Struct objc2_game_controller::GCXboxGamepad
source · #[repr(C)]pub struct GCXboxGamepad { /* private fields */ }
Available on crate features
GCExtendedGamepad
and GCPhysicalInputProfile
and GCXboxGamepad
only.Implementations§
source§impl GCXboxGamepad
impl GCXboxGamepad
pub unsafe fn paddleButton1(&self) -> Option<Id<GCControllerButtonInput>>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn paddleButton2(&self) -> Option<Id<GCControllerButtonInput>>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn paddleButton3(&self) -> Option<Id<GCControllerButtonInput>>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn paddleButton4(&self) -> Option<Id<GCControllerButtonInput>>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.Available on crate features
GCControllerButtonInput
and GCControllerElement
only.Methods from Deref<Target = GCExtendedGamepad>§
pub unsafe fn controller(&self) -> Option<Id<GCController>>
Available on crate feature
GCController
only.pub unsafe fn valueChangedHandler(&self) -> GCExtendedGamepadValueChangedHandler
Available on crate features
GCControllerElement
and block2
only.pub unsafe fn setValueChangedHandler( &self, value_changed_handler: GCExtendedGamepadValueChangedHandler )
Available on crate features
GCControllerElement
and block2
only.pub unsafe fn saveSnapshot(&self) -> Id<GCExtendedGamepadSnapshot>
👎Deprecated: GCExtendedGamepadSnapshot has been deprecated, use [GCController capture] instead
Available on crate feature
GCExtendedGamepadSnapshot
only.pub unsafe fn dpad(&self) -> Id<GCControllerDirectionPad>
Available on crate features
GCControllerDirectionPad
and GCControllerElement
only.Available on crate features
GCControllerButtonInput
and GCControllerElement
only.Available on crate features
GCControllerButtonInput
and GCControllerElement
only.Available on crate features
GCControllerButtonInput
and GCControllerElement
only.Available on crate features
GCControllerButtonInput
and GCControllerElement
only.Available on crate features
GCControllerButtonInput
and GCControllerElement
only.Available on crate features
GCControllerButtonInput
and GCControllerElement
only.Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn leftThumbstick(&self) -> Id<GCControllerDirectionPad>
Available on crate features
GCControllerDirectionPad
and GCControllerElement
only.pub unsafe fn rightThumbstick(&self) -> Id<GCControllerDirectionPad>
Available on crate features
GCControllerDirectionPad
and GCControllerElement
only.pub unsafe fn leftShoulder(&self) -> Id<GCControllerButtonInput>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn rightShoulder(&self) -> Id<GCControllerButtonInput>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn leftTrigger(&self) -> Id<GCControllerButtonInput>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn rightTrigger(&self) -> Id<GCControllerButtonInput>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn leftThumbstickButton(&self) -> Option<Id<GCControllerButtonInput>>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn rightThumbstickButton( &self ) -> Option<Id<GCControllerButtonInput>>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn setStateFromExtendedGamepad( &self, extended_gamepad: &GCExtendedGamepad )
Methods from Deref<Target = GCPhysicalInputProfile>§
pub unsafe fn device(&self) -> Option<Id<ProtocolObject<dyn GCDevice>>>
Available on crate feature
GCDevice
only.pub unsafe fn lastEventTimestamp(&self) -> NSTimeInterval
pub unsafe fn hasRemappedElements(&self) -> bool
pub unsafe fn valueDidChangeHandler( &self ) -> *mut Block<dyn Fn(NonNull<GCPhysicalInputProfile>, NonNull<GCControllerElement>)>
Available on crate features
GCControllerElement
and block2
only.pub unsafe fn setValueDidChangeHandler( &self, value_did_change_handler: Option<&Block<dyn Fn(NonNull<GCPhysicalInputProfile>, NonNull<GCControllerElement>)>> )
Available on crate features
GCControllerElement
and block2
only.pub unsafe fn elements(&self) -> Id<NSDictionary<NSString, GCControllerElement>>
Available on crate feature
GCControllerElement
