Struct objc2_game_controller::GCExtendedGamepad
source · #[repr(C)]pub struct GCExtendedGamepad { /* private fields */ }
Available on crate features
GCExtendedGamepad
and GCPhysicalInputProfile
only.Implementations§
source§impl GCExtendedGamepad
impl GCExtendedGamepad
pub unsafe fn controller(&self) -> Option<Id<GCController>>
Available on crate feature
GCController
only.pub unsafe fn valueChangedHandler(&self) -> GCExtendedGamepadValueChangedHandler
Available on crate features
GCControllerElement
and block2
only.pub unsafe fn setValueChangedHandler( &self, value_changed_handler: GCExtendedGamepadValueChangedHandler )
Available on crate features
GCControllerElement
and block2
only.pub unsafe fn saveSnapshot(&self) -> Id<GCExtendedGamepadSnapshot>
👎Deprecated: GCExtendedGamepadSnapshot has been deprecated, use [GCController capture] instead
Available on crate feature
GCExtendedGamepadSnapshot
only.pub unsafe fn dpad(&self) -> Id<GCControllerDirectionPad>
Available on crate features
GCControllerDirectionPad
and GCControllerElement
only.Available on crate features
GCControllerButtonInput
and GCControllerElement
only.Available on crate features
GCControllerButtonInput
and GCControllerElement
only.Available on crate features
GCControllerButtonInput
and GCControllerElement
only.Available on crate features
GCControllerButtonInput
and GCControllerElement
only.Available on crate features
GCControllerButtonInput
and GCControllerElement
only.Available on crate features
GCControllerButtonInput
and GCControllerElement
only.Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn leftThumbstick(&self) -> Id<GCControllerDirectionPad>
Available on crate features
GCControllerDirectionPad
and GCControllerElement
only.pub unsafe fn rightThumbstick(&self) -> Id<GCControllerDirectionPad>
Available on crate features
GCControllerDirectionPad
and GCControllerElement
only.pub unsafe fn leftShoulder(&self) -> Id<GCControllerButtonInput>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn rightShoulder(&self) -> Id<GCControllerButtonInput>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn leftTrigger(&self) -> Id<GCControllerButtonInput>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn rightTrigger(&self) -> Id<GCControllerButtonInput>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn leftThumbstickButton(&self) -> Option<Id<GCControllerButtonInput>>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn rightThumbstickButton( &self ) -> Option<Id<GCControllerButtonInput>>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn setStateFromExtendedGamepad( &self, extended_gamepad: &GCExtendedGamepad )
Methods from Deref<Target = GCPhysicalInputProfile>§
pub unsafe fn device(&self) -> Option<Id<ProtocolObject<dyn GCDevice>>>
Available on crate feature
GCDevice
only.pub unsafe fn lastEventTimestamp(&self) -> NSTimeInterval
pub unsafe fn hasRemappedElements(&self) -> bool
pub unsafe fn valueDidChangeHandler( &self ) -> *mut Block<dyn Fn(NonNull<GCPhysicalInputProfile>, NonNull<GCControllerElement>)>
Available on crate features
GCControllerElement
and block2
only.pub unsafe fn setValueDidChangeHandler( &self, value_did_change_handler: Option<&Block<dyn Fn(NonNull<GCPhysicalInputProfile>, NonNull<GCControllerElement>)>> )
Available on crate features
GCControllerElement
and block2
only.pub unsafe fn elements(&self) -> Id<NSDictionary<NSString, GCControllerElement>>
Available on crate feature
GCControllerElement
only.Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn axes(&self) -> Id<NSDictionary<NSString, GCControllerAxisInput>>
Available on crate features
GCControllerAxisInput
and GCControllerElement
only.pub unsafe fn dpads( &self ) -> Id<NSDictionary<NSString, GCControllerDirectionPad>>
Available on crate features
GCControllerDirectionPad
and GCControllerElement
only.pub unsafe fn touchpads( &self ) -> Id<NSDictionary<NSString, GCControllerTouchpad>>
Available on crate features
GCControllerElement
and GCControllerTouchpad
only.pub unsafe fn allElements(&self) -> Id<NSSet<GCControllerElement>>
Available on crate feature
GCControllerElement
only.pub unsafe fn allButtons(&self) -> Id<NSSet<GCControllerButtonInput>>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn allAxes(&self) -> Id<NSSet<GCControllerAxisInput>>
Available on crate features
GCControllerAxisInput
and GCControllerElement
only.pub unsafe fn allDpads(&self) -> Id<NSSet<GCControllerDirectionPad>>
Available on crate features
GCControllerDirectionPad
and GCControllerElement
only.pub unsafe fn allTouchpads(&self) -> Id<NSSet<GCControllerTouchpad>>
Available on crate features
GCControllerElement
and GCControllerTouchpad
only.pub unsafe fn objectForKeyedSubscript( &self, key: &NSString ) -> Option<Id<GCControllerElement>>
Available on crate feature
GCControllerElement
only.pub unsafe fn capture(&self) -> Id<Self>
pub unsafe fn setStateFromPhysicalInput( &self, physical_input: &GCPhysicalInputProfile )
pub unsafe fn mappedElementAliasForPhysicalInputName( &self, input_name: &NSString ) -> Id<NSString>
pub unsafe fn mappedPhysicalInputNamesForElementAlias( &self, element_alias: &NSString ) -> Id<NSSet<NSString>>
Methods from Deref<Target = NSObject>§
sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
sourcepub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load_mut
instead.
