Struct gdnative_visual_script::common::Engine [−][src]
pub struct Engine { /* fields omitted */ }core singleton class Engine inherits Object (unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Feature flag
This type is behind the gdnative crate's common feature flag.
Class hierarchy
Engine inherits methods from:
Methods
impl Engine[src]
impl Enginepub fn godot_singleton() -> Engine[src]
pub fn godot_singleton() -> Enginepub fn set_iterations_per_second(&mut self, iterations_per_second: i64)[src]
pub fn set_iterations_per_second(&mut self, iterations_per_second: i64)pub fn get_iterations_per_second(&self) -> i64[src]
pub fn get_iterations_per_second(&self) -> i64pub fn set_physics_jitter_fix(&mut self, physics_jitter_fix: f64)[src]
pub fn set_physics_jitter_fix(&mut self, physics_jitter_fix: f64)pub fn get_physics_jitter_fix(&self) -> f64[src]
pub fn get_physics_jitter_fix(&self) -> f64pub fn set_target_fps(&mut self, target_fps: i64)[src]
pub fn set_target_fps(&mut self, target_fps: i64)pub fn get_target_fps(&self) -> i64[src]
pub fn get_target_fps(&self) -> i64pub fn set_time_scale(&mut self, time_scale: f64)[src]
pub fn set_time_scale(&mut self, time_scale: f64)pub fn get_time_scale(&mut self) -> f64[src]
pub fn get_time_scale(&mut self) -> f64pub fn get_frames_drawn(&mut self) -> i64[src]
pub fn get_frames_drawn(&mut self) -> i64pub fn get_frames_per_second(&self) -> f64[src]
pub fn get_frames_per_second(&self) -> f64pub fn get_main_loop(&self) -> Option<MainLoop>[src]
pub fn get_main_loop(&self) -> Option<MainLoop>pub fn get_version_info(&self) -> Dictionary[src]
pub fn get_version_info(&self) -> Dictionarypub fn get_copyright_info(&self) -> VariantArray[src]
pub fn get_copyright_info(&self) -> VariantArraypub fn get_donor_info(&self) -> Dictionary[src]
pub fn get_donor_info(&self) -> Dictionarypub fn get_license_info(&self) -> Dictionary[src]
pub fn get_license_info(&self) -> Dictionarypub fn get_license_text(&self) -> GodotString[src]
pub fn get_license_text(&self) -> GodotStringpub fn is_in_physics_frame(&self) -> bool[src]
pub fn is_in_physics_frame(&self) -> boolpub fn has_singleton(&self, name: GodotString) -> bool[src]
pub fn has_singleton(&self, name: GodotString) -> boolpub fn get_singleton(&self, name: GodotString) -> Option<Object>[src]
pub fn get_singleton(&self, name: GodotString) -> Option<Object>pub fn set_editor_hint(&mut self, enabled: bool)[src]
pub fn set_editor_hint(&mut self, enabled: bool)pub fn is_editor_hint(&self) -> bool[src]
pub fn is_editor_hint(&self) -> boolpub fn _notification(&mut self, what: i64)[src]
pub fn _notification(&mut self, what: i64)Inherited from Object.
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool[src]
pub fn _set(&mut self, property: GodotString, value: Variant) -> boolInherited from Object.
pub fn _get(&mut self, property: GodotString) -> Variant[src]
pub fn _get(&mut self, property: GodotString) -> VariantInherited from Object.
pub fn _get_property_list(&mut self) -> VariantArray[src]
pub fn _get_property_list(&mut self) -> VariantArrayInherited from Object.
pub fn _init(&mut self)[src]
pub fn _init(&mut self)Inherited from Object.
pub fn get_class(&self) -> GodotString[src]
pub fn get_class(&self) -> GodotStringInherited from Object.
pub fn is_class(&self, _type: GodotString) -> bool[src]
pub fn is_class(&self, _type: GodotString) -> boolInherited from Object.
pub fn set(&mut self, property: GodotString, value: Variant)[src]
pub fn set(&mut self, property: GodotString, value: Variant)Inherited from Object.
pub fn get(&self, property: GodotString) -> Variant[src]
pub fn get(&self, property: GodotString) -> VariantInherited from Object.
pub fn set_indexed(&mut self, property: NodePath, value: Variant)[src]
pub fn set_indexed(&mut self, property: NodePath, value: Variant)Inherited from Object.
pub fn get_indexed(&self, property: NodePath) -> Variant[src]
pub fn get_indexed(&self, property: NodePath) -> VariantInherited from Object.
pub fn get_property_list(&self) -> VariantArray[src]
pub fn get_property_list(&self) -> VariantArrayInherited from Object.
