorTab, pub emitter_panel: EmitterPanelState, pub preset_panel: PresetPanelState, pub statistics: StatisticsState, pub gpu_panel: GpuSettingsPanelState, pub curve_editor: CurveEditorState, pub color_picker: ColorPickerState, pub notifications: NotificationCenter, pub preset_manager: PresetManager, pub renderer: ParticleRenderer, pub sim_runner: SimulationRunner, pub inspector: EmitterInspectorState, pub shortcuts: Vec<KeyShortcut>, pub recent_files: RecentFiles, pub search_query: String, pub search_results: Vec<SearchResult>, pub next_id: u64, pub dirty: bool, pub current_file_path: Option<String>,
}

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§active_asset: Option<ParticleEffectAsset>§undo_redo: UndoRedoStack§selection: SelectionState§preview: PreviewState§active_tab: EditorTab§emitter_panel: EmitterPanelState§preset_panel: PresetPanelState§statistics: StatisticsState§gpu_panel: GpuSettingsPanelState§curve_editor: CurveEditorState§color_picker: ColorPickerState§notifications: NotificationCenter§preset_manager: PresetManager§renderer: ParticleRenderer§sim_runner: SimulationRunner§inspector: EmitterInspectorState§shortcuts: Vec<KeyShortcut>§recent_files: RecentFiles§search_query: String§search_results: Vec<SearchResult>§next_id: u64§dirty: bool§current_file_path: Option<String>

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impl ParticleSystemEditor

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pub fn new() -> Self

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pub fn new_system(&mut self, name: &str)

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pub fn load_preset(&mut self, preset: EffectPreset)

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pub fn add_emitter(&mut self, emitter: ParticleEmitter)

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pub fn remove_emitter(&mut self, emitter_id: u64)

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pub fn duplicate_emitter(&mut self, emitter_id: u64) -> Option<u64>

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pub fn add_force_field(&mut self, kind: ForceFieldKind)

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pub fn remove_force_field(&mut self, field_id: u64)

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pub fn play(&mut self)

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pub fn stop(&mut self)

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pub fn pause(&mut self)

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pub fn reset(&mut self)

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pub fn update(&mut self, dt: f32)

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pub fn undo(&mut self)

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pub fn redo(&mut self)

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pub fn search(&mut self, query: &str)

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pub fn validate(&self) -> ValidationResult

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pub fn select_all_emitters(&mut self)

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pub fn delete_selected(&mut self)

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pub fn get_statistics_summary(&self) -> String

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pub fn rename_system(&mut self, new_name: &str)

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pub fn set_emitter_enabled(&mut self, emitter_id: u64, enabled: bool)

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pub fn set_emission_rate(&mut self, emitter_id: u64, rate: f32)

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pub fn process_command(&mut self, cmd: EditorCommand)

Trait Implementations§

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impl Clone for ParticleSystemEditor

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ParticleSystemEditor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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