Struct gdnative_visual_script::common::SurfaceTool [−][src]
pub struct SurfaceTool { /* fields omitted */ }core class SurfaceTool inherits Reference (reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Feature flag
This type is behind the gdnative crate's common feature flag.
Class hierarchy
SurfaceTool inherits methods from:
Methods
impl SurfaceTool[src]
impl SurfaceToolpub fn new() -> SurfaceTool[src]
pub fn new() -> SurfaceToolpub fn new_ref(&self) -> SurfaceTool[src]
pub fn new_ref(&self) -> SurfaceToolCreates a new reference to the same reference-counted object.
pub fn begin(&mut self, primitive: i64)[src]
pub fn begin(&mut self, primitive: i64)pub fn add_vertex(&mut self, vertex: TypedVector3D<f32, UnknownUnit>)[src]
pub fn add_vertex(&mut self, vertex: TypedVector3D<f32, UnknownUnit>)pub fn add_color(&mut self, color: Color)[src]
pub fn add_color(&mut self, color: Color)pub fn add_normal(&mut self, normal: TypedVector3D<f32, UnknownUnit>)[src]
pub fn add_normal(&mut self, normal: TypedVector3D<f32, UnknownUnit>)pub fn add_tangent(&mut self, tangent: Plane)[src]
pub fn add_tangent(&mut self, tangent: Plane)pub fn add_uv(&mut self, uv: TypedVector2D<f32, UnknownUnit>)[src]
pub fn add_uv(&mut self, uv: TypedVector2D<f32, UnknownUnit>)pub fn add_uv2(&mut self, uv2: TypedVector2D<f32, UnknownUnit>)[src]
pub fn add_uv2(&mut self, uv2: TypedVector2D<f32, UnknownUnit>)pub fn add_bones(&mut self, bones: Int32Array)[src]
pub fn add_bones(&mut self, bones: Int32Array)pub fn add_weights(&mut self, weights: Float32Array)[src]
pub fn add_weights(&mut self, weights: Float32Array)pub fn add_smooth_group(&mut self, smooth: bool)[src]
pub fn add_smooth_group(&mut self, smooth: bool)pub fn add_triangle_fan(
&mut self,
vertexes: Vector3Array,
uvs: Vector2Array,
colors: ColorArray,
uv2s: Vector2Array,
normals: Vector3Array,
tangents: VariantArray
)[src]
pub fn add_triangle_fan(
&mut self,
vertexes: Vector3Array,
uvs: Vector2Array,
colors: ColorArray,
uv2s: Vector2Array,
normals: Vector3Array,
tangents: VariantArray
)pub fn add_index(&mut self, index: i64)[src]
pub fn add_index(&mut self, index: i64)pub fn index(&mut self)[src]
pub fn index(&mut self)pub fn deindex(&mut self)[src]
pub fn deindex(&mut self)pub fn generate_normals(&mut self, flip: bool)[src]
pub fn generate_normals(&mut self, flip: bool)pub fn generate_tangents(&mut self)[src]
pub fn generate_tangents(&mut self)pub fn add_to_format(&mut self, flags: i64)[src]
pub fn add_to_format(&mut self, flags: i64)pub fn set_material(&mut self, material: Option<Material>)[src]
pub fn set_material(&mut self, material: Option<Material>)pub fn clear(&mut self)[src]
pub fn clear(&mut self)pub fn create_from(&mut self, existing: Option<Mesh>, surface: i64)[src]
pub fn create_from(&mut self, existing: Option<Mesh>, surface: i64)pub fn append_from(
&mut self,
existing: Option<Mesh>,
surface: i64,
transform: Transform
)[src]
pub fn append_from(
&mut self,
existing: Option<Mesh>,
surface: i64,
transform: Transform
)pub fn commit(
&mut self,
existing: Option<ArrayMesh>,
flags: i64
) -> Option<ArrayMesh>[src]
pub fn commit(
&mut self,
existing: Option<ArrayMesh>,
flags: i64
) -> Option<ArrayMesh>pub fn init_ref(&mut self) -> bool[src]
pub fn init_ref(&mut self) -> boolInherited from Reference.
pub fn _notification(&mut self, what: i64)[src]
pub fn _notification(&mut self, what: i64)Inherited from Object.
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool[src]
pub fn _set(&mut self, property: GodotString, value: Variant) -> boolInherited from Object.
pub fn _get(&mut self, property: GodotString) -> Variant[src]
pub fn _get(&mut self, property: GodotString) -> VariantInherited from Object.
pub fn _get_property_list(&mut self) -> VariantArray[src]
pub fn _get_property_list(&mut self) -> VariantArrayInherited from Object.
pub fn _init(&mut self)[src]
pub fn _init(&mut self)Inherited from Object.
pub fn get_class(&self) -> GodotString[src]
pub fn get_class(&self) -> GodotStringInherited from Object.
pub fn is_class(&self, _type: GodotString) -> bool[src]
pub fn is_class(&self, _type: GodotString) -> boolInherited from Object.
pub fn set(&mut self, property: GodotString, value: Variant)[src]
pub fn set(&mut self, property: GodotString, value: Variant)Inherited from Object.
pub fn get(&self, property: GodotString) -> Variant[src]
pub fn get(&self, property: GodotString) -> VariantInherited from Object.