pub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
Ivar::load_mut
instead.Use Ivar::load_mut
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Trait Implementations§
source§impl AsMut<AnyObject> for GCExtendedGamepad
impl AsMut<AnyObject> for GCExtendedGamepad
source§impl AsMut<GCExtendedGamepad> for GCDualSenseGamepad
Available on crate feature GCDualSenseGamepad
only.
impl AsMut<GCExtendedGamepad> for GCDualSenseGamepad
Available on crate feature
GCDualSenseGamepad
only.source§fn as_mut(&mut self) -> &mut GCExtendedGamepad
fn as_mut(&mut self) -> &mut GCExtendedGamepad
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCExtendedGamepad> for GCDualShockGamepad
Available on crate feature GCDualShockGamepad
only.
impl AsMut<GCExtendedGamepad> for GCDualShockGamepad
Available on crate feature
GCDualShockGamepad
only.source§fn as_mut(&mut self) -> &mut GCExtendedGamepad
fn as_mut(&mut self) -> &mut GCExtendedGamepad
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCExtendedGamepad> for GCExtendedGamepad
impl AsMut<GCExtendedGamepad> for GCExtendedGamepad
source§impl AsMut<GCExtendedGamepad> for GCExtendedGamepadSnapshot
Available on crate feature GCExtendedGamepadSnapshot
only.
impl AsMut<GCExtendedGamepad> for GCExtendedGamepadSnapshot
Available on crate feature
GCExtendedGamepadSnapshot
only.source§fn as_mut(&mut self) -> &mut GCExtendedGamepad
fn as_mut(&mut self) -> &mut GCExtendedGamepad
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCExtendedGamepad> for GCXboxGamepad
Available on crate feature GCXboxGamepad
only.
impl AsMut<GCExtendedGamepad> for GCXboxGamepad
Available on crate feature
GCXboxGamepad
only.source§fn as_mut(&mut self) -> &mut GCExtendedGamepad
fn as_mut(&mut self) -> &mut GCExtendedGamepad
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCExtendedGamepad
impl AsMut<GCPhysicalInputProfile> for GCExtendedGamepad
source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<NSObject> for GCExtendedGamepad
impl AsMut<NSObject> for GCExtendedGamepad
source§impl AsRef<AnyObject> for GCExtendedGamepad
impl AsRef<AnyObject> for GCExtendedGamepad
source§impl AsRef<GCExtendedGamepad> for GCDualSenseGamepad
Available on crate feature GCDualSenseGamepad
only.
impl AsRef<GCExtendedGamepad> for GCDualSenseGamepad
Available on crate feature
GCDualSenseGamepad
only.source§fn as_ref(&self) -> &GCExtendedGamepad
fn as_ref(&self) -> &GCExtendedGamepad
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCExtendedGamepad> for GCDualShockGamepad
Available on crate feature GCDualShockGamepad
only.
impl AsRef<GCExtendedGamepad> for GCDualShockGamepad
Available on crate feature
GCDualShockGamepad
only.source§fn as_ref(&self) -> &GCExtendedGamepad
fn as_ref(&self) -> &GCExtendedGamepad
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCExtendedGamepad> for GCExtendedGamepad
impl AsRef<GCExtendedGamepad> for GCExtendedGamepad
source§impl AsRef<GCExtendedGamepad> for GCExtendedGamepadSnapshot
Available on crate feature GCExtendedGamepadSnapshot
only.
