use objc2::__framework_prelude::*;
use objc2_foundation::*;
use crate::*;
extern_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(all(feature = "GCExtendedGamepad", feature = "GCPhysicalInputProfile"))]
pub struct GCDualShockGamepad;
#[cfg(all(feature = "GCExtendedGamepad", feature = "GCPhysicalInputProfile"))]
unsafe impl ClassType for GCDualShockGamepad {
#[inherits(GCPhysicalInputProfile, NSObject)]
type Super = GCExtendedGamepad;
type Mutability = InteriorMutable;
}
);
#[cfg(all(feature = "GCExtendedGamepad", feature = "GCPhysicalInputProfile"))]
unsafe impl NSObjectProtocol for GCDualShockGamepad {}
extern_methods!(
#[cfg(all(feature = "GCExtendedGamepad", feature = "GCPhysicalInputProfile"))]
unsafe impl GCDualShockGamepad {
#[cfg(all(feature = "GCControllerButtonInput", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other touchpadButton)]
pub unsafe fn touchpadButton(&self) -> Option<Id<GCControllerButtonInput>>;
#[cfg(all(feature = "GCControllerDirectionPad", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other touchpadPrimary)]
pub unsafe fn touchpadPrimary(&self) -> Option<Id<GCControllerDirectionPad>>;
#[cfg(all(feature = "GCControllerDirectionPad", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other touchpadSecondary)]
pub unsafe fn touchpadSecondary(&self) -> Option<Id<GCControllerDirectionPad>>;
}
);
extern_methods!(
#[cfg(all(feature = "GCExtendedGamepad", feature = "GCPhysicalInputProfile"))]
unsafe impl GCDualShockGamepad {
#[method_id(@__retain_semantics Init init)]
pub unsafe fn init(this: Allocated<Self>) -> Id<Self>;
#[method_id(@__retain_semantics New new)]
pub unsafe fn new() -> Id<Self>;
}
);