[−][src]Struct genie_dat::BuildingUnitType
Unit type class for buildings.
Fields
construction_sprite: Option<SpriteID>
Sprite to use during construction.
snow_sprite: Option<SpriteID>
Sprite to use when this building is finished and built on snow.
connect_flag: u8
TODO document
facet: i16
TODO document
destroy_on_build: bool
Whether the building should be immediately destroyed on completion.
on_build_make_unit: Option<UnitTypeID>
Unit to spawn at the build site on completion.
on_build_make_tile: Option<TerrainID>
Change the underlying terrain to this terrain ID on completion.
on_build_make_overlay: i16
TODO document
on_build_make_tech: Option<TechID>
Research this tech on completion.
can_burn: bool
Whether this building…can burn?
TODO document the details
linked_buildings: ArrayVec<[LinkedBuilding; 4]>
construction_unit: Option<UnitTypeID>
transform_unit: Option<UnitTypeID>
transform_sound: Option<SoundID>
construction_sound: Option<SoundID>
garrison_type: i8
garrison_heal_rate: f32
garrison_repair_rate: f32
salvage_unit: Option<UnitTypeID>
salvage_attributes: ArrayVec<[i8; 6]>
Implementations
impl BuildingUnitType
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pub fn read_from(input: impl Read, version: f32) -> Result<Self>
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Read this unit type from an input stream.
pub fn write_to(&self, output: impl Write, version: f32) -> Result<()>
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Write the unit type to an output stream.
Methods from Deref<Target = CombatUnitType>
pub fn write_to(&self, output: impl Write, version: f32) -> Result<()>
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Write this unit type to an output stream.
Trait Implementations
impl Clone for BuildingUnitType
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fn clone(&self) -> BuildingUnitType
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fn clone_from(&mut self, source: &Self)
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impl Debug for BuildingUnitType
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impl Default for BuildingUnitType
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fn default() -> BuildingUnitType
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impl Deref for BuildingUnitType
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type Target = CombatUnitType
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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impl From<BuildingUnitType> for UnitType
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fn from(v: BuildingUnitType) -> Self
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Auto Trait Implementations
impl RefUnwindSafe for BuildingUnitType
impl Send for BuildingUnitType
impl Sync for BuildingUnitType
impl Unpin for BuildingUnitType
impl UnwindSafe for BuildingUnitType
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,