[][src]Struct genie_dat::BuildingUnitType

pub struct BuildingUnitType {
    pub construction_sprite: Option<SpriteID>,
    pub snow_sprite: Option<SpriteID>,
    pub connect_flag: u8,
    pub facet: i16,
    pub destroy_on_build: bool,
    pub on_build_make_unit: Option<UnitTypeID>,
    pub on_build_make_tile: Option<TerrainID>,
    pub on_build_make_overlay: i16,
    pub on_build_make_tech: Option<TechID>,
    pub can_burn: bool,
    pub linked_buildings: ArrayVec<[LinkedBuilding; 4]>,
    pub construction_unit: Option<UnitTypeID>,
    pub transform_unit: Option<UnitTypeID>,
    pub transform_sound: Option<SoundID>,
    pub construction_sound: Option<SoundID>,
    pub garrison_type: i8,
    pub garrison_heal_rate: f32,
    pub garrison_repair_rate: f32,
    pub salvage_unit: Option<UnitTypeID>,
    pub salvage_attributes: ArrayVec<[i8; 6]>,
    // some fields omitted
}

Unit type class for buildings.

Fields

construction_sprite: Option<SpriteID>

Sprite to use during construction.

snow_sprite: Option<SpriteID>

Sprite to use when this building is finished and built on snow.

connect_flag: u8

TODO document

facet: i16

TODO document

destroy_on_build: bool

Whether the building should be immediately destroyed on completion.

on_build_make_unit: Option<UnitTypeID>

Unit to spawn at the build site on completion.

on_build_make_tile: Option<TerrainID>

Change the underlying terrain to this terrain ID on completion.

on_build_make_overlay: i16

TODO document

on_build_make_tech: Option<TechID>

Research this tech on completion.

can_burn: bool

Whether this building…can burn?

TODO document the details

linked_buildings: ArrayVec<[LinkedBuilding; 4]>construction_unit: Option<UnitTypeID>transform_unit: Option<UnitTypeID>transform_sound: Option<SoundID>construction_sound: Option<SoundID>garrison_type: i8garrison_heal_rate: f32garrison_repair_rate: f32salvage_unit: Option<UnitTypeID>salvage_attributes: ArrayVec<[i8; 6]>

Implementations

impl BuildingUnitType[src]

pub fn read_from(input: impl Read, version: f32) -> Result<Self>[src]

Read this unit type from an input stream.

pub fn write_to(&self, output: impl Write, version: f32) -> Result<()>[src]

Write the unit type to an output stream.

Methods from Deref<Target = CombatUnitType>

pub fn write_to(&self, output: impl Write, version: f32) -> Result<()>[src]

Write this unit type to an output stream.

Trait Implementations

impl Clone for BuildingUnitType[src]

impl Debug for BuildingUnitType[src]

impl Default for BuildingUnitType[src]

impl Deref for BuildingUnitType[src]

type Target = CombatUnitType

The resulting type after dereferencing.

impl From<BuildingUnitType> for UnitType[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.