Module gdnative_visual_script::common [−][src]
Modules
| geom |
Geometric types. |
| init |
Types and functionalities to declare and initialize gdnative classes. |
| libc |
Crate docs |
| sys |
Raw C API. |
Structs
| AStar |
|
| AnimatedTexture |
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| ArrayMesh |
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| AtlasTexture |
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| BackBufferCopy |
|
| BitMap |
|
| BitmapFont |
|
| BoxShape |
|
| ByteArray |
A reference-counted vector of bytes that uses Godot's pool allocator. |
| Camera |
|
| Camera2D |
|
| CanvasItem |
|
| CanvasLayer |
|
| CanvasModulate |
|
| CapsuleMesh |
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| CapsuleShape |
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| CapsuleShape2D |
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| CircleShape2D |
|
| ClassDB |
|
| CollisionPolygon |
|
| Color |
RGBA color with 32 bits floating point components. |
| ColorArray |
A reference-counted vector of |
| ConcavePolygonShape |
|
| ConcavePolygonShape2D |
|
| ConfigFile |
|
| ConvexPolygonShape |
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| ConvexPolygonShape2D |
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| CubeMesh |
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| Curve |
|
| Curve2D |
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| Curve3D |
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| CylinderMesh |
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| CylinderShape |
|
| Dictionary |
A reference-counted |
| Directory |
|
| DynamicFont |
|
| DynamicFontData |
|
| EncodedObjectAsID |
|
| Engine |
|
| Environment |
|
| File |
|
| Float32Array |
A reference-counted vector of |
| Font |
|
| FreeOnDrop |
A wrapper that automatically frees the object when dropped. |
| FuncRef |
|
| GDNative |
|
| GDNativeLibrary |
|
| GDScript |
|
| GDScriptFunctionState |
|
| Geometry |
|
| GeometryInstance |
|
| GlobalConstants |
|
| GodotString |
Godot's reference-counted string type. |
| Gradient |
|
| GradientTexture |
|
| GridMap |
|
| Image |
|
| ImageTexture |
|
| ImmediateGeometry |
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| Input |
|
| InputDefault |
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| InputEvent |
|
| InputEventKey |
|
| InputEventWithModifiers |
|
| InputMap |
|
| InstancePlaceholder |
|
| Int32Array |
A reference-counted vector of |
| InterpolatedCamera |
|
| JSON |
|
| JSONParseResult |
|
| JavaScript |
|
| LargeTexture |
|
| Line2D |
|
| LineShape2D |
|
| Listener |
|
| MainLoop |
|
| Marshalls |
|
| Material |
|
| Mesh |
|
| MeshDataTool |
|
| MeshInstance |
|
| MeshInstance2D |
|
| MeshLibrary |
|
| MultiMesh |
|
| MultiMeshInstance |
|
| MultiplayerAPI |
|
| Mutex |
|
| NativeInstanceHeader |
Godot native class implementation detail that must be stored in each instance. |
| NativeRef |
A reference to a rust native script. |
| NativeScript |
|
| Navigation |
|
| Navigation2D |
|
| NavigationMesh |
|
| NavigationMeshInstance |
|
| NavigationPolygon |
|
| NavigationPolygonInstance |
|
| NetworkedMultiplayerPeer |
|
| Node |
|
| Node2D |
|
| NodePath |
A reference-counted relative or absolute path in a scene tree, for use with |
| OS |
|
| Object |
The base class of most Godot classes. |
| OrientedPathFollow |
|
| PCKPacker |
|
| PHashTranslation |
|
| PackedDataContainer |
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| PackedDataContainerRef |
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| PackedScene |
|
| PacketPeer |
|
| PanoramaSky |
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| Path |
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| Path2D |
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| PathFollow |
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| PathFollow2D |
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| Performance |
|
| PlaneMesh |
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| PlaneShape |
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| PluginScript |
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| Polygon2D |
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| PolygonPathFinder |
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| Position2D |
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| Position3D |
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| PrimitiveMesh |
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| PrismMesh |
|
| ProceduralSky |
|
| ProjectSettings |
|
| ProximityGroup |
|
| ProxyTexture |
|
| QuadMesh |
|
| QueueFreeOnDrop |
A wrapper that automatically enqueues the object for deletion when dropped. |
| RayCast |
|
| RayCast2D |
|
| RayShape |
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| RayShape2D |
|
| RectangleShape2D |
|
| Reference |
Base class of all reference-counted types. Inherits |
| RegEx |
|
| RegExMatch |
|
| RemoteTransform |
|
| RemoteTransform2D |
|
| Resource |
|
| ResourceImporter |
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| ResourceInteractiveLoader |
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| ResourceLoader |
|
| ResourcePreloader |
|
| ResourceSaver |
|
| Rid |
The RID type is used to access the unique integer ID of a resource. They are opaque, so they do not grant access to the associated resource by themselves. |
| RootMotionView |
|
| SceneState |
|
| SceneTree |
|
| SceneTreeTimer |
|
| Script |
|
| SegmentShape2D |
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| Semaphore |
|
| Shader |
|
| Shape |
|
| Shape2D |
|
| Sky |
|
| Spatial |
|
| SpatialGizmo |
|
| SpatialVelocityTracker |
|
| SphereMesh |
|
| SphereShape |
|
| StringArray |
A vector of |
| StringName | |
| StyleBox |
|
| StyleBoxEmpty |
|
| StyleBoxFlat |
|
| StyleBoxLine |
|
| StyleBoxTexture |
|
| SurfaceTool |
|
| TextFile |
|
| Texture |
|
| Thread |
|
| Timer |
|
| Translation |
|
| TranslationServer |
|
| TreeItem |
|
| TriangleMesh |
|
| Variant |
A |
| VariantArray |
A reference-counted |
| Vector2Array |
A reference-counted vector of |
| Vector3Array |
A reference-counted vector of |
| Viewport |
|
| ViewportTexture |
|
| VisibilityEnabler |
|
| VisibilityEnabler2D |
|
| VisibilityNotifier |
|
| VisibilityNotifier2D |
|
| VisualInstance |
|
| WeakRef |
|
| World |
|
| World2D |
|
| WorldEnvironment |
|
| XMLParser |
|
| YSort |
|
Enums
Traits
| Free |
Manually managed Godot classes implementing |
| NativeClass | |
| QueueFree |
Manually managed Godot classes implementing |
| ToVariant |
Types that can be converted to and from a |
Functions
| result_from_sys |
Type Definitions
| GodotResult |