Struct objc2_game_controller::GCController
source · #[repr(C)]pub struct GCController { /* private fields */ }
Available on crate feature
GCController
only.Implementations§
source§impl GCController
impl GCController
pub unsafe fn controllerPausedHandler( &self ) -> *mut Block<dyn Fn(NonNull<GCController>)>
👎Deprecated: controllerPausedHandler has been deprecated. Use the Menu button found on the controller’s profile, if it exists.
Available on crate feature
block2
only.pub unsafe fn setControllerPausedHandler( &self, controller_paused_handler: Option<&Block<dyn Fn(NonNull<GCController>)>> )
👎Deprecated: controllerPausedHandler has been deprecated. Use the Menu button found on the controller’s profile, if it exists.
Available on crate feature
block2
only.pub unsafe fn current() -> Option<Id<GCController>>
pub unsafe fn shouldMonitorBackgroundEvents() -> bool
pub unsafe fn setShouldMonitorBackgroundEvents( should_monitor_background_events: bool )
pub unsafe fn isAttachedToDevice(&self) -> bool
pub unsafe fn isSnapshot(&self) -> bool
pub unsafe fn playerIndex(&self) -> GCControllerPlayerIndex
pub unsafe fn setPlayerIndex(&self, player_index: GCControllerPlayerIndex)
pub unsafe fn input(&self) -> Id<GCControllerLiveInput>
Available on crate feature
GCControllerInput
only.pub unsafe fn battery(&self) -> Option<Id<GCDeviceBattery>>
Available on crate feature
GCDeviceBattery
only.pub unsafe fn physicalInputProfile(&self) -> Id<GCPhysicalInputProfile>
Available on crate feature
GCPhysicalInputProfile
only.pub unsafe fn gamepad(&self) -> Option<Id<GCGamepad>>
👎Deprecated
Available on crate features
GCGamepad
and GCPhysicalInputProfile
only.pub unsafe fn microGamepad(&self) -> Option<Id<GCMicroGamepad>>
Available on crate features
GCMicroGamepad
and GCPhysicalInputProfile
only.pub unsafe fn extendedGamepad(&self) -> Option<Id<GCExtendedGamepad>>
Available on crate features
GCExtendedGamepad
and GCPhysicalInputProfile
only.pub unsafe fn motion(&self) -> Option<Id<GCMotion>>
Available on crate feature
GCMotion
only.pub unsafe fn light(&self) -> Option<Id<GCDeviceLight>>
Available on crate feature
GCDeviceLight
only.pub unsafe fn haptics(&self) -> Option<Id<GCDeviceHaptics>>
Available on crate feature
GCDeviceHaptics
only.pub unsafe fn capture(&self) -> Id<GCController>
pub unsafe fn controllers() -> Id<NSArray<GCController>>
pub unsafe fn startWirelessControllerDiscoveryWithCompletionHandler( completion_handler: Option<&Block<dyn Fn()>> )
Available on crate feature
block2
only.pub unsafe fn stopWirelessControllerDiscovery()
pub unsafe fn controllerWithMicroGamepad() -> Id<GCController>
pub unsafe fn controllerWithExtendedGamepad() -> Id<GCController>
Methods from Deref<Target = NSObject>§
sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
sourcepub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load_mut
instead.