pub fn set_indexed(&mut self, property: NodePath, value: Variant)[src]
pub fn set_indexed(&mut self, property: NodePath, value: Variant)Inherited from Object.
pub fn get_indexed(&self, property: NodePath) -> Variant[src]
pub fn get_indexed(&self, property: NodePath) -> VariantInherited from Object.
pub fn get_property_list(&self) -> VariantArray[src]
pub fn get_property_list(&self) -> VariantArrayInherited from Object.
pub fn get_method_list(&self) -> VariantArray[src]
pub fn get_method_list(&self) -> VariantArrayInherited from Object.
pub fn notification(&mut self, what: i64, reversed: bool)[src]
pub fn notification(&mut self, what: i64, reversed: bool)Inherited from Object.
pub fn get_instance_id(&self) -> i64[src]
pub fn get_instance_id(&self) -> i64Inherited from Object.
pub fn set_script(&mut self, script: Option<Reference>)[src]
pub fn set_script(&mut self, script: Option<Reference>)Inherited from Object.
pub fn get_script(&self) -> Option<Reference>[src]
pub fn get_script(&self) -> Option<Reference>Inherited from Object.
pub fn set_meta(&mut self, name: GodotString, value: Variant)[src]
pub fn set_meta(&mut self, name: GodotString, value: Variant)Inherited from Object.
pub fn get_meta(&self, name: GodotString) -> Variant[src]
pub fn get_meta(&self, name: GodotString) -> VariantInherited from Object.
pub fn has_meta(&self, name: GodotString) -> bool[src]
pub fn has_meta(&self, name: GodotString) -> boolInherited from Object.
pub fn get_meta_list(&self) -> StringArray[src]
pub fn get_meta_list(&self) -> StringArrayInherited from Object.
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)[src]
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)Inherited from Object.
pub fn has_user_signal(&self, signal: GodotString) -> bool[src]
pub fn has_user_signal(&self, signal: GodotString) -> boolInherited from Object.
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant[src]
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> VariantInherited from Object.
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant[src]
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> VariantInherited from Object.
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant[src]
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> VariantInherited from Object.
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant[src]
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> VariantInherited from Object.
pub fn has_method(&self, method: GodotString) -> bool[src]
pub fn has_method(&self, method: GodotString) -> boolInherited from Object.
pub fn get_signal_list(&self) -> VariantArray[src]
pub fn get_signal_list(&self) -> VariantArrayInherited from Object.
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray[src]
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArrayInherited from Object.
pub fn get_incoming_connections(&self) -> VariantArray[src]
pub fn get_incoming_connections(&self) -> VariantArrayInherited from Object.
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> Result<(), GodotError>[src]
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> Result<(), GodotError>Inherited from Object.
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)[src]
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)Inherited from Object.
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool[src]
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> boolInherited from Object.
pub fn set_block_signals(&mut self, enable: bool)[src]
pub fn set_block_signals(&mut self, enable: bool)Inherited from Object.
pub fn is_blocking_signals(&self) -> bool[src]
pub fn is_blocking_signals(&self) -> boolInherited from Object.
pub fn property_list_changed_notify(&mut self)[src]
pub fn property_list_changed_notify(&mut self)Inherited from Object.
pub fn set_message_translation(&mut self, enable: bool)[src]
pub fn set_message_translation(&mut self, enable: bool)Inherited from Object.
pub fn can_translate_messages(&self) -> bool[src]
pub fn can_translate_messages(&self) -> boolInherited from Object.
pub fn tr(&self, message: GodotString) -> GodotString[src]
pub fn tr(&self, message: GodotString) -> GodotStringInherited from Object.
pub fn is_queued_for_deletion(&self) -> bool[src]
pub fn is_queued_for_deletion(&self) -> boolInherited from Object.
pub fn to_reference(&self) -> Reference[src]
pub fn to_reference(&self) -> ReferenceUp-cast.
pub fn to_object(&self) -> Object[src]
pub fn to_object(&self) -> ObjectUp-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject, [src]
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject, Generic dynamic cast.
Trait Implementations
impl GodotObject for SurfaceTool[src]
impl GodotObject for SurfaceToolfn class_name() -> &'static str[src]
fn class_name() -> &'static strunsafe fn from_sys(obj: *mut c_void) -> SurfaceTool[src]
unsafe fn from_sys(obj: *mut c_void) -> SurfaceToolunsafe fn to_sys(&self) -> *mut c_void[src]
unsafe fn to_sys(&self) -> *mut c_voidimpl ToVariant for SurfaceTool[src]
impl ToVariant for SurfaceToolfn to_variant(&self) -> Variant[src]
fn to_variant(&self) -> Variantfn from_variant(variant: &Variant) -> Option<SurfaceTool>[src]
fn from_variant(variant: &Variant) -> Option<SurfaceTool>impl Debug for SurfaceTool[src]
impl Debug for SurfaceToolfn fmt(&self, f: &mut Formatter) -> Result<(), Error>[src]
fn fmt(&self, f: &mut Formatter) -> Result<(), Error>Formats the value using the given formatter. Read more
impl Drop for SurfaceTool[src]
impl Drop for SurfaceToolAuto Trait Implementations
impl !Send for SurfaceTool
impl !Send for SurfaceToolimpl !Sync for SurfaceTool
impl !Sync for SurfaceTool