impl AsRef<GCExtendedGamepad> for GCExtendedGamepadSnapshot
Available on crate feature
GCExtendedGamepadSnapshot
only.source§fn as_ref(&self) -> &GCExtendedGamepad
fn as_ref(&self) -> &GCExtendedGamepad
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCExtendedGamepad> for GCXboxGamepad
Available on crate feature GCXboxGamepad
only.
impl AsRef<GCExtendedGamepad> for GCXboxGamepad
Available on crate feature
GCXboxGamepad
only.source§fn as_ref(&self) -> &GCExtendedGamepad
fn as_ref(&self) -> &GCExtendedGamepad
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCExtendedGamepad
impl AsRef<GCPhysicalInputProfile> for GCExtendedGamepad
source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<NSObject> for GCExtendedGamepad
impl AsRef<NSObject> for GCExtendedGamepad
source§impl Borrow<AnyObject> for GCExtendedGamepad
impl Borrow<AnyObject> for GCExtendedGamepad
source§impl Borrow<GCExtendedGamepad> for GCDualSenseGamepad
Available on crate feature GCDualSenseGamepad
only.
impl Borrow<GCExtendedGamepad> for GCDualSenseGamepad
Available on crate feature
GCDualSenseGamepad
only.source§fn borrow(&self) -> &GCExtendedGamepad
fn borrow(&self) -> &GCExtendedGamepad
Immutably borrows from an owned value. Read more
source§impl Borrow<GCExtendedGamepad> for GCDualShockGamepad
Available on crate feature GCDualShockGamepad
only.
impl Borrow<GCExtendedGamepad> for GCDualShockGamepad
Available on crate feature
GCDualShockGamepad
only.source§fn borrow(&self) -> &GCExtendedGamepad
fn borrow(&self) -> &GCExtendedGamepad
Immutably borrows from an owned value. Read more
source§impl Borrow<GCExtendedGamepad> for GCExtendedGamepadSnapshot
Available on crate feature GCExtendedGamepadSnapshot
only.
impl Borrow<GCExtendedGamepad> for GCExtendedGamepadSnapshot
Available on crate feature
GCExtendedGamepadSnapshot
only.source§fn borrow(&self) -> &GCExtendedGamepad
fn borrow(&self) -> &GCExtendedGamepad
Immutably borrows from an owned value. Read more
source§impl Borrow<GCExtendedGamepad> for GCXboxGamepad
Available on crate feature GCXboxGamepad
only.
impl Borrow<GCExtendedGamepad> for GCXboxGamepad
Available on crate feature
GCXboxGamepad
only.source§fn borrow(&self) -> &GCExtendedGamepad
fn borrow(&self) -> &GCExtendedGamepad
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCExtendedGamepad
impl Borrow<GCPhysicalInputProfile> for GCExtendedGamepad
source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<NSObject> for GCExtendedGamepad
impl Borrow<NSObject> for GCExtendedGamepad
source§impl BorrowMut<AnyObject> for GCExtendedGamepad
impl BorrowMut<AnyObject> for GCExtendedGamepad
source§fn borrow_mut(&mut self) -> &mut AnyObject
fn borrow_mut(&mut self) -> &mut AnyObject
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCExtendedGamepad> for GCDualSenseGamepad
Available on crate feature GCDualSenseGamepad
only.
impl BorrowMut<GCExtendedGamepad> for GCDualSenseGamepad
Available on crate feature
GCDualSenseGamepad
only.source§fn borrow_mut(&mut self) -> &mut GCExtendedGamepad
fn borrow_mut(&mut self) -> &mut GCExtendedGamepad
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCExtendedGamepad> for GCDualShockGamepad
Available on crate feature GCDualShockGamepad
only.
impl BorrowMut<GCExtendedGamepad> for GCDualShockGamepad
Available on crate feature
GCDualShockGamepad
only.source§fn borrow_mut(&mut self) -> &mut GCExtendedGamepad
fn borrow_mut(&mut self) -> &mut GCExtendedGamepad
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCExtendedGamepad> for GCExtendedGamepadSnapshot
Available on crate feature GCExtendedGamepadSnapshot
only.