only.Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn axes(&self) -> Id<NSDictionary<NSString, GCControllerAxisInput>>
Available on crate features
GCControllerAxisInput
and GCControllerElement
only.pub unsafe fn dpads( &self ) -> Id<NSDictionary<NSString, GCControllerDirectionPad>>
Available on crate features
GCControllerDirectionPad
and GCControllerElement
only.pub unsafe fn touchpads( &self ) -> Id<NSDictionary<NSString, GCControllerTouchpad>>
Available on crate features
GCControllerElement
and GCControllerTouchpad
only.pub unsafe fn allElements(&self) -> Id<NSSet<GCControllerElement>>
Available on crate feature
GCControllerElement
only.pub unsafe fn allButtons(&self) -> Id<NSSet<GCControllerButtonInput>>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn allAxes(&self) -> Id<NSSet<GCControllerAxisInput>>
Available on crate features
GCControllerAxisInput
and GCControllerElement
only.pub unsafe fn allDpads(&self) -> Id<NSSet<GCControllerDirectionPad>>
Available on crate features
GCControllerDirectionPad
and GCControllerElement
only.pub unsafe fn allTouchpads(&self) -> Id<NSSet<GCControllerTouchpad>>
Available on crate features
GCControllerElement
and GCControllerTouchpad
only.pub unsafe fn objectForKeyedSubscript( &self, key: &NSString ) -> Option<Id<GCControllerElement>>
Available on crate feature
GCControllerElement
only.pub unsafe fn capture(&self) -> Id<Self>
pub unsafe fn setStateFromPhysicalInput( &self, physical_input: &GCPhysicalInputProfile )
pub unsafe fn mappedElementAliasForPhysicalInputName( &self, input_name: &NSString ) -> Id<NSString>
pub unsafe fn mappedPhysicalInputNamesForElementAlias( &self, element_alias: &NSString ) -> Id<NSSet<NSString>>
Methods from Deref<Target = NSObject>§
sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
sourcepub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load_mut
instead.
pub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
Ivar::load_mut
instead.Use Ivar::load_mut
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Trait Implementations§
source§impl AsMut<AnyObject> for GCXboxGamepad
impl AsMut<AnyObject> for GCXboxGamepad
source§impl AsMut<GCExtendedGamepad> for GCXboxGamepad
impl AsMut<GCExtendedGamepad> for GCXboxGamepad
source§fn as_mut(&mut self) -> &mut GCExtendedGamepad
fn as_mut(&mut self) -> &mut GCExtendedGamepad
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCXboxGamepad
impl AsMut<GCPhysicalInputProfile> for GCXboxGamepad
source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCXboxGamepad> for GCXboxGamepad
impl AsMut<GCXboxGamepad> for GCXboxGamepad
source§impl AsMut<NSObject> for GCXboxGamepad
impl AsMut<NSObject> for GCXboxGamepad
source§impl AsRef<AnyObject> for GCXboxGamepad
impl AsRef<AnyObject> for GCXboxGamepad
source§impl AsRef<GCExtendedGamepad> for GCXboxGamepad
impl AsRef<GCExtendedGamepad> for GCXboxGamepad
source§fn as_ref(&self) -> &GCExtendedGamepad
fn as_ref(&self) -> &GCExtendedGamepad
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCXboxGamepad
impl AsRef<GCPhysicalInputProfile> for GCXboxGamepad
source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCXboxGamepad> for GCXboxGamepad
impl AsRef<GCXboxGamepad> for GCXboxGamepad
source§impl AsRef<NSObject> for GCXboxGamepad
impl AsRef<NSObject> for GCXboxGamepad
source§impl Borrow<AnyObject> for GCXboxGamepad
impl Borrow<AnyObject> for GCXboxGamepad
source§impl Borrow<GCExtendedGamepad> for GCXboxGamepad
impl Borrow<GCExtendedGamepad> for GCXboxGamepad
source§fn borrow(&self) -> &GCExtendedGamepad
fn borrow(&self) -> &GCExtendedGamepad
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCXboxGamepad
impl Borrow<GCPhysicalInputProfile> for GCXboxGamepad
source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<NSObject> for GCXboxGamepad
impl Borrow<NSObject> for GCXboxGamepad
source§impl BorrowMut<AnyObject> for GCXboxGamepad
impl BorrowMut<AnyObject> for GCXboxGamepad
source§fn borrow_mut(&mut self) -> &mut AnyObject
fn borrow_mut(&mut self) -> &mut AnyObject
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCExtendedGamepad> for GCXboxGamepad
