pub struct ParticleEffectAsset {
pub id: u64,
pub name: String,
pub version: u32,
pub system: ParticleSystem,
pub atlas: Option<TextureAtlas>,
pub tags: Vec<String>,
pub author: String,
pub description: String,
pub thumbnail_id: Option<u64>,
pub created_at: u64,
pub modified_at: u64,
}Fields§
§id: u64§name: String§version: u32§system: ParticleSystem§atlas: Option<TextureAtlas>§description: String§thumbnail_id: Option<u64>§created_at: u64§modified_at: u64Implementations§
Source§impl ParticleEffectAsset
impl ParticleEffectAsset
pub fn new(name: &str, system: ParticleSystem) -> Self
pub fn add_tag(&mut self, tag: &str)
pub fn remove_tag(&mut self, tag: &str)
pub fn bump_version(&mut self)
Trait Implementations§
Source§impl Clone for ParticleEffectAsset
impl Clone for ParticleEffectAsset
Auto Trait Implementations§
impl Freeze for ParticleEffectAsset
impl RefUnwindSafe for ParticleEffectAsset
impl Send for ParticleEffectAsset
impl Sync for ParticleEffectAsset
impl Unpin for ParticleEffectAsset
impl UnsafeUnpin for ParticleEffectAsset
impl UnwindSafe for ParticleEffectAsset
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