impl BorrowMut<GCExtendedGamepad> for GCExtendedGamepadSnapshot
Available on crate feature
GCExtendedGamepadSnapshot
only.source§fn borrow_mut(&mut self) -> &mut GCExtendedGamepad
fn borrow_mut(&mut self) -> &mut GCExtendedGamepad
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCExtendedGamepad> for GCXboxGamepad
Available on crate feature GCXboxGamepad
only.
impl BorrowMut<GCExtendedGamepad> for GCXboxGamepad
Available on crate feature
GCXboxGamepad
only.source§fn borrow_mut(&mut self) -> &mut GCExtendedGamepad
fn borrow_mut(&mut self) -> &mut GCExtendedGamepad
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCExtendedGamepad
impl BorrowMut<GCPhysicalInputProfile> for GCExtendedGamepad
source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<NSObject> for GCExtendedGamepad
impl BorrowMut<NSObject> for GCExtendedGamepad
source§fn borrow_mut(&mut self) -> &mut NSObject
fn borrow_mut(&mut self) -> &mut NSObject
Mutably borrows from an owned value. Read more
source§impl ClassType for GCExtendedGamepad
impl ClassType for GCExtendedGamepad
§type Super = GCPhysicalInputProfile
type Super = GCPhysicalInputProfile
The superclass of this class. Read more
§type Mutability = InteriorMutable
type Mutability = InteriorMutable
Whether the type is mutable or immutable. Read more
source§const NAME: &'static str = "GCExtendedGamepad"
const NAME: &'static str = "GCExtendedGamepad"
The name of the Objective-C class that this type represents. Read more
source§fn class() -> &'static AnyClass
fn class() -> &'static AnyClass
Get a reference to the Objective-C class that this type represents. Read more
source§fn as_super_mut(&mut self) -> &mut Self::Super
fn as_super_mut(&mut self) -> &mut Self::Super
Get a mutable reference to the superclass.
source§impl Debug for GCExtendedGamepad
impl Debug for GCExtendedGamepad
source§impl Deref for GCExtendedGamepad
impl Deref for GCExtendedGamepad
source§impl DerefMut for GCExtendedGamepad
impl DerefMut for GCExtendedGamepad
source§impl Hash for GCExtendedGamepad
impl Hash for GCExtendedGamepad
source§impl NSObjectProtocol for GCExtendedGamepad
impl NSObjectProtocol for GCExtendedGamepad
source§fn isEqual(&self, other: &AnyObject) -> bool
fn isEqual(&self, other: &AnyObject) -> bool
Check whether the object is equal to an arbitrary other object. Read more
source§fn hash(&self) -> usize
fn hash(&self) -> usize
An integer that can be used as a table address in a hash table
structure. Read more
source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of the class, or one of its
subclasses. Read more
source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
Check if the object is an instance of the class type, or one of its
subclasses. Read more
source§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of a specific class, without
checking subclasses. Read more
source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Check whether the object implements or inherits a method with the
given selector. Read more
source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Check whether the object conforms to a given protocol. Read more
source§fn debugDescription(&self) -> Id<NSObject>
fn debugDescription(&self) -> Id<NSObject>
A textual representation of the object to use when debugging. Read more
source§impl PartialEq for GCExtendedGamepad
impl PartialEq for GCExtendedGamepad
source§fn eq(&self, other: &GCExtendedGamepad) -> bool
fn eq(&self, other: &GCExtendedGamepad) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl RefEncode for GCExtendedGamepad
impl RefEncode for GCExtendedGamepad
source§const ENCODING_REF: Encoding = <GCPhysicalInputProfile as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <GCPhysicalInputProfile as ::objc2::RefEncode>::ENCODING_REF
The Objective-C type-encoding for a reference of this type. Read more
impl Eq for GCExtendedGamepad
impl Message for GCExtendedGamepad
impl StructuralPartialEq for GCExtendedGamepad
Auto Trait Implementations§
impl !Freeze for GCExtendedGamepad
impl !RefUnwindSafe for GCExtendedGamepad
impl !Send for GCExtendedGamepad
impl !Sync for GCExtendedGamepad
impl !Unpin for GCExtendedGamepad
impl !UnwindSafe for GCExtendedGamepad
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CounterpartOrSelf for T
impl<T> CounterpartOrSelf for T
§type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
The immutable counterpart of the type, or
Self
if the type has no
immutable counterpart. Read more§type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
The mutable counterpart of the type, or
Self
if the type has no
mutable counterpart. Read more