pub fn get_method_list(&self) -> VariantArray[src]
pub fn get_method_list(&self) -> VariantArrayInherited from Object.
pub fn notification(&mut self, what: i64, reversed: bool)[src]
pub fn notification(&mut self, what: i64, reversed: bool)Inherited from Object.
pub fn get_instance_id(&self) -> i64[src]
pub fn get_instance_id(&self) -> i64Inherited from Object.
pub fn set_script(&mut self, script: Option<Reference>)[src]
pub fn set_script(&mut self, script: Option<Reference>)Inherited from Object.
pub fn get_script(&self) -> Option<Reference>[src]
pub fn get_script(&self) -> Option<Reference>Inherited from Object.
pub fn set_meta(&mut self, name: GodotString, value: Variant)[src]
pub fn set_meta(&mut self, name: GodotString, value: Variant)Inherited from Object.
pub fn get_meta(&self, name: GodotString) -> Variant[src]
pub fn get_meta(&self, name: GodotString) -> VariantInherited from Object.
pub fn has_meta(&self, name: GodotString) -> bool[src]
pub fn has_meta(&self, name: GodotString) -> boolInherited from Object.
pub fn get_meta_list(&self) -> StringArray[src]
pub fn get_meta_list(&self) -> StringArrayInherited from Object.
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)[src]
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)Inherited from Object.
pub fn has_user_signal(&self, signal: GodotString) -> bool[src]
pub fn has_user_signal(&self, signal: GodotString) -> boolInherited from Object.
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant[src]
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> VariantInherited from Object.
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant[src]
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> VariantInherited from Object.
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant[src]
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> VariantInherited from Object.
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant[src]
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> VariantInherited from Object.
pub fn has_method(&self, method: GodotString) -> bool[src]
pub fn has_method(&self, method: GodotString) -> boolInherited from Object.
pub fn get_signal_list(&self) -> VariantArray[src]
pub fn get_signal_list(&self) -> VariantArrayInherited from Object.
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray[src]
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArrayInherited from Object.
pub fn get_incoming_connections(&self) -> VariantArray[src]
pub fn get_incoming_connections(&self) -> VariantArrayInherited from Object.
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> Result<(), GodotError>[src]
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> Result<(), GodotError>Inherited from Object.
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)[src]
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)Inherited from Object.
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool[src]
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> boolInherited from Object.
pub fn set_block_signals(&mut self, enable: bool)[src]
pub fn set_block_signals(&mut self, enable: bool)Inherited from Object.
pub fn is_blocking_signals(&self) -> bool[src]
pub fn is_blocking_signals(&self) -> boolInherited from Object.
pub fn property_list_changed_notify(&mut self)[src]
pub fn property_list_changed_notify(&mut self)Inherited from Object.
pub fn set_message_translation(&mut self, enable: bool)[src]
pub fn set_message_translation(&mut self, enable: bool)Inherited from Object.
pub fn can_translate_messages(&self) -> bool[src]
pub fn can_translate_messages(&self) -> boolInherited from Object.
pub fn tr(&self, message: GodotString) -> GodotString[src]
pub fn tr(&self, message: GodotString) -> GodotStringInherited from Object.
pub fn is_queued_for_deletion(&self) -> bool[src]
pub fn is_queued_for_deletion(&self) -> boolInherited from Object.
pub fn to_object(&self) -> Object[src]
pub fn to_object(&self) -> ObjectUp-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject, [src]
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject, Generic dynamic cast.
Trait Implementations
impl GodotObject for Engine[src]
impl GodotObject for Enginefn class_name() -> &'static str[src]
fn class_name() -> &'static strunsafe fn from_sys(obj: *mut c_void) -> Engine[src]
unsafe fn from_sys(obj: *mut c_void) -> Engineunsafe fn to_sys(&self) -> *mut c_void[src]
unsafe fn to_sys(&self) -> *mut c_voidimpl Clone for Engine[src]
impl Clone for Enginefn clone(&self) -> Engine[src]
fn clone(&self) -> EngineReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)Performs copy-assignment from source. Read more
impl ToVariant for Engine[src]
impl ToVariant for Enginefn to_variant(&self) -> Variant[src]
fn to_variant(&self) -> Variantfn from_variant(variant: &Variant) -> Option<Engine>[src]
fn from_variant(variant: &Variant) -> Option<Engine>impl Debug for Engine[src]
impl Debug for Enginefn fmt(&self, f: &mut Formatter) -> Result<(), Error>[src]
fn fmt(&self, f: &mut Formatter) -> Result<(), Error>Formats the value using the given formatter. Read more
impl Copy for Engine[src]
impl Copy for Engine