use objc2::__framework_prelude::*;
use objc2_foundation::*;
use crate::*;
extern_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(all(feature = "GCExtendedGamepad", feature = "GCPhysicalInputProfile"))]
pub struct GCDualSenseGamepad;
#[cfg(all(feature = "GCExtendedGamepad", feature = "GCPhysicalInputProfile"))]
unsafe impl ClassType for GCDualSenseGamepad {
#[inherits(GCPhysicalInputProfile, NSObject)]
type Super = GCExtendedGamepad;
type Mutability = InteriorMutable;
}
);
#[cfg(all(feature = "GCExtendedGamepad", feature = "GCPhysicalInputProfile"))]
unsafe impl NSObjectProtocol for GCDualSenseGamepad {}
extern_methods!(
#[cfg(all(feature = "GCExtendedGamepad", feature = "GCPhysicalInputProfile"))]
unsafe impl GCDualSenseGamepad {
#[cfg(all(feature = "GCControllerButtonInput", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other touchpadButton)]
pub unsafe fn touchpadButton(&self) -> Id<GCControllerButtonInput>;
#[cfg(all(feature = "GCControllerDirectionPad", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other touchpadPrimary)]
pub unsafe fn touchpadPrimary(&self) -> Id<GCControllerDirectionPad>;
#[cfg(all(feature = "GCControllerDirectionPad", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other touchpadSecondary)]
pub unsafe fn touchpadSecondary(&self) -> Id<GCControllerDirectionPad>;
#[cfg(all(
feature = "GCControllerButtonInput",
feature = "GCControllerElement",
feature = "GCDualSenseAdaptiveTrigger"
))]
#[method_id(@__retain_semantics Other leftTrigger)]
pub unsafe fn leftTrigger(&self) -> Id<GCDualSenseAdaptiveTrigger>;
#[cfg(all(
feature = "GCControllerButtonInput",
feature = "GCControllerElement",
feature = "GCDualSenseAdaptiveTrigger"
))]
#[method_id(@__retain_semantics Other rightTrigger)]
pub unsafe fn rightTrigger(&self) -> Id<GCDualSenseAdaptiveTrigger>;
}
);
extern_methods!(
#[cfg(all(feature = "GCExtendedGamepad", feature = "GCPhysicalInputProfile"))]
unsafe impl GCDualSenseGamepad {
#[method_id(@__retain_semantics Init init)]
pub unsafe fn init(this: Allocated<Self>) -> Id<Self>;
#[method_id(@__retain_semantics New new)]
pub unsafe fn new() -> Id<Self>;
}
);