pub struct StatisticsState {
pub particle_count_history: VecDeque<f32>,
pub fps_history: VecDeque<f32>,
pub history_length: usize,
pub show_per_emitter: bool,
pub show_memory_usage: bool,
}Fields§
§particle_count_history: VecDeque<f32>§fps_history: VecDeque<f32>§history_length: usize§show_per_emitter: bool§show_memory_usage: boolImplementations§
Source§impl StatisticsState
impl StatisticsState
pub fn new() -> Self
pub fn push_sample(&mut self, count: f32, fps: f32)
pub fn average_fps(&self) -> f32
pub fn peak_particles(&self) -> f32
Trait Implementations§
Source§impl Clone for StatisticsState
impl Clone for StatisticsState
Auto Trait Implementations§
impl Freeze for StatisticsState
impl RefUnwindSafe for StatisticsState
impl Send for StatisticsState
impl Sync for StatisticsState
impl Unpin for StatisticsState
impl UnsafeUnpin for StatisticsState
impl UnwindSafe for StatisticsState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.