impl BorrowMut<GCExtendedGamepad> for GCXboxGamepad
source§fn borrow_mut(&mut self) -> &mut GCExtendedGamepad
fn borrow_mut(&mut self) -> &mut GCExtendedGamepad
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCXboxGamepad
impl BorrowMut<GCPhysicalInputProfile> for GCXboxGamepad
source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<NSObject> for GCXboxGamepad
impl BorrowMut<NSObject> for GCXboxGamepad
source§fn borrow_mut(&mut self) -> &mut NSObject
fn borrow_mut(&mut self) -> &mut NSObject
Mutably borrows from an owned value. Read more
source§impl ClassType for GCXboxGamepad
impl ClassType for GCXboxGamepad
§type Super = GCExtendedGamepad
type Super = GCExtendedGamepad
The superclass of this class. Read more
§type Mutability = InteriorMutable
type Mutability = InteriorMutable
Whether the type is mutable or immutable. Read more
source§const NAME: &'static str = "GCXboxGamepad"
const NAME: &'static str = "GCXboxGamepad"
The name of the Objective-C class that this type represents. Read more
source§fn class() -> &'static AnyClass
fn class() -> &'static AnyClass
Get a reference to the Objective-C class that this type represents. Read more
source§fn as_super_mut(&mut self) -> &mut Self::Super
fn as_super_mut(&mut self) -> &mut Self::Super
Get a mutable reference to the superclass.
source§impl Debug for GCXboxGamepad
impl Debug for GCXboxGamepad
source§impl Deref for GCXboxGamepad
impl Deref for GCXboxGamepad
source§impl DerefMut for GCXboxGamepad
impl DerefMut for GCXboxGamepad
source§impl Hash for GCXboxGamepad
impl Hash for GCXboxGamepad
source§impl NSObjectProtocol for GCXboxGamepad
impl NSObjectProtocol for GCXboxGamepad
source§fn isEqual(&self, other: &AnyObject) -> bool
fn isEqual(&self, other: &AnyObject) -> bool
Check whether the object is equal to an arbitrary other object. Read more
source§fn hash(&self) -> usize
fn hash(&self) -> usize
An integer that can be used as a table address in a hash table
structure. Read more
source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of the class, or one of its
subclasses. Read more
source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
Check if the object is an instance of the class type, or one of its
subclasses. Read more
source§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of a specific class, without
checking subclasses. Read more
source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Check whether the object implements or inherits a method with the
given selector. Read more
source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Check whether the object conforms to a given protocol. Read more
source§fn debugDescription(&self) -> Id<NSObject>
fn debugDescription(&self) -> Id<NSObject>
A textual representation of the object to use when debugging. Read more
source§impl PartialEq for GCXboxGamepad
impl PartialEq for GCXboxGamepad
source§fn eq(&self, other: &GCXboxGamepad) -> bool
fn eq(&self, other: &GCXboxGamepad) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl RefEncode for GCXboxGamepad
impl RefEncode for GCXboxGamepad
source§const ENCODING_REF: Encoding = <GCExtendedGamepad as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <GCExtendedGamepad as ::objc2::RefEncode>::ENCODING_REF
The Objective-C type-encoding for a reference of this type. Read more
impl Eq for GCXboxGamepad
impl Message for GCXboxGamepad
impl StructuralPartialEq for GCXboxGamepad
Auto Trait Implementations§
impl !Freeze for GCXboxGamepad
impl !RefUnwindSafe for GCXboxGamepad
impl !Send for GCXboxGamepad
impl !Sync for GCXboxGamepad
impl !Unpin for GCXboxGamepad
impl !UnwindSafe for GCXboxGamepad
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CounterpartOrSelf for T
impl<T> CounterpartOrSelf for T
§type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
The immutable counterpart of the type, or
Self
if the type has no
immutable counterpart. Read more§type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
The mutable counterpart of the type, or
Self
if the type has no
mutable counterpart. Read more