#[cfg(feature = "block2")]
use block2::*;
use objc2::__framework_prelude::*;
use objc2_foundation::*;
use crate::*;
#[cfg(all(
feature = "GCControllerElement",
feature = "GCPhysicalInputProfile",
feature = "block2"
))]
pub type GCExtendedGamepadValueChangedHandler =
*mut Block<dyn Fn(NonNull<GCExtendedGamepad>, NonNull<GCControllerElement>)>;
extern_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(feature = "GCPhysicalInputProfile")]
pub struct GCExtendedGamepad;
#[cfg(feature = "GCPhysicalInputProfile")]
unsafe impl ClassType for GCExtendedGamepad {
#[inherits(NSObject)]
type Super = GCPhysicalInputProfile;
type Mutability = InteriorMutable;
}
);
#[cfg(feature = "GCPhysicalInputProfile")]
unsafe impl NSObjectProtocol for GCExtendedGamepad {}
extern_methods!(
#[cfg(feature = "GCPhysicalInputProfile")]
unsafe impl GCExtendedGamepad {
#[cfg(feature = "GCController")]
#[method_id(@__retain_semantics Other controller)]
pub unsafe fn controller(&self) -> Option<Id<GCController>>;
#[cfg(all(feature = "GCControllerElement", feature = "block2"))]
#[method(valueChangedHandler)]
pub unsafe fn valueChangedHandler(&self) -> GCExtendedGamepadValueChangedHandler;
#[cfg(all(feature = "GCControllerElement", feature = "block2"))]
#[method(setValueChangedHandler:)]
pub unsafe fn setValueChangedHandler(
&self,
value_changed_handler: GCExtendedGamepadValueChangedHandler,
);
#[cfg(feature = "GCExtendedGamepadSnapshot")]
#[deprecated = "GCExtendedGamepadSnapshot has been deprecated, use [GCController capture] instead"]
#[method_id(@__retain_semantics Other saveSnapshot)]
pub unsafe fn saveSnapshot(&self) -> Id<GCExtendedGamepadSnapshot>;
#[cfg(all(feature = "GCControllerDirectionPad", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other dpad)]
pub unsafe fn dpad(&self) -> Id<GCControllerDirectionPad>;
#[cfg(all(feature = "GCControllerButtonInput", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other buttonA)]
pub unsafe fn buttonA(&self) -> Id<GCControllerButtonInput>;
#[cfg(all(feature = "GCControllerButtonInput", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other buttonB)]
pub unsafe fn buttonB(&self) -> Id<GCControllerButtonInput>;
#[cfg(all(feature = "GCControllerButtonInput", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other buttonX)]
pub unsafe fn buttonX(&self) -> Id<GCControllerButtonInput>;
#[cfg(all(feature = "GCControllerButtonInput", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other buttonY)]
pub unsafe fn buttonY(&self) -> Id<GCControllerButtonInput>;
#[cfg(all(feature = "GCControllerButtonInput", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other buttonMenu)]
pub unsafe fn buttonMenu(&self) -> Id<GCControllerButtonInput>;
#[cfg(all(feature = "GCControllerButtonInput", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other buttonOptions)]
pub unsafe fn buttonOptions(&self) -> Option<Id<GCControllerButtonInput>>;
#[cfg(all(feature = "GCControllerButtonInput", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other buttonHome)]
pub unsafe fn buttonHome(&self) -> Option<Id<GCControllerButtonInput>>;
#[cfg(all(feature = "GCControllerDirectionPad", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other leftThumbstick)]
pub unsafe fn leftThumbstick(&self) -> Id<GCControllerDirectionPad>;
#[cfg(all(feature = "GCControllerDirectionPad", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other rightThumbstick)]
pub unsafe fn rightThumbstick(&self) -> Id<GCControllerDirectionPad>;
#[cfg(all(feature = "GCControllerButtonInput", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other leftShoulder)]
pub unsafe fn leftShoulder(&self) -> Id<GCControllerButtonInput>;
#[cfg(all(feature = "GCControllerButtonInput", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other rightShoulder)]
pub unsafe fn rightShoulder(&self) -> Id<GCControllerButtonInput>;
#[cfg(all(feature = "GCControllerButtonInput", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other leftTrigger)]
pub unsafe fn leftTrigger(&self) -> Id<GCControllerButtonInput>;
#[cfg(all(feature = "GCControllerButtonInput", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other rightTrigger)]
pub unsafe fn rightTrigger(&self) -> Id<GCControllerButtonInput>;
#[cfg(all(feature = "GCControllerButtonInput", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other leftThumbstickButton)]
pub unsafe fn leftThumbstickButton(&self) -> Option<Id<GCControllerButtonInput>>;
#[cfg(all(feature = "GCControllerButtonInput", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other rightThumbstickButton)]
pub unsafe fn rightThumbstickButton(&self) -> Option<Id<GCControllerButtonInput>>;
#[method(setStateFromExtendedGamepad:)]
pub unsafe fn setStateFromExtendedGamepad(&self, extended_gamepad: &GCExtendedGamepad);
}
);
extern_methods!(
#[cfg(feature = "GCPhysicalInputProfile")]
unsafe impl GCExtendedGamepad {
#[method_id(@__retain_semantics Init init)]
pub unsafe fn init(this: Allocated<Self>) -> Id<Self>;
#[method_id(@__retain_semantics New new)]
pub unsafe fn new() -> Id<Self>;
}
);