pub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
Ivar::load_mut
instead.Use Ivar::load_mut
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Trait Implementations§
source§impl AsMut<AnyObject> for GCController
impl AsMut<AnyObject> for GCController
source§impl AsMut<GCController> for GCController
impl AsMut<GCController> for GCController
source§impl AsMut<NSObject> for GCController
impl AsMut<NSObject> for GCController
source§impl AsRef<AnyObject> for GCController
impl AsRef<AnyObject> for GCController
source§impl AsRef<GCController> for GCController
impl AsRef<GCController> for GCController
source§impl AsRef<NSObject> for GCController
impl AsRef<NSObject> for GCController
source§impl Borrow<AnyObject> for GCController
impl Borrow<AnyObject> for GCController
source§impl Borrow<NSObject> for GCController
impl Borrow<NSObject> for GCController
source§impl BorrowMut<AnyObject> for GCController
impl BorrowMut<AnyObject> for GCController
source§fn borrow_mut(&mut self) -> &mut AnyObject
fn borrow_mut(&mut self) -> &mut AnyObject
Mutably borrows from an owned value. Read more
source§impl BorrowMut<NSObject> for GCController
impl BorrowMut<NSObject> for GCController
source§fn borrow_mut(&mut self) -> &mut NSObject
fn borrow_mut(&mut self) -> &mut NSObject
Mutably borrows from an owned value. Read more
source§impl ClassType for GCController
impl ClassType for GCController
§type Mutability = InteriorMutable
type Mutability = InteriorMutable
Whether the type is mutable or immutable. Read more
source§const NAME: &'static str = "GCController"
const NAME: &'static str = "GCController"
The name of the Objective-C class that this type represents. Read more
source§fn class() -> &'static AnyClass
fn class() -> &'static AnyClass
Get a reference to the Objective-C class that this type represents. Read more
source§fn as_super_mut(&mut self) -> &mut Self::Super
fn as_super_mut(&mut self) -> &mut Self::Super
Get a mutable reference to the superclass.
source§impl Debug for GCController
impl Debug for GCController
source§impl Deref for GCController
impl Deref for GCController
source§impl DerefMut for GCController
impl DerefMut for GCController
source§impl GCDevice for GCController
Available on crate feature GCDevice
only.
impl GCDevice for GCController
Available on crate feature
GCDevice
only.unsafe fn vendorName(&self) -> Option<Id<NSString>>
unsafe fn productCategory(&self) -> Id<NSString>
source§unsafe fn physicalInputProfile(&self) -> Id<GCPhysicalInputProfile>
unsafe fn physicalInputProfile(&self) -> Id<GCPhysicalInputProfile>
👎Deprecated: Use the physicalInputProfile property on GCController instead. For GCKeyboard, use the keyboardInput property. For GCMouse, use the mouseInput property.
Available on crate feature
GCPhysicalInputProfile
only.source§impl Hash for GCController
impl Hash for GCController
source§impl NSObjectProtocol for GCController
impl NSObjectProtocol for GCController
source§fn isEqual(&self, other: &AnyObject) -> bool
fn isEqual(&self, other: &AnyObject) -> bool
Check whether the object is equal to an arbitrary other object. Read more
source§fn hash(&self) -> usize
fn hash(&self) -> usize
An integer that can be used as a table address in a hash table
structure. Read more
source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of the class, or one of its
subclasses. Read more
source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
Check if the object is an instance of the class type, or one of its
subclasses. Read more
source§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of a specific class, without
checking subclasses. Read more
source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Check whether the object implements or inherits a method with the
given selector. Read more
source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Check whether the object conforms to a given protocol. Read more
source§fn debugDescription(&self) -> Id<NSObject>
fn debugDescription(&self) -> Id<NSObject>
A textual representation of the object to use when debugging. Read more
source§impl PartialEq for GCController
impl PartialEq for GCController
source§fn eq(&self, other: &GCController) -> bool
fn eq(&self, other: &GCController) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl RefEncode for GCController
impl RefEncode for GCController
source§const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
The Objective-C type-encoding for a reference of this type. Read more
impl Eq for GCController
impl Message for GCController
impl StructuralPartialEq for GCController
Auto Trait Implementations§
impl !Freeze for GCController
impl !RefUnwindSafe for GCController
impl !Send for GCController
impl !Sync for GCController
impl !Unpin for GCController
impl !UnwindSafe for GCController
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CounterpartOrSelf for T
impl<T> CounterpartOrSelf for T
§type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
The immutable counterpart of the type, or
Self
if the type has no
immutable counterpart. Read more§type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
The mutable counterpart of the type, or
Self
if the type has no
mutable counterpart. Read more