Struct BuildingUnitType

Source
pub struct BuildingUnitType {
Show 20 fields pub construction_sprite: Option<SpriteID>, pub snow_sprite: Option<SpriteID>, pub connect_flag: u8, pub facet: i16, pub destroy_on_build: bool, pub on_build_make_unit: Option<UnitTypeID>, pub on_build_make_tile: Option<TerrainID>, pub on_build_make_overlay: i16, pub on_build_make_tech: Option<TechID>, pub can_burn: bool, pub linked_buildings: ArrayVec<[LinkedBuilding; 4]>, pub construction_unit: Option<UnitTypeID>, pub transform_unit: Option<UnitTypeID>, pub transform_sound: Option<SoundID>, pub construction_sound: Option<SoundID>, pub garrison_type: i8, pub garrison_heal_rate: f32, pub garrison_repair_rate: f32, pub salvage_unit: Option<UnitTypeID>, pub salvage_attributes: ArrayVec<[i8; 6]>, /* private fields */
}
Expand description

Unit type class for buildings.

Fields§

§construction_sprite: Option<SpriteID>

Sprite to use during construction.

§snow_sprite: Option<SpriteID>

Sprite to use when this building is finished and built on snow.

§connect_flag: u8

TODO document

§facet: i16

TODO document

§destroy_on_build: bool

Whether the building should be immediately destroyed on completion.

§on_build_make_unit: Option<UnitTypeID>

Unit to spawn at the build site on completion.

§on_build_make_tile: Option<TerrainID>

Change the underlying terrain to this terrain ID on completion.

§on_build_make_overlay: i16

TODO document

§on_build_make_tech: Option<TechID>

Research this tech on completion.

§can_burn: bool

Whether this building…can burn?

TODO document the details

§linked_buildings: ArrayVec<[LinkedBuilding; 4]>§construction_unit: Option<UnitTypeID>§transform_unit: Option<UnitTypeID>§transform_sound: Option<SoundID>§construction_sound: Option<SoundID>§garrison_type: i8§garrison_heal_rate: f32§garrison_repair_rate: f32§salvage_unit: Option<UnitTypeID>§salvage_attributes: ArrayVec<[i8; 6]>

Implementations§

Source§

impl BuildingUnitType

Source

pub fn read_from(input: impl Read, version: f32) -> Result<Self>

Read this unit type from an input stream.

Source

pub fn write_to(&self, output: impl Write, version: f32) -> Result<()>

Write the unit type to an output stream.

Methods from Deref<Target = CombatUnitType>§

Source

pub fn write_to(&self, output: impl Write, version: f32) -> Result<()>

Write this unit type to an output stream.

Methods from Deref<Target = BaseCombatUnitType>§

Source

pub fn write_to(&self, output: impl Write, version: f32) -> Result<()>

Write this unit type to an output stream.

Methods from Deref<Target = ActionUnitType>§

Source

pub fn write_to(&self, output: impl Write, version: f32) -> Result<()>

Write this unit type to an output stream.

Methods from Deref<Target = MovingUnitType>§

Source

pub fn write_to(&self, output: impl Write, version: f32) -> Result<()>

Write this unit type to an output stream.

Methods from Deref<Target = AnimatedUnitType>§

Source

pub fn write_to(&self, output: impl Write, version: f32) -> Result<()>

Write this unit type to an output stream.

Methods from Deref<Target = BaseUnitType>§

Source

pub fn write_to(&self, output: impl Write, _version: f32) -> Result<()>

Write this unit type to an output stream.

Trait Implementations§

Source§

impl Clone for BuildingUnitType

Source§

fn clone(&self) -> BuildingUnitType

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for BuildingUnitType

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for BuildingUnitType

Source§

fn default() -> BuildingUnitType

Returns the “default value” for a type. Read more
Source§

impl Deref for BuildingUnitType

Source§

type Target = CombatUnitType

The resulting type after dereferencing.
Source§

fn deref(&self) -> &Self::Target

Dereferences the value.
Source§

impl From<BuildingUnitType> for UnitType

Source§

fn from(v: BuildingUnitType) -> Self

Converts to this type from the input type.

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

Source§

type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.