Struct gdnative_visual_script::common::SceneState [−][src]
pub struct SceneState { /* fields omitted */ }core class SceneState inherits Reference (reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Feature flag
This type is behind the gdnative crate's common feature flag.
Class hierarchy
SceneState inherits methods from:
Methods
impl SceneState[src]
impl SceneStatepub fn get_node_count(&self) -> i64[src]
pub fn get_node_count(&self) -> i64pub fn get_node_type(&self, idx: i64) -> GodotString[src]
pub fn get_node_type(&self, idx: i64) -> GodotStringpub fn get_node_name(&self, idx: i64) -> GodotString[src]
pub fn get_node_name(&self, idx: i64) -> GodotStringpub fn get_node_path(&self, idx: i64, for_parent: bool) -> NodePath[src]
pub fn get_node_path(&self, idx: i64, for_parent: bool) -> NodePathpub fn get_node_owner_path(&self, idx: i64) -> NodePath[src]
pub fn get_node_owner_path(&self, idx: i64) -> NodePathpub fn is_node_instance_placeholder(&self, idx: i64) -> bool[src]
pub fn is_node_instance_placeholder(&self, idx: i64) -> boolpub fn get_node_instance_placeholder(&self, idx: i64) -> GodotString[src]
pub fn get_node_instance_placeholder(&self, idx: i64) -> GodotStringpub fn get_node_instance(&self, idx: i64) -> Option<PackedScene>[src]
pub fn get_node_instance(&self, idx: i64) -> Option<PackedScene>pub fn get_node_groups(&self, idx: i64) -> StringArray[src]
pub fn get_node_groups(&self, idx: i64) -> StringArraypub fn get_node_index(&self, idx: i64) -> i64[src]
pub fn get_node_index(&self, idx: i64) -> i64pub fn get_node_property_count(&self, idx: i64) -> i64[src]
pub fn get_node_property_count(&self, idx: i64) -> i64pub fn get_node_property_name(&self, idx: i64, prop_idx: i64) -> GodotString[src]
pub fn get_node_property_name(&self, idx: i64, prop_idx: i64) -> GodotStringpub fn get_node_property_value(&self, idx: i64, prop_idx: i64) -> Variant[src]
pub fn get_node_property_value(&self, idx: i64, prop_idx: i64) -> Variantpub fn get_connection_count(&self) -> i64[src]
pub fn get_connection_count(&self) -> i64pub fn get_connection_source(&self, idx: i64) -> NodePath[src]
pub fn get_connection_source(&self, idx: i64) -> NodePathpub fn get_connection_signal(&self, idx: i64) -> GodotString[src]
pub fn get_connection_signal(&self, idx: i64) -> GodotStringpub fn get_connection_target(&self, idx: i64) -> NodePath[src]
pub fn get_connection_target(&self, idx: i64) -> NodePathpub fn get_connection_method(&self, idx: i64) -> GodotString[src]
pub fn get_connection_method(&self, idx: i64) -> GodotStringpub fn get_connection_flags(&self, idx: i64) -> i64[src]
pub fn get_connection_flags(&self, idx: i64) -> i64pub fn get_connection_binds(&self, idx: i64) -> VariantArray[src]
pub fn get_connection_binds(&self, idx: i64) -> VariantArraypub fn init_ref(&mut self) -> bool[src]
pub fn init_ref(&mut self) -> boolInherited from Reference.
pub fn _notification(&mut self, what: i64)[src]
pub fn _notification(&mut self, what: i64)Inherited from Object.
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool[src]
pub fn _set(&mut self, property: GodotString, value: Variant) -> boolInherited from Object.
pub fn _get(&mut self, property: GodotString) -> Variant[src]
pub fn _get(&mut self, property: GodotString) -> VariantInherited from Object.
pub fn _get_property_list(&mut self) -> VariantArray[src]
pub fn _get_property_list(&mut self) -> VariantArrayInherited from Object.
pub fn _init(&mut self)[src]
pub fn _init(&mut self)Inherited from Object.
pub fn get_class(&self) -> GodotString[src]
pub fn get_class(&self) -> GodotStringInherited from Object.
pub fn is_class(&self, _type: GodotString) -> bool[src]
pub fn is_class(&self, _type: GodotString) -> boolInherited from Object.
pub fn set(&mut self, property: GodotString, value: Variant)[src]
pub fn set(&mut self, property: GodotString, value: Variant)Inherited from Object.
pub fn get(&self, property: GodotString) -> Variant[src]
pub fn get(&self, property: GodotString) -> VariantInherited from Object.
pub fn set_indexed(&mut self, property: NodePath, value: Variant)[src]
pub fn set_indexed(&mut self, property: NodePath, value: Variant)Inherited from Object.
pub fn get_indexed(&self, property: NodePath) -> Variant[src]
pub fn get_indexed(&self, property: NodePath) -> VariantInherited from Object.
pub fn get_property_list(&self) -> VariantArray[src]
pub fn get_property_list(&self) -> VariantArrayInherited from Object.
pub fn get_method_list(&self) -> VariantArray[src]
pub fn get_method_list(&self) -> VariantArrayInherited from Object.
pub fn notification(&mut self, what: i64, reversed: bool)[src]
pub fn notification(&mut self, what: i64, reversed: bool)Inherited from Object.
pub fn get_instance_id(&self) -> i64[src]
pub fn get_instance_id(&self) -> i64Inherited from Object.
pub fn set_script(&mut self, script: Option<Reference>)[src]
pub fn set_script(&mut self, script: Option<Reference>)Inherited from Object.
pub fn get_script(&self) -> Option<Reference>[src]
pub fn get_script(&self) -> Option<Reference>Inherited from Object.
pub fn set_meta(&mut self, name: GodotString, value: Variant)[src]
pub fn set_meta(&mut self, name: GodotString, value: Variant)Inherited from Object.
pub fn get_meta(&self, name: GodotString) -> Variant[src]
pub fn get_meta(&self, name: GodotString) -> VariantInherited from Object.
pub fn has_meta(&self, name: GodotString) -> bool[src]
pub fn has_meta(&self, name: GodotString) -> boolInherited from Object.
pub fn get_meta_list(&self) -> StringArray[src]
pub fn get_meta_list(&self) -> StringArrayInherited from Object.
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)[src]
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)Inherited from Object.
pub fn has_user_signal(&self, signal: GodotString) -> bool[src]
pub fn has_user_signal(&self, signal: GodotString) -> boolInherited from Object.
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant[src]
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> VariantInherited from Object.
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant[src]
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> VariantInherited from Object.
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant[src]
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> VariantInherited from Object.
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant[src]
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> VariantInherited from Object.
pub fn has_method(&self, method: GodotString) -> bool[src]
pub fn has_method(&self, method: GodotString) -> boolInherited from Object.
pub fn get_signal_list(&self) -> VariantArray[src]
pub fn get_signal_list(&self) -> VariantArrayInherited from Object.
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray[src]
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArrayInherited from Object.
pub fn get_incoming_connections(&self) -> VariantArray[src]
pub fn get_incoming_connections(&self) -> VariantArrayInherited from Object.
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> Result<(), GodotError>[src]
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> Result<(), GodotError>Inherited from Object.
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)[src]
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)Inherited from Object.
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool[src]
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> boolInherited from Object.
pub fn set_block_signals(&mut self, enable: bool)[src]
pub fn set_block_signals(&mut self, enable: bool)Inherited from Object.
pub fn is_blocking_signals(&self) -> bool[src]
pub fn is_blocking_signals(&self) -> boolInherited from Object.
pub fn property_list_changed_notify(&mut self)[src]
pub fn property_list_changed_notify(&mut self)Inherited from Object.
pub fn set_message_translation(&mut self, enable: bool)[src]
pub fn set_message_translation(&mut self, enable: bool)Inherited from Object.
pub fn can_translate_messages(&self) -> bool[src]
pub fn can_translate_messages(&self) -> boolInherited from Object.
pub fn tr(&self, message: GodotString) -> GodotString[src]
pub fn tr(&self, message: GodotString) -> GodotStringInherited from Object.
pub fn is_queued_for_deletion(&self) -> bool[src]
pub fn is_queued_for_deletion(&self) -> boolInherited from Object.
pub fn to_reference(&self) -> Reference[src]
pub fn to_reference(&self) -> ReferenceUp-cast.
pub fn to_object(&self) -> Object[src]
pub fn to_object(&self) -> ObjectUp-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject, [src]
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject, Generic dynamic cast.
Trait Implementations
impl GodotObject for SceneState[src]
impl GodotObject for SceneStatefn class_name() -> &'static str[src]
fn class_name() -> &'static strunsafe fn from_sys(obj: *mut c_void) -> SceneState[src]
unsafe fn from_sys(obj: *mut c_void) -> SceneStateunsafe fn to_sys(&self) -> *mut c_void[src]
unsafe fn to_sys(&self) -> *mut c_voidimpl ToVariant for SceneState[src]
impl ToVariant for SceneStatefn to_variant(&self) -> Variant[src]
fn to_variant(&self) -> Variantfn from_variant(variant: &Variant) -> Option<SceneState>[src]
fn from_variant(variant: &Variant) -> Option<SceneState>impl Debug for SceneState[src]
impl Debug for SceneStateAuto Trait Implementations
impl !Send for SceneState
impl !Send for SceneStateimpl !Sync for SceneState
impl !Sync